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Poll

Which do you prefer. ABS or CBS?

ABS
CBS
Niether
What the heck are they?
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Author Topic: Battling  (Read 6291 times)

Offline wootana12

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Battling
« on: August 22, 2008, 05:13:55 PM »
Me? I prefer ABS, but CBS can be cool, with the right events. So choose away!
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Offline A Forgotten Legend

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Re: Battling
« Reply #1 on: August 22, 2008, 05:17:21 PM »
Action battle System
Custom battle System.

An ABS in RPG Maker basically is if you think about ita CBS, however, I like the DBS (Default Battle System), but since its not there and I didn't want to vote neither, I just went cbs.
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Offline wootana12

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Re: Battling
« Reply #2 on: August 22, 2008, 05:18:40 PM »
thats cool

why do you like DBS its so.. not mobile (the characters)
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Offline A Forgotten Legend

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Re: Battling
« Reply #3 on: August 22, 2008, 05:24:46 PM »
I dunno, I just like the way its set up.  Of course if I could I would make changes, but I think it works the way it is, and if you need something more, a cbs is nice, good for you.
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Offline Fisherson

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Re: Battling
« Reply #4 on: August 22, 2008, 05:27:01 PM »
I like CBS, since I can make custom stats and comands you just can't in DBS.
I like the DBS, just because old school RPG's rock!
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Offline _JeT_

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Re: Battling
« Reply #5 on: August 22, 2008, 05:28:58 PM »
I like CBS, the best, but I voted, "What the heck are they"  :P
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Offline Dragonium

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Re: Battling
« Reply #6 on: August 22, 2008, 05:31:40 PM »
DBS.

There's nothing wrong with it, seriously. It's fine.

Voted neither.
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Offline wootana12

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Re: Battling
« Reply #7 on: August 22, 2008, 05:37:24 PM »
If you could make changes to DBS, CBS, or ABS, what would you change?
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Offline drenrin2120

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Re: Battling
« Reply #8 on: August 22, 2008, 05:41:51 PM »
If mobility is a problem for the DBS, there is plenty that can be done to fix that. For instance, battle animations with the characters in them performing skills or whatever. It's really simple.
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Offline wootana12

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Re: Battling
« Reply #9 on: August 22, 2008, 05:44:53 PM »
i did that before on a KH Game, got bored with it
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Offline Ace of Spades

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Re: Battling
« Reply #10 on: August 25, 2008, 12:56:48 AM »
This isn't a game, so I think I'll throw it in RPG Maker Programming.
« Last Edit: August 25, 2008, 12:58:43 AM by Ace of Spades »
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Offline Egnio

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Re: Battling
« Reply #11 on: August 28, 2008, 11:39:05 AM »
I vote "Niether", mostly because the others tend to be flawed from time to time, or I'm too lazy to code them/understand them >_>
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Offline Meiscool-2

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Re: Battling
« Reply #12 on: August 28, 2008, 11:43:08 AM »
dbs was great until everyone started using it.

Now to have a game that a lot of people consider "great" you're almost required to make your own battle system.
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Offline Moosetroop11

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Re: Battling
« Reply #13 on: August 28, 2008, 12:17:43 PM »
If they took out some of the nasty problems with the DBS (Not allowing pictures, forcing you to target monsters individually with events rather than being able to generalise 'fist monster, second monster', etc) then it'd be perfect. I must admit I never bothered making a CBS...
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Offline Prpl_Mage

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Re: Battling
« Reply #14 on: August 28, 2008, 03:17:38 PM »
I'd make it possible for the DBS to reconize if enemies were close to each other and if they were in line from the hero using spells.
That way you could have many different kinds of skills other than "one target" and "all enemies". That's one of the things I liked the most about Septerra Core. That depending on what character you had, what skills you had, where he was positioned compared to the enemy and all that really mattered. There was skills that hit everythign in a line, things that blew up ect.
That's the kind of thing I like. Just takes a lot of work for the DBS.
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