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Author Topic: Apathy of Angels - Updated 7/22/12 - Full mini update on pg1  (Read 155552 times)

Offline drenrin2120

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Re: Apathy of Angels (DEMO AVAILABLE)
« Reply #30 on: June 15, 2008, 11:12:29 PM »
Quote from: Moosetroop11 on June 15, 2008, 07:16:16 PM
Works fine. It took me quite a while, but I did explore a lot. I can't remember the exact amount of time though, sorry >.>

Also, I found another file problem. The 'Right arrow' picture is missing. I made one of my own and put it in so that should work but yeah, I had to start the mines again >.>

Damn't, must've happened by accident when I was reducing file size. I'll reupload the demo with the missing file, for those of you who already downloaded and are playing the demo, I'll post a link to the exact picture missing in action. Just save it exactly as "Right Arrow" into the "Picture" folder of the game.

Missing File
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Offline InsaneJP

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Re: Apathy of Angels (DEMO AVAILABLE)
« Reply #31 on: June 16, 2008, 01:34:40 AM »
And here i was thinkin you were 100% done with RPG maker lol and your back! well im Dwnloadin now.... let me know if you ever need anything
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Offline drenrin2120

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Re: Apathy of Angels (DEMO AVAILABLE)
« Reply #32 on: June 16, 2008, 02:30:58 AM »
Thanks, I would've thought the same for you! =P But it's just one of those things, I can never really throw it away. Too much time dedicated to just give up now. Hope you enjoy it. :)
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Offline aboutasoandthis

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Re: Apathy of Angels (DEMO AVAILABLE)
« Reply #33 on: June 16, 2008, 05:46:22 PM »
Just wanted to let you know, that I'm very likely to review this game Dren. I think I'm almost done with Chapter 1 and I'll stop after I beat Chapter 2. It's fun!
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Offline Moosetroop11

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Re: Apathy of Angels (DEMO AVAILABLE)
« Reply #34 on: June 17, 2008, 09:00:00 PM »
Finished it!

Well, that was awesome. I don't really have time to review (what with the revision I was supposed to be doing and all) but... Yeah. It was fun running ahead and finding all the bugs :p

Come to think of it, I found some odd problems that most people wouldn't find. You can walk up between that abusive soldier in the bar and the woman, and not talk to him from behind. Not only does that make all the movement weird, but the hero's walk speed is permanently slowed. I did that twice before I thought of talking to the guy from the other side XD

Also, one of the 'dying mech driver' charsets is a bit screwed up. On the roof of the fortress, one of them turns into one and a half mechs when he dies. It's not really a problem but you could look at it.

When you land on the beach, go up into the forest and then into the cave... You'd better be stocked up because after you wake up in the ship, there's no way to heal other than with what you have. Kinda sucks if someone dies before you fight the boss. It's kinda cool that you have to survive on what you've bought in preparation, but at the same time, could be really annoying for someone at some point. Particularly if they only use one save file.

Dudey... What's his name? The guy with the wolf. Yeah. He starts off at level 2 nature but he only has one skill. That means that until you get spite, he can only really attack.

They're the things I can remember right now...
« Last Edit: June 17, 2008, 09:08:21 PM by Moosetroop11 »
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Offline drenrin2120

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Re: Apathy of Angels (DEMO AVAILABLE)
« Reply #35 on: June 17, 2008, 10:06:34 PM »
Quote from: Moosetroop11 on June 17, 2008, 09:00:00 PM
You can walk up between that abusive soldier in the bar and the woman, and not talk to him from behind. Not only does that make all the movement weird, but the hero's walk speed is permanently slowed. I did that twice before I thought of talking to the guy from the other side XD

Also, one of the 'dying mech driver' charsets is a bit screwed up. On the roof of the fortress, one of them turns into one and a half mechs when he dies. It's not really a problem but you could look at it.

