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Author Topic: Charas Theme Park  (Read 23569 times)

Offline Moosetroop11

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Re: Charas Theme Park
« Reply #45 on: July 05, 2008, 06:47:53 PM »
I want massive Jurassic park style gates which open with a massive "HOOOOOYYYSHHAAAAA!!!!"
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Maaaaaaaaaaaaaaaaaaaaaaaaaaan I missed this place.

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Maaaaaaaaaaaaaaan I missed that welcome.

Offline lilsniffs3

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Re: Charas Theme Park
« Reply #46 on: July 05, 2008, 07:28:21 PM »
I'm working on a wild west themed area themed to banned people. There is a show called "Charas Shoot-Out" which takes place every 15 minutes.

There's going to be a mine ride in that area, themed to Raffles being a bandit and Alex being a cowboy, which, in the mine, you hunt down Raffles, who is hiding inside the wild west buildings, and in the mine, you go underground for a surprise attack. You spot Raffles in the gift shop behind some barrels, head back under ground and come into the saloon, where, outside, Alex duels Raffles with a gattling gun, while Waffles uses two pistols, you dive underground and head up, seeing a small sign that says "Bandito Raffles found dead outside the saloon," and you get back to the station.

The buildings will be actual buildings, meaning you can go into the saloon and watch mine carts zoom past Raffles.

And Coaster, the song is on Newgrounds, search Megaman Gemini, and the only one is that song.
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Offline Archem

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Re: Charas Theme Park
« Reply #47 on: July 06, 2008, 12:10:37 AM »
So?
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Offline Bluhman

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Re: Charas Theme Park
« Reply #48 on: July 06, 2008, 01:43:05 AM »
I think you might be slightly overestimating the height of our riders. They are, at most, as tall as the seats themselves, and even then, there's like at least a foot of leeway between 'em.
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Offline Archem

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Re: Charas Theme Park
« Reply #49 on: July 06, 2008, 01:52:11 AM »
Not to mention the predicted effects seem a little exaggerated.
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Offline Bluhman

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Re: Charas Theme Park
« Reply #50 on: July 06, 2008, 01:57:38 AM »
Man, that reminds me, people don't die in RCT3! You could drown and kill them in the last two, but not here... They just wade around in water and fly out of their seats when the coasters crash.
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Offline ZeroKirbyX

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Re: Charas Theme Park
« Reply #51 on: July 06, 2008, 02:02:09 AM »
Should I download this game or what?
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Offline Bluhman

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Re: Charas Theme Park
« Reply #52 on: July 06, 2008, 02:13:33 AM »
It's retail.
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Offline ZeroKirbyX

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Re: Charas Theme Park
« Reply #53 on: July 06, 2008, 02:59:37 AM »
Maybe for you.
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Offline Bluhman

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Re: Charas Theme Park
« Reply #54 on: July 06, 2008, 03:12:18 AM »
Oh. Well, then, if you like designing roller coasters, like customization, and perhaps like running huge crowds of people over with dune buggies or roller coaster cars, then I'd say yeah. Go get it.
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Offline coasterkrazy

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Re: Charas Theme Park
« Reply #55 on: July 06, 2008, 03:52:43 AM »
Quote from: lucas_irineu on July 05, 2008, 08:20:35 PM
CK: The rollercoaster has something wrong. THe part where the 2 rides meet. Anyone tall enough would touch the other one :P

Knowing this type of roller coaster very well, I highly doubt it would happen. And even so, some roller coasters in real life do actually have maximum height limits. But most of all, it's just a game. :P But thanks for analyzing it.
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Offline Dominicy

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Re: Charas Theme Park
« Reply #56 on: July 06, 2008, 07:01:48 AM »
Why is this now in the All of All? @.@

Quote
Lucas's mini-zoo thing = copyright and being sued by Nintendo. XD.

That's why we bankrupt Nintendo.
« Last Edit: July 06, 2008, 07:12:21 AM by Dominicy »
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Offline coasterkrazy

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Re: Charas Theme Park
« Reply #57 on: July 06, 2008, 07:08:58 AM »
Because it became legitimate after we actually started working on it. :)
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Offline Dominicy

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Re: Charas Theme Park
« Reply #58 on: July 06, 2008, 07:13:31 AM »
Meh.  I'll sit back and watch how this goes, I guess XD
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Offline A Forgotten Legend

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Re: Charas Theme Park
« Reply #59 on: July 06, 2008, 02:27:32 PM »
Quote from: Dominicy on July 06, 2008, 07:01:48 AM
Why is this now in the All of All? @.@

That's why we bankrupt Nintendo.

Noooo!!!!! *cries*

Ok.  I'm good now.
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