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Author Topic: Revitalizing A Game Series  (Read 7319 times)

Offline Archem

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« Reply #15 on: April 08, 2008, 05:56:57 AM »
Quote
Originally posted by aboutasoandthis
Quote
Originally posted by Archem2
Super Mario Bros.

The damned money train has gotten way off track, and I just don't like it as much as I used to. I blame the fact that he does more sports stuff than platforming these days.


They say Mario Galaxy almost redefined platforming, so I think that counts as rebuilt.[/B]

Yeah, well, it didn't. It just played with gravity in some rather annoying ways. Although, it was definitely a nice break from the non-platforming BS Mario's recently become so obsessed with.

DK King of Swing is an awesome redesign for a platformer. Look into it, and try playing it if you get the chance.
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Offline cherko

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« Reply #16 on: April 08, 2008, 05:42:07 PM »
Quote
Originally posted by Warxe_PhoenixBlade
Referring to Zelda, I recall hearing a rumor that the next Zelda game would take place in a futuristic/steampunk version of Hyrule. Though it might turn some people off, I think it's exactly what the Zelda series needs.


This is just the kind of revitalization that the Zelda series needs. Even better, give us some large-scale time travelling means and we can experience both the traditional and the new Hyrule.
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Offline SaiKar

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« Reply #17 on: April 08, 2008, 08:01:37 PM »
Quote
Originally posted by Archem2
Quote
Originally posted by aboutasoandthis
Quote
Originally posted by Archem2
Super Mario Bros.

The damned money train has gotten way off track, and I just don't like it as much as I used to. I blame the fact that he does more sports stuff than platforming these days.


They say Mario Galaxy almost redefined platforming, so I think that counts as rebuilt.[/B]

Yeah, well, it didn't. It just played with gravity in some rather annoying ways. Although, it was definitely a nice break from the non-platforming BS Mario's recently become so obsessed with.[/B]


THANK YOU. I've heard nothing but awesome reviews for Mario Galaxy and I myself was pretty much entirely unimpressed. Galaxy took away the exploration that was in Mario 64 (and even in Sunshine) and replaced it with frustrating linearity. The vast majority of the levels contained one, and only one, straight path from the start to the end. That totally killed it for me. Whatever happened to the freeformness of Mario 64? I loved how you could just run around in that game, stumble on a puzzle, and find a star, even if it wasn't the star you entered to find.

There were only two challenges in Galaxy: fighting the camera that seemed to sway and bob like a drunkard (often causing me to run in zig-zag lines despite the fact I was holding a constant direction on the pad) and wondering if jumping off the side of a platform would get you killed or let you walk on the bottom of it.

If they do another Mario game (I know they will, but honestly at this point I really don't care) they should bring back the openness that was Mario 64 and get away from this forced linearity BS.
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Offline MrMister

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« Reply #18 on: April 09, 2008, 03:11:02 AM »
popular hentai game series 'rapelay' should be redone!!!!!!!!!!!
i am starting an epetition pm me for details
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Offline emiiru

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« Reply #19 on: April 09, 2008, 04:25:09 AM »
lol nice to see you, too.   What's AoE?
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Offline Archem

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« Reply #20 on: April 09, 2008, 04:30:36 AM »
Quote
Originally posted by SaiKar
Quote
Originally posted by Archem2
Quote
Originally posted by aboutasoandthis
Quote
Originally posted by Archem2
Super Mario Bros.

The damned money train has gotten way off track, and I just don't like it as much as I used to. I blame the fact that he does more sports stuff than platforming these days.