Dudey... What's his name? The guy with the wolf. Yeah. He starts off at level 2 nature but he only has one skill. That means that until you get spite, he can only really attack.

They're the things I can remember right now...

Thanks, I never discovered these things. The skill problem with Jake surprises me, but I did forget to give him a skill he should have being at level 2 Nature.

Thanks for playing, glad you liked it! When you have time, I'd love to hear your opinion on game play, music, and all that ****.
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Offline RockJohnAxe

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Re: Apathy of Angels (DEMO AVAILABLE)
« Reply #36 on: June 18, 2008, 12:02:10 PM »
Wow man... Im playing through it atm. I shall Write a review for you when im a bit further.
Thanks for all the Awesome chipsets btw lol :P  /steals castle

Gotta say this is pretty impressive. You can tell a **** ton of work as gone in. Something most ppl wouldnt even know is all the little Events you put in just to round out a mountain... or cause a tree was missing a small puff of Green.

Also the intro Blew my Fuxing brain! i swore the whole time saying "This **** isnt RPG maker 2k3... hes a frigging hacker"

Im very good and efficient at making stuff... but my cinematics skills are just plain pitiful. I would love if someone could show me how to make text stuff on the Screen... like when it does the Sweep over Loki at the intro and the Texts that appeared at the intro before the stuff exploded.  and when it was exploding how did you make it all wavey and stuff. God damn pretty impressed atm.
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Offline RockJohnAxe

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Re: Apathy of Angels (DEMO AVAILABLE)
« Reply #37 on: June 18, 2008, 12:14:28 PM »
O yes... how do i fix the font again? Also what do i do when it cant open a certain file and crashes the game lol?

It wont let me into Juniper due to a file not loading.
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Offline RockJohnAxe

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Re: Apathy of Angels (DEMO AVAILABLE)
« Reply #38 on: June 18, 2008, 12:28:51 PM »
ahhh i gota put the crap into my RTP folder... durr...
Also.... i get the Text on screen stuff now... Flippin genious
sry for the triple tard post lol
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Offline Moosetroop11

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Re: Apathy of Angels (DEMO AVAILABLE)
« Reply #39 on: June 18, 2008, 12:36:25 PM »
There's an 'edit post button' so you don't have to post several times in a row. It's better for everyone if you just use that next time you want to add something to the post please.

Also, he does the titles, planets, etc with 'pictures'. There's tons of options for pictures, and although they're a bit fiddly, they can be used in loads of situations.
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Offline coasterkrazy

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Re: Apathy of Angels (DEMO AVAILABLE)
« Reply #40 on: June 18, 2008, 09:51:04 PM »
Well, I was playing it and enjoying it, but I got a different missing file. Right outside Mt. Lian it said it couldn't find Area_Mt_Lian or something.
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Offline aboutasoandthis

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Re: Apathy of Angels (DEMO AVAILABLE)
« Reply #41 on: June 19, 2008, 12:55:32 AM »
I got one too. Try going in through the cave entrance and not the side of the mountain. It'll work eventually.
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Offline coasterkrazy

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Re: Apathy of Angels (DEMO AVAILABLE)
« Reply #42 on: June 19, 2008, 08:02:40 AM »
OH. MY. GOD.

That had to be the single most engaging RPG Maker game I have ever played. Sure, other games may show off their technical prowess, artistic style, etc, but I've never seen such a perfect balance. I couldn't stop playing tonight, which is why it's almost 4:00. It was all simply incredible.

FOR ONCE, the stats seemed to be correctly balance. Everything moved along at the right flow. Enemies' difficulty increased equally with your party's power, especially if you did the one little sidequest you threw in there, which made a few of my characters powerhouses for that point of the game haha.

I think the only thing I didn't really like was how you ended chapter 2. Tacky comes to mind, but I'm not sure if it's the right word. I dunno, it all moved a bit fast for me. Everything just kinda happened at once at the end of chapter 2. I also wish I could've saved because that last boss was the hardest one for me, considering I had to fight it with my worst characters who I didn't train nearly as much as the others. I still made it though, barely, and I'm sure I can do it again.

