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Author Topic: Path To Redemption (Gameplay Demo Avaliable)  (Read 34945 times)

Offline Rahl

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Re: Path To Redemption (BETA testing is over!)
« Reply #90 on: April 14, 2009, 07:27:37 PM »
Well Im still waiting for Muriako to pm me back, but if nothing else I'll add the option to the beginning of the game and branch all of the flashes during battle so you can play it. As for the flashes throughout the cinimatics it would be a lot of work to branch those, but I might, I cant change the tinting because there are a few times when the screen has to go white for a mysterious exit lol. But I'll work on it, and stay away from blue and red.

But on another note, Im glad to anounce that the story is progressing very well.
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Offline Rahl

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Re: Path To Redemption (BETA testing is over!)
« Reply #91 on: April 15, 2009, 05:45:52 AM »
After some tedious rescripting and mindless event scrolling, the game is now without flashes for those (including fish) who can't play with them. The new option can be enabled at the beginning of the game.
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Offline fruckert

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Re: Path To Redemption (BETA testing is over!)
« Reply #92 on: April 15, 2009, 06:01:37 AM »
I'm going to check this out later...not now though, as I am busy
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Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Fisherson

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Re: Path To Redemption (BETA testing is over!)
« Reply #93 on: April 15, 2009, 04:06:15 PM »
Quote from: Rahl on April 15, 2009, 05:45:52 AM
After some tedious rescripting and mindless event scrolling, the game is now without flashes for those (including fish) who can't play with them. The new option can be enabled at the beginning of the game.

Awesome, this is why your in my Clan. Can't wait to play. ;)
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Offline Rahl

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Re: Path To Redemption (BETA testing is over!)
« Reply #94 on: April 15, 2009, 04:17:38 PM »
Still a long way to go as far as storyline. I've only finished the first chapter after a week.
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Offline Rahl

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Re: Path To Redemption (BETA testing is over!)
« Reply #95 on: May 26, 2009, 11:28:21 AM »
The production of this game has been put on hold for a while do to finals at school, and lately traveling to Europe, but will start again as soon as I get a new power cable that is European outlet friendly.
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Offline Rahl

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Re: Path To Redemption (Gameplay Demo Avaliable)
« Reply #96 on: June 16, 2009, 08:26:57 PM »
I have fashioned a gameplay demo to show what I have been working on. It does not start from the beginning as I don't want to giver everythign away just yet. So please play it and let me know what you think.

http://www.savefile.com/files/2130777
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Offline Shady Ultima

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Re: Path To Redemption (Gameplay Demo Avaliable)
« Reply #97 on: June 17, 2009, 09:15:52 PM »
Alright, I just played it.

The biggest problem is that the enemies with projectiles, the archers and the sorcerer guy at the end cannot miss.

I couldn't actually die for some reason, but I was on the verge of death against all the battles.

There are a few bugs in the houses when you're assassinating people, like it says "What am I doing" but if you go down the stairs it won't let you leave, instead you have to wait for it to teleport you out, otherwise you're trapped in the house.
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline Rahl

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Re: Path To Redemption (Gameplay Demo Avaliable)
« Reply #98 on: June 17, 2009, 10:53:12 PM »
I'll take a look into it.
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Offline Rahl

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Re: Path To Redemption (Gameplay Demo Avaliable)
« Reply #99 on: June 17, 2009, 11:43:38 PM »
Just tried the demo I made, and it worked just fine for me. I died just fine, maby you could try it again. As for the bowmen and mages, yes they never miss, thats part of how hard it makes the game.
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Offline Shady Ultima

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Re: Path To Redemption (Gameplay Demo Avaliable)
« Reply #100 on: June 17, 2009, 11:53:18 PM »
Hmm, maybe I was just getting lucky? I'll have to run it again.

But the biggest bug is that when you're done in a house you can screw up the teleport event.
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline Rahl

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Re: Path To Redemption (Gameplay Demo Avaliable)
« Reply #101 on: June 18, 2009, 02:00:31 AM »
You jusr have to go back to the room where you killed the people, but I will fix this.
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Offline Shady Ultima

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Re: Path To Redemption (Gameplay Demo Avaliable)
« Reply #102 on: June 18, 2009, 02:42:07 AM »
Yea, I realized I Had To go baCk To geT THe sCene To work


(sorry, TH and C only work in Caps on Here for some reason rigHT now.
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline Rahl

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Re: Path To Redemption (Gameplay Demo Avaliable)
« Reply #103 on: June 18, 2009, 09:48:10 AM »
Did you get through to the boss fight? What did you think of it?
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Offline Fisherson

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Re: Path To Redemption (Gameplay Demo Avaliable)
« Reply #104 on: June 18, 2009, 03:57:39 PM »
I noticed when I was corned by enemies that they could rapidly decrease my HP and I couldn't do anything about it. To remedy this have a jump system. Also why don't your archers use projectile attack like my enemy ships do? It'd be much easier to doge and it wouldn't hit every time. It kind of gets old after a while of getting shot constantly.
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