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Author Topic: Osheru Shori  (Read 85634 times)

Offline Rowan

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Re: Osheru Shori
« Reply #45 on: November 15, 2009, 01:49:57 PM »
Quote from: Muraiko on November 14, 2009, 12:53:45 AM
I just played it, and I must admit that I'm very impressed. You did a very good job with the systems and they all seem to work as planned.
Only issue I saw was that Shori's icon on the act bar was of his "older" charaset, not his newer one, but that can be fixed no problem.

Keep up the good work! The game is just amazing!

Thanks for the feedback. :)

For anyone else who have tried my CBS, is there anything strikingly annoying about it? Is there anything I can do to make improvements? Did you manage to beat the 5-Animal special? I've yet to beat that, lol.
« Last Edit: November 15, 2009, 03:19:19 PM by Rowan »
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Offline SaiKar

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Re: Osheru Shori
« Reply #46 on: November 15, 2009, 06:57:24 PM »
Downloading now, will give feedback.
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Offline zuhane

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Re: Osheru Shori
« Reply #47 on: November 15, 2009, 09:00:45 PM »
This just looks.... ****ing amazing.
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Offline SaiKar

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Re: Osheru Shori
« Reply #48 on: November 15, 2009, 10:05:55 PM »
Okay, downloaded it and played it and have some comments.

From a technical standpoint, it's amazing. Apart from some commands that didn't seem to work (it's a demo, I understand) everything was perfect and there were no apparent bugs. The guages filled up nicely, the characters and enemies attacked as expected, that's cool. From a graphical standpoint, it's also really really good. The interface was streamlined and awesome and the animations, both spriting and picture-based, were sweet and left nothing to be desired.

That said, from a gameplay angle, it wasn't all that much fun to actually play. It's basically just a normal timed battle system with attacks giving enemies an act penalty. So when you're winning, it's easier to keep winning, but when you're outnumbered you get beat up on and can't do much about it. The act-damaging skills are a neat concept but didn't seem remotely useful. Sure my gunner can make an enemy lose a lot of act, but he also uses up all of his and it doesn't do any damage. At best, it's break even and wastes time; at worst, it actually seem to disadvantage me since the enemy I hit with the act penalty still gets to go before I do.

In the end, I mostly just hit normal attacks a lot, since all the other commands, while well-programmed and flashy, didn't seem to actually help me win the fights.

I don't know if this is just because a lot of features are still locked or what, or maybe it's your AI being a bit too clever, but as-is I don't think I would want every single random battle to be this much of a hassle to complete.
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Offline Rowan

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Re: Osheru Shori
« Reply #49 on: November 15, 2009, 11:10:13 PM »
Quote from: SaiKar on November 15, 2009, 10:05:55 PM
Okay, downloaded it and played it and have some comments.

From a technical standpoint, it's amazing. Apart from some commands that didn't seem to work (it's a demo, I understand) everything was perfect and there were no apparent bugs. The guages filled up nicely, the characters and enemies attacked as expected, that's cool. From a graphical standpoint, it's also really really good. The interface was streamlined and awesome and the animations, both spriting and picture-based, were sweet and left nothing to be desired.

That said, from a gameplay angle, it wasn't all that much fun to actually play. It's basically just a normal timed battle system with attacks giving enemies an act penalty. So when you're winning, it's easier to keep winning, but when you're outnumbered you get beat up on and can't do much about it. The act-damaging skills are a neat concept but didn't seem remotely useful. Sure my gunner can make an enemy lose a lot of act, but he also uses up all of his and it doesn't do any damage. At best, it's break even and wastes time; at worst, it actually seem to disadvantage me since the enemy I hit with the act penalty still gets to go before I do.

In the end, I mostly just hit normal attacks a lot, since all the other commands, while well-programmed and flashy, didn't seem to actually help me win the fights.

I don't know if this is just because a lot of features are still locked or what, or maybe it's your AI being a bit too clever, but as-is I don't think I would want every single random battle to be this much of a hassle to complete.

Thank you! You feedback was GREATLY desired! :P.

Anyways, yeah the CBS REALLY isn't much at the moment, especially when it is against enemies this weak and so early in the game. Hehe, yeah.. You really can just push ATTACK and win. Theres no strategy at the moment. =( However, I will guarantee you though that it won't be like this after the prologue. You will need to cancel actions or else it will be game over.

Back to the moves, When I finished Shori's Concussive Shot I had the EXACT same feeling as you did. The move just isn't good. Sure the ACT damage and little gain at the end is nice.. but the move just plain sucks, especially against multiple enemies. I originally planned the move to be more of a utility move against single foes and bosses so you could plan cancels easy... however I may have to rethink that. Once he turns into a dragon, the move would be changed anyways to an all around more useful move. Tyler's Dasher move is good but I agree it is a waste having to do it EVERY battle; that said, I have something planned for it as well as other similar moves. :)

All of my moves were designed to be useful in boss encounters, however your feedback of the move helped me redesigned most of my planned moves and talents so they would be less of hassle and more practical and fun when fighting against regular enemies. Thanks!
« Last Edit: November 15, 2009, 11:14:23 PM by Rowan »
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Offline Fisherson

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Re: Osheru Shori
« Reply #50 on: November 17, 2009, 08:26:25 PM »
I can not understand how you dowload from your hosting site....@_@
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Offline Rowan

