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  • Apathy of Angels - Updated 7/22/12 - Full mini update on pg1
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Author Topic: Apathy of Angels - Updated 7/22/12 - Full mini update on pg1  (Read 156026 times)

Offline drenrin2120

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Re: Apathy of Angels - Last Update: 3/22/10 (Awaiting Beta Test results...)
« Reply #165 on: March 22, 2010, 03:58:22 PM »
It shouldn't take long, I'm on my spring break now. Mostly, I just want to fix an error with the CBS and such. You guys will have some debugging tools at your dispense, I'm trusting you'll only use them when needed. Ill explain which ones are which later but basically the numbers 1 through 8 provide options for auto save, fix hero transparency, reset battle music, etc.

NEW

I'll be sending you all the links today via pm. Let me know that you get it. I left a little read me in there, you don't have to read it all, but it does have some Debug controls that would be helpful as you make your way through. I know there's a ton of grammar or spelling errors, so try not to worry too much about those. Try doing things I wouldn't think of and see if I covered all my bases, etc. I'm sure you guys know what you're doing. Happy playing!

EDIT: ALSO, if you come across an error that is simply too much of a hastle, or a boss that is too hard or whatever, and you feel it necessary to edit the event, you are welcome to do so. It would be greatly appreciated however, if you just let me know what the problem was and how you edited it.
« Last Edit: March 22, 2010, 04:00:21 PM by drenrin2120 »
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Offline Linkforce

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Re: Apathy of Angels - Last Update: 3/22/10 (Awaiting Beta Test results...)
« Reply #166 on: March 22, 2010, 08:10:15 PM »
Good luck on the betas dren hope everything works out great!
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Offline drenrin2120

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Re: Apathy of Angels - Last Update: 3/22/10 (Awaiting Beta Test results...)
« Reply #167 on: April 08, 2010, 11:38:27 PM »
Okayyyy, so as of now there is one person actively testing my game. I need some more volunteers!
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Offline fruckert

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Re: Apathy of Angels - Last Update: 3/22/10 (Awaiting Beta Test results...)
« Reply #168 on: April 08, 2010, 11:45:04 PM »
I'm up for it, I have loads of spare time.
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Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline drenrin2120

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Re: Apathy of Angels - Last Update: 3/22/10 (Awaiting Beta Test results...)
« Reply #169 on: April 09, 2010, 01:15:52 AM »
Okay, I'll get a link to you tomorrow, fruck.

Still accepting anyone who wants to Beta Test this.
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Offline Muraiko

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Re: Apathy of Angels - Last Update: 3/22/10 (Awaiting Beta Test results...)
« Reply #170 on: April 09, 2010, 12:15:31 PM »
Sure, I'll give it a whirl. Not sure how much free time I'd have to do so, but I'll try to get around to it.
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Offline drenrin2120

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Re: Apathy of Angels - Last Update: 3/22/10 (Awaiting Beta Test results...)
« Reply #171 on: April 09, 2010, 04:44:20 PM »
Quick note, if any of you guys find the black market in Juniper, DO NOT BUY ANYTHING. I forgot to do... well, anything with it. So you can buy ridiculous items for about 2 loks each. I know it's tempting, but don't OP your characters with those items. XD
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Offline drenrin2120

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Re: Apathy of Angels - Last Update: 3/22/10 (Awaiting Beta Test results...)
« Reply #172 on: May 06, 2010, 02:38:12 PM »
UPDATE:

So it's been two months. Still awaiting test results. In the mean time, I've been working on graphics, as some of you may have noticed in the screenshot section. Here are some of the screenshots I posted...









Also, I've been looking around for vehicles of the futuristic/modern sorts. I've searched far, but turned a few good graphics. Some of the ones I've edited so far include...



>>> >>> >>>

The original ship design was by some guy named, Salmonman. I know it's kind of.... awkward, but I think with a little color swap it could look good. Even just a darker, rustier red

So, that's the update as it stands so far. Any help with the graphics and where I can locate some more would be very helpful.

EDIT: This fourth design is probably the last of all the edits, save the tiny details. The cock pit is a little more boxier than I'd prefer, but I think it'll serve its purpose well.

« Last Edit: May 06, 2010, 05:04:03 PM by drenrin2120 »
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Offline drenrin2120

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Surprise Announcement
« Reply #173 on: May 17, 2010, 02:43:09 PM »
I am done with RPGMaker 2003. I am not done with Apathy of Angels. I've got a battle system, a menu system, a class system, a detailed story (that still needs revising but is finally coming to a definitive plot), characters (who need some more fleshing out but are finally coming to life). This game is pretty much the culmination of years of working with various game making engines, writing music, learning about game design, story writing, character development, etc. Where I stand in my life, this is my life's work.

So, I'm done settling with rm2k3. I've let my characters become less then they are fully capable of being. I've let my story fall to the way side and become muddled by my indecision. My systems are half-*** as I struggle to work around rm2k3 restraints while refusing to sit down and create a couple hundred conditional branches, a thousand switches, and a few thousand more variables.

Basically, ****'s gettin' old.

I'm hoping Stencyl comes out this year, as I've read it is expected to. When it does, I'm raping that program for all it's worth.

In the mean time, some character/story/plot/system/music development is in order.
« Last Edit: May 17, 2010, 02:47:50 PM by drenrin2120 »
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Offline Linkforce

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Re: Apathy of Angels - Last Update: The future of AoA
« Reply #174 on: May 17, 2010, 04:30:44 PM »
What about all of your maps?
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Offline drenrin2120

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Re: Apathy of Angels - Last Update: The future of AoA
« Reply #175 on: May 17, 2010, 07:13:36 PM »
Screw the maps, half the reason map making took me so long was compiling graphics. Though, making all of them again will be tedious, it's not unfeasible.
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Offline Linkforce

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Re: Apathy of Angels - Last Update: The future of AoA
« Reply #176 on: May 18, 2010, 12:51:12 AM »
Personally I think you should just stick with rm2k3.  It's such a waste to just start over with maps.  I think you would lose a lot of energy and time remaking those maps.  I mean...you have a lot!!
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Offline A Forgotten Legend

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Re: Apathy of Angels - Last Update: The future of AoA
« Reply #177 on: May 18, 2010, 01:10:06 AM »
Good luck whatever you do Drenrin.  I'm thinking about the same thing, but I am going to keep chuggin' along with my stuff.
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Offline drenrin2120

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Re: Apathy of Angels - Last Update: CBS Demo
« Reply #178 on: November 04, 2010, 10:19:34 PM »
Front Page'd
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Offline Muraiko

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Re: Apathy of Angels - Update: CBS Demo
« Reply #179 on: November 05, 2010, 02:26:10 AM »
Played through it. I was impressed that you had so much done already and it was functional from start to finish!

I personally think that when damage is taken or if you miss, the delay is a bit long. As for the gameover, the menues don't fade to black as the screen does nor the monsters.
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