Muraiko
Don't Ask...
Posts: 587
Registered: Aug 2005
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If you need help or have any questions on making the ABS boss, feel free to PM me. I'm still glad to lend a helping hand if you want.
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| October 10, 2009, 11:31:28 AM |
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Fisherson
Dah dan danda dah! Rusty and David!...So need to get back to work on this game T_T
Creative Staff
Posts: 3116
Registered: Apr 2008
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Okay I know I said there'd be montly updates, but I need a favor right now. See there's this tiny, ity bity realy fliping anoying glitch that is distracting me while I'm working. I have an Midi that keeps playing no matter what map I'm on, and I can't find it in the common events or any of the maps, so....anyone know what I can do to get rid of it?
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| October 27, 2009, 06:22:18 PM |
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Paradoxic_Symphony
Posts: 8
Registered: Oct 2009
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Does it play in the Editor too? Check the music player on the map editor screen. That's all I can think of.
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| October 27, 2009, 06:26:08 PM |
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Fisherson
Dah dan danda dah! Rusty and David!...So need to get back to work on this game T_T
Creative Staff
Posts: 3116
Registered: Apr 2008
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Does it play in the Editor too? Check the music player on the map editor screen. That's all I can think of.
No it doesn't. Only when I test play on a map. :/ Until it's fixed, no more work can go on...I'm odd, I need a certain vibe to work and this Midi isn't it. Weirdly it's the battle theme for the ABS battles. O.o
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| October 29, 2009, 08:16:02 PM |
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SaiKar
KOFFING!
Administrator
Posts: 232
Registered: Feb 2003
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Try deleting the midi, but make a backup just in case deleting it causes instability issues so you can put it back and try to solve the problem another way if need be.
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| October 29, 2009, 10:14:59 PM |
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Fisherson
Dah dan danda dah! Rusty and David!...So need to get back to work on this game T_T
Creative Staff
Posts: 3116
Registered: Apr 2008
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I'll try but it was one of the RTP ones, it's from the first STS, as I never realy found a good battle midi. ^ ^;; I'll go try to blast it out of the system.
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| October 30, 2009, 03:06:53 PM |
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Fisherson
Dah dan danda dah! Rusty and David!...So need to get back to work on this game T_T
Creative Staff
Posts: 3116
Registered: Apr 2008
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Hail the victorious one! _JeT_, The fearsome and mighty, has vanquished the phantom Midi!  For this I award him a plaque of honor.....>Which I will make after I catch up on some mapping and coding ect, ect. Good work Jet! Now back to work! *Walks back into slave mine to work on video game*
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« Last Edit: November 01, 2009, 03:43:45 PM by Fisherson »
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| October 30, 2009, 04:13:15 PM |
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Fisherson
Dah dan danda dah! Rusty and David!...So need to get back to work on this game T_T
Creative Staff
Posts: 3116
Registered: Apr 2008
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Okay time for the Monthly update:
I've been looking over Stu's character design and decided maybe to change it from "no job class" to Battle Medic. After all it's bad enough he's Moogle XD (What the heck was I thinking? o.o ) I mean, most starting party's need a healer of some kind and David won't learn that ability till way latter, maybe not even in this demo. Also I'm thinking of contracting someone out to make special chipset I want for the first demo I can't find. Also I have to ask you all... Does it matter to you what a weapon's graphic looks like? I originally wanted to mod the traditional weapons system for Sprite sized charas, so I made similar weapons, but a recent discovery made me realize, using battle animations I can churn out good battlers faster than doing it normally (using the three frame system) Now I can one of two ways here:
1: Use my originally idea, having unique weapons that change graphics every time you purchase a new one. With this one I can include at most of the Lightsaber disciplines. Which means Light Whips,Light Laces or Light Chucks and ect. Aslo you can change the color of the blade.
2: Use battle animation weapons. Which would have one graphic no matter what you bought, but could be extended to do amazing combos and unique animations. Only one lightsaber discipline can be used in this form. But not extra sabers and no color change option.
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« Last Edit: November 02, 2009, 10:00:33 AM by Fisherson »
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| November 02, 2009, 09:53:31 AM |
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lonewolf
lonewolf
Posts: 1778
Registered: Jun 2004
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I'm thinking of contracting someone out to make special chipset if you think i can do it pm me
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A real friend is one who walks in when the rest of the world walks out 
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| November 02, 2009, 05:18:01 PM |
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Fisherson
Dah dan danda dah! Rusty and David!...So need to get back to work on this game T_T
Creative Staff
Posts: 3116
Registered: Apr 2008
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I'm thinking of contracting someone out to make special chipset if you think i can do it pm me
Sure man. ^ ^ Aslo guys, please vote on which system you'd like to see.
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« Last Edit: November 03, 2009, 07:35:11 PM by Fisherson »
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| November 03, 2009, 07:32:14 PM |
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Muraiko
Don't Ask...
Posts: 587
Registered: Aug 2005
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I personally like animation weapons better. It just looks better to do whatever attack you want instead of just forcing all characters to the same "single slash attack", regardless of having the same weapon IMO.
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| November 04, 2009, 12:37:29 PM |
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Fisherson
Dah dan danda dah! Rusty and David!...So need to get back to work on this game T_T
Creative Staff
Posts: 3116
Registered: Apr 2008
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I personally like animation weapons better. It just looks better to do whatever attack you want instead of just forcing all characters to the same "single slash attack", regardless of having the same weapon IMO.
I see well the deadline is next Sunday, since I should have all those battlers done....heh heh I love Battle Animation battlers ^ ^ They are soooo much quicker than the old fashioned kind.
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| November 04, 2009, 08:46:57 PM |
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Angel Walter
Behold, I have returned from beyond the aether!
Posts: 377
Registered: Feb 2008
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Animation weapons sounds awesome! I can't wait to see what awesomeness is produced!
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Coming SOON to a store near you... Pictures by Fisherson the best spriter I have had the pleasure to know...</br>
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| November 06, 2009, 05:58:29 PM |
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Fisherson
Dah dan danda dah! Rusty and David!...So need to get back to work on this game T_T
Creative Staff
Posts: 3116
Registered: Apr 2008
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Okay folks. Thanks for the info, I can finaly get started on the battlers. Speaking of them. Somthing about Stu has been bugging me. His nakedness, it just don't fit in a sci-fi RPG, I mean even premative ewoks had clothes. So I figured even a moogle would. So let me show you a preview of the outfit Im thinking of using. 
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| November 08, 2009, 04:24:48 PM |
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MissingName
MRGOABABD MTBIMPANETP MLIABOAIAQC ITTMTSAMSTGAB
Posts: 1434
Registered: Apr 2009
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Moogle!
I'm an annoying summon, am I right?
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| November 08, 2009, 07:20:22 PM |
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