The last thing I'm wondering is, how long will this game be? If the third chapter is the last, then I suppose you meant it to be the short-style RPG, which is perfectly cool, don't get me wrong. I was just wondering because all of my characters are still under level 15, which is usually a sign that I'm not that far in. I understand, though, as it takes a lot of work to do what you've done and making it as long as the professional RPGs would take a ridiculously long time.

Basically, I loved everything else. The music was fantastic and the class system works well. My only suggestion would be to somehow make a slower transition into what you did to set up chapter 3. I'm not sure if it would be worth the work to you, but I would throw in another chapter before that happens, or rather, a chapter where it takes place, rather than it all just happening.

Here's some specifics:
[spoiler]First off, the fact that Tsulu was actually a servant of Bemnonth came out of nowhere. Tsulu was just a passing mention and then that just sorta happened. I don't think Loki should be suddenly affected like that so fast. There was too much happening at once. I was perfectly content with the attack on the castle, the fight between Parry and Demetrius and the fight against Mowser. I just thought the whole part that followed it was overdoing it for that point.

Also, I don't think Seren was incorporated enough into the story to play such a key role at that point as well. Aside from the fact that I felt it was a bit unnecessary to have all that happen so fast, the simple fact that it was Seren who caused all of that made it seem rather random. I felt like the sudden introduction of Bemnonth was also a bit random.

I guess overall what I'm trying to say is I could tell that scene was very nicely scripted, but I thought it could be saved for later, like possibly part of the next chapter (and then whatever you were planning for chapter 3 could be chapter 4).[/spoiler]

Once again, you don't need to take my word for it or put the work in to change all of that, as it's just how I feel.

Overall, though, besides that, I simply loved it. 9.5/10 only for that one point that bothered me.

Great job, dren! :) Now go get yourself a treat if you read that whole wall of text haha.
« Last Edit: June 20, 2008, 04:30:12 AM by coasterkrazy »
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Offline Moosetroop11

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Re: Apathy of Angels (DEMO AVAILABLE)
« Reply #43 on: June 19, 2008, 03:39:12 PM »
Oh by the way Dren... I noticed you were getting a bit thin on monsters with matching charsets. I made these to go with some monsters in my game a while ago so you can use 'em if you want. I put the monster sets on there too so people don't have to search for them but you'll have to reassemble some of them >.> :p

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Offline drenrin2120

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Re: Apathy of Angels (DEMO AVAILABLE)
« Reply #44 on: June 20, 2008, 03:53:16 AM »
Wow, I'm really glad you liked it so much! It makes me happy to see all that work wasn't for nothing. =D Thanks for the awesome review.

Now, to talk about the ending. First off, to answer your last question, no, Chapter III is far from the end of the game. I have big plans for this game, which could bring it down in flames, make it amazing, or just never get it done. But basically, seven chapters and at least two very different endings. [spoiler]And yeah, I know that everything at the end happened real fast. That was one thing that bugged me a bit too. But considering the rest of the story, I should say that neither King Lessard V or Demetrius are major characters. But I can see why you'd suggest splitting up the event or making another chapter. I guess I never took into account how big of an event fighting Demetrius and Mower was for the player, especially when I was thinking of the later events to come. An additional chapter is something I'm gonna take into account, and possibly even more chapters if I find similar spots in the storyline where everything might just kinda happen too fast. It's hard trying to look at the game through the players point of view. =P[/spoiler]

So yeah, thanks for the review and do keep tabs on this. I don't know if you checked the database, but if you did you may have realized there's two characters yet to be revealed. I mean, I didn't do a GREAT job preventing people from spoiling the fun and finding out who those characters are, if you really want to you could find out but I mean, that's up to you?

But anyways, now I'm just ranting. My point is, there's a lot to come. Last question: Roughly how long did it take you to beat?

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