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  • Warped Project thread: The foul undead Midi is dead! :D

Poll

Do want to play this game? If so how badly?

Very bad, I realy wish you'd finish it! >.O
6 (37.5%)
I'm eager to play it, but I can wait as long as it takes
5 (31.3%)
*Waits patently* I'm in no rush.
5 (31.3%)

Total Members Voted: 15

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Author Topic: Warped Project thread: The foul undead Midi is dead! :D  (Read 177637 times)

Offline Fisherson

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Re: Warped Project thread: Warped is back baby!
« Reply #345 on: October 30, 2009, 01:16:02 AM »
Quote from: Paradoxic_Symphony on October 27, 2009, 11:26:08 PM
Does it play in the Editor too? Check the music player on the map editor screen. That's all I can think of.

No it doesn't. Only when I test play on a map. :/ Until it's fixed, no more work can go on...I'm odd, I need a certain vibe to work and this Midi isn't it. Weirdly it's the battle theme for the ABS battles. O.o
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Offline SaiKar

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Re: Warped Project thread: Warped is back baby!
« Reply #346 on: October 30, 2009, 03:14:59 AM »
Try deleting the midi, but make a backup just in case deleting it causes instability issues so you can put it back and try to solve the problem another way if need be.
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Offline Fisherson

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Re: Warped Project thread: Warped is back baby!
« Reply #347 on: October 30, 2009, 08:06:53 PM »
I'll try but it was one of the RTP ones, it's from the first STS, as I never realy found a good battle midi. ^ ^;; I'll go try to blast it out of the system.
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Offline Fisherson

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Re: Warped Project thread: Warped is back baby!
« Reply #348 on: October 30, 2009, 09:13:15 PM »
Hail the victorious one! _JeT_, The fearsome and mighty, has vanquished the phantom Midi!  :frag:  :x   For this I award him a plaque of honor.....>Which I will make after I catch up on some mapping and coding ect, ect. Good work Jet! Now back to work! *Walks back into slave mine to work on video game*
« Last Edit: November 01, 2009, 08:43:45 PM by Fisherson »
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Offline Fisherson

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Re: Warped Project thread: The foul undead Midi is dead! :D
« Reply #349 on: November 02, 2009, 02:53:31 PM »
Okay time for the Monthly update:

I've been looking over Stu's character design and decided maybe to change it from "no job class" to Battle Medic. After all it's bad enough he's Moogle XD (What the heck was I thinking? o.o ) I mean, most starting party's need a healer of some kind and David won't learn that ability till way latter, maybe not even in this demo. Also I'm thinking of contracting someone out to make special chipset I want for the first demo I can't find. Also I have to ask you all... Does it matter to you what a weapon's graphic looks like? I originally wanted to mod the traditional weapons system for Sprite sized charas, so I made similar weapons, but a recent discovery made me realize, using battle animations I can churn out good battlers faster than doing it normally (using the three frame system) Now I can one of two ways here:

1: Use my originally idea, having unique weapons that change graphics every time you purchase a new one. With this one I can include at most of the Lightsaber disciplines. Which means Light Whips,Light Laces or Light Chucks and ect. Aslo you can change the color of the blade.

2: Use battle animation weapons. Which would have one graphic no matter what you bought, but could be extended to do amazing combos and unique animations. Only one lightsaber discipline can be used in this form. But not extra sabers and no color change option.
« Last Edit: November 02, 2009, 03:00:33 PM by Fisherson »
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Offline lonewolf

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Re: Warped Project thread: The foul undead Midi is dead! :D
« Reply #350 on: November 02, 2009, 10:18:01 PM »
I'm thinking of contracting someone out to make special chipset
if you think i can do it pm me
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Offline Fisherson

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Re: Warped Project thread: The foul undead Midi is dead! :D
« Reply #351 on: November 04, 2009, 12:32:14 AM »
Quote from: lonewolf on November 02, 2009, 10:18:01 PM
I'm thinking of contracting someone out to make special chipset
if you think i can do it pm me

Sure man. ^ ^ Aslo guys, please vote on which system you'd like to see.
« Last Edit: November 04, 2009, 12:35:11 AM by Fisherson »
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Offline Muraiko

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Re: Warped Project thread: The foul undead Midi is dead! :D
« Reply #352 on: November 04, 2009, 05:37:29 PM »
I personally like animation weapons better. It just looks better to do whatever attack you want instead of just forcing all characters to the same "single slash attack", regardless of having the same weapon IMO.
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Offline Fisherson

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Re: Warped Project thread: The foul undead Midi is dead! :D
« Reply #353 on: November 05, 2009, 01:46:57 AM »
Quote from: Muraiko on November 04, 2009, 05:37:29 PM
I personally like animation weapons better. It just looks better to do whatever attack you want instead of just forcing all characters to the same "single slash attack", regardless of having the same weapon IMO.

I see well the deadline is next Sunday, since I should have all those battlers done....heh heh I love Battle Animation battlers ^ ^ They are soooo much quicker than the old fashioned kind.
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Offline Angel Walter

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Re: Warped Project thread: The foul undead Midi is dead! :D
« Reply #354 on: November 06, 2009, 10:58:29 PM »
Animation weapons sounds awesome! I can't wait to see what awesomeness is produced!
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Offline Fisherson

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Re: Warped Project thread: The foul undead Midi is dead! :D
« Reply #355 on: November 08, 2009, 09:24:48 PM »
Okay folks. Thanks for the info, I can finaly get started on the battlers. Speaking of them. Somthing about Stu has been bugging me. His nakedness, it just don't fit in a sci-fi RPG, I mean even premative ewoks had clothes. So I figured even a moogle would. So let me show you a preview of the outfit Im thinking of using.
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Offline MissingName

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Re: Warped Project thread: The foul undead Midi is dead! :D
« Reply #356 on: November 09, 2009, 12:20:22 AM »
Moogle!  

I'm an annoying summon, am I right?
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Offline Fisherson

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Re: Warped Project thread: The foul undead Midi is dead! :D
« Reply #357 on: November 09, 2009, 12:54:22 AM »
Quote from: MissingName on November 09, 2009, 12:20:22 AM
Moogle!   

I'm an annoying summon, am I right?

Wrong game XD But maybe I could fit in a little lab mouse as an useful NPC. Or if you have a better rep or OC there are still worlds without important characters or empty boss slots and things. By the way, did you like the outfit? It's a WIP and the first RPG maker moogle outfit I've seen.
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Offline Muraiko

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Re: Warped Project thread: The foul undead Midi is dead! :D
« Reply #358 on: November 09, 2009, 01:28:06 AM »
I think that the outfit fits in alot more for the setting of the game.

Then again... what kind of setting would nudity fit in for in the first place?
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Offline Fisherson

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Re: Warped Project thread: The foul undead Midi is dead! :D
« Reply #359 on: November 09, 2009, 03:44:17 AM »
Quote from: Muraiko on November 09, 2009, 01:28:06 AM
I think that the outfit fits in alot more for the setting of the game.

Then again... what kind of setting would nudity fit in for in the first place?

XD I have no clue. It's not realy interesting to see nude pics in a RPG maker game, let alone any video game realy...I mean who wants to see 16 bit sex?....Oh wait. I forgot the Archem Factor. >.>
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