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Re: Osheru Shori
« Reply #51 on: November 17, 2009, 11:05:55 PM »
Quote from: Fisherson on November 17, 2009, 08:26:25 PM
I can not understand how you dowload from your hosting site....@_@

Just download it from here:
http://rpgmaker.net/games/519/downloads/
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Offline Rahl

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Re: Osheru Shori
« Reply #52 on: November 18, 2009, 09:08:45 AM »
Rowan hands down some of the best coding I've seen in RPG makers. Absolutly amazing stuff man I really hope that you keep it up.
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Offline Rowan

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Re: Osheru Shori
« Reply #53 on: November 19, 2009, 04:42:33 PM »
Updates:
CBS:
-Sped up the CBS a bit. Battles are now quicker then before.
-Boost gauge now has a new gauge graphic and shows the approximate amount of boost you currently have.
-New CBS Utility: Elecancel- Whenever a character is casting an elemation, at the cost of 35 boost and by pressing the associated key, you can instantly cancel the move to reinput a new command! That character will also gain 4AP/MP!

General:
-Thanks to Saikar's advice I edited everyone's move set ONCE AGAIN. This time I rehauled them.
-All characters can only learn 8 moves (down from 10.)
-Changed buff/debuff moves a little to avoid micromanaging.
-All moves are now in one category instead of 2 separate categories.
-All moves now has 2 talents dependent on the players phase. Except for one character who has 3 talents per move since he has a somewhat unique style of play.
« Last Edit: November 21, 2009, 12:38:04 AM by Rowan »
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Offline Rowan

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Re: Osheru Shori
« Reply #54 on: November 28, 2009, 10:48:41 PM »
Double Post!

Big question here, should I go MIDI or MP3?

I have many suitable songs for either format, however it really boils down if you guys want a big filesize with LOADS of typical JRPG SNES quality songs, or a bigger filesize with a wide (*and different) mix of nu-jazz/ambient/hip-hop/house music. Either way it's going to be a big filesize.


Current folder size: (NOTE: All MP3s filesize have been compressed with DietMP3)
MIDI folder: 26MBs (5 MP3's are used for ALL boss encounters (from miniboss to final boss))
MP3 folder: 133MBs (and rising..)
« Last Edit: November 28, 2009, 11:11:29 PM by Rowan »
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Offline SaiKar

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Re: Osheru Shori
« Reply #55 on: November 28, 2009, 11:31:46 PM »
I'd much rather have the smaller size. My internet at my place isn't too hot so the file size would be the difference between me playing the game that night and playing it the day later after it downloads while I'm sleeping/at work.
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Offline drenrin2120

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Re: Osheru Shori
« Reply #56 on: November 30, 2009, 08:39:23 PM »
That was awesome. The graphics were amazingly smooth. A little monster animation wouldn't hurt, but there's no way I'd hold that against you. Working with pictures is tough enough as it is, and the monster don't look bad at all. The only significant complaint I'd have to give is that the battles are slow paced. I like the idea of when you attack someone they have to wait longer, but the turn-based feel kind of drags it out a little bit longer than I'd like.

And yeah, MIDIs are just fine with me. MP3s are way too big and not worth the extra quality... they loop funny, too.
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Offline Fisherson

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Re: Osheru Shori
« Reply #57 on: December 01, 2009, 06:15:07 PM »
Duuude... That battle system is somthing else! O.o I not only enjoyed it, but found it to be very easy to use and play. *give you a thumpbs up* Nicely done, I can't wait to see where it goes from here!
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Offline Rowan

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Re: Osheru Shori
« Reply #58 on: December 07, 2009, 02:52:19 AM »
Thanks for the support!

Update: 12.06.09
-Updated the front page a bit.
    *Added my own notes telling what I hope to achieve with this game.
    *Updated Background Story, and the Synopsis
    *Updated Character Profiles once again, Zack is no longer a monkey-tailed vampire (lolz)
    *Updated features list. It now includes all features I have finished or have started to work on.

-Redone elemations and phases yet AGAIN! 7 characters done so far, 2 more.
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Offline Rowan

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Re: Osheru Shori
« Reply #59 on: March 31, 2010, 04:57:21 AM »
I need some help here:

I'm currently thinking of some items that age overtime (beside food.) So far I got:

- Coupons which expire
- Pedometers which do stuff while you walk
- Lottery tickets
- Orbs, Charms, etc.. which change as time goes by.
- Fines that get worst if you don't pay.
- Photo's that take time to develop.

Each of these items actually do something as well (Besides some expired items). Items like "Empty Box" to "Molded Empty Box" is uninteresting and pointless. I need about 4 or 5 more.

---------------------------

Update: 3.31.10
-Updated the front page a bit.
    *Added my own notes telling what I hope to achieve with this game.
    *Updated Background Story, and the Synopsis
    *Updated Character Profiles once again, I omitted Nel Coolridge from the game entirely for the sake of realistically completing this.
    *Updated features list. It now includes all features I have finished or have started to work on.

-85% Complete "Rehauled" CMS (Just need to get the Item menu done and it's demo ready.) Ciphers, Phases, Positive Points, Titles, and all work.
-CBS is still the same since last update. I'm solely focusing on the new CMS atm since it's easy and I need to get it out of the way.
-Created New Sprite of Ryle entirely done from scratch.

« Last Edit: March 31, 2010, 05:05:38 AM by Rowan »
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