They say Mario Galaxy almost redefined platforming, so I think that counts as rebuilt.[/B]

Yeah, well, it didn't. It just played with gravity in some rather annoying ways. Although, it was definitely a nice break from the non-platforming BS Mario's recently become so obsessed with.[/B]


THANK YOU. I've heard nothing but awesome reviews for Mario Galaxy and I myself was pretty much entirely unimpressed. Galaxy took away the exploration that was in Mario 64 (and even in Sunshine) and replaced it with frustrating linearity. The vast majority of the levels contained one, and only one, straight path from the start to the end. That totally killed it for me. Whatever happened to the freeformness of Mario 64? I loved how you could just run around in that game, stumble on a puzzle, and find a star, even if it wasn't the star you entered to find.

There were only two challenges in Galaxy: fighting the camera that seemed to sway and bob like a drunkard (often causing me to run in zig-zag lines despite the fact I was holding a constant direction on the pad) and wondering if jumping off the side of a platform would get you killed or let you walk on the bottom of it.

If they do another Mario game (I know they will, but honestly at this point I really don't care) they should bring back the openness that was Mario 64 and get away from this forced linearity BS.[/B]

Wait, there's someone else who thought SMG wasn't Jesus in an electronic format?! We must be friends now. Right now.

By the way, Super Mario Sunshine is easily the best 3D Mario game in my opinion. If they made a game consisting entirely for just hundreds of those toy box levels, I'd call it the best thing in the history of the world. Can we consider that a reinvention of the Mario platforming style?
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Offline MrMister

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« Reply #21 on: April 09, 2008, 05:31:37 AM »
the wario land games are the only good marios
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Offline ZeroKirbyX

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« Reply #22 on: April 09, 2008, 08:34:15 PM »
But MrMister, that's not Mario at all. You silly.
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Offline Snood

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« Reply #23 on: April 10, 2008, 04:11:42 AM »
Quote
Originally posted by emiiru
lol nice to see you, too.   What's AoE?


Age Of Empires  :)
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Offline SaiKar

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« Reply #24 on: April 10, 2008, 08:04:29 PM »
Quote
Originally posted by Archem2
Quote
Originally posted by SaiKar
Quote
Originally posted by Archem2
Quote
Originally posted by aboutasoandthis
Quote
Originally posted by Archem2
Super Mario Bros.

The damned money train has gotten way off track, and I just don't like it as much as I used to. I blame the fact that he does more sports stuff than platforming these days.


They say Mario Galaxy almost redefined platforming, so I think that counts as rebuilt.[/B]

Yeah, well, it didn't. It just played with gravity in some rather annoying ways. Although, it was definitely a nice break from the non-platforming BS Mario's recently become so obsessed with.[/B]


THANK YOU. I've heard nothing but awesome reviews for Mario Galaxy and I myself was pretty much entirely unimpressed. Galaxy took away the exploration that was in Mario 64 (and even in Sunshine) and replaced it with frustrating linearity. The vast majority of the levels contained one, and only one, straight path from the start to the end. That totally killed it for me. Whatever happened to the freeformness of Mario 64? I loved how you could just run around in that game, stumble on a puzzle, and find a star, even if it wasn't the star you entered to find.

There were only two challenges in Galaxy: fighting the camera that seemed to sway and bob like a drunkard (often causing me to run in zig-zag lines despite the fact I was holding a constant direction on the pad) and wondering if jumping off the side of a platform would get you killed or let you walk on the bottom of it.

If they do another Mario game (I know they will, but honestly at this point I really don't care) they should bring back the openness that was Mario 64 and get away from this forced linearity BS.[/B]

Wait, there's someone else who thought SMG wasn't Jesus in an electronic format?! We must be friends now. Right now.

By the way, Super Mario Sunshine is easily the best 3D Mario game in my opinion. If they made a game consisting entirely for just hundreds of those toy box levels, I'd call it the best thing in the history of the world. Can we consider that a reinvention of the Mario platforming style?[/B]


I LOVED those toy box levels. No water, no tricks, just jump like your life depends on it! The best ones were the ones with an easy 1-up to get near the beginning so you could try them over and over again. I spent forever on some, but they sparked a blissful sort of determination that happens so rarely to me these days.

Quote pyramid gogogo!
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