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Author Topic: Charas: The Gathering  (Read 37973 times)

Offline Djanki

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Re: Charas: The Gathering
« Reply #45 on: October 09, 2008, 09:53:10 PM »
Actually, those ideas are quite cool...
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Quote from: _JeT_ on September 12, 2008, 06:02:24 PM
The Chinese knock off of Meiscol 2.0 - Iamcool! Teaches kids good sentence structure, and how to share!

Offline Meiscool-2

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Re: Charas: The Gathering
« Reply #46 on: October 10, 2008, 12:00:30 AM »
i concur
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Offline Grandy

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Re: Charas: The Gathering
« Reply #47 on: October 10, 2008, 01:34:51 AM »
And as such,

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Quote from: Alex
I general I'd say I agree 98% with Grandy's post above.

Offline Fisherson

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Re: Charas: The Gathering
« Reply #48 on: October 10, 2008, 02:38:51 AM »
I don't think it should be in blue. Dfrent cards should have diffrent colors, unless this is just a sample.
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Offline boozer

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Re: Charas: The Gathering
« Reply #49 on: October 10, 2008, 03:00:17 PM »
Nice Template Grandy. As has been said mabye the colours scheme should be different but it still looks awsome :)
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Offline Grandy

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Re: Charas: The Gathering
« Reply #50 on: October 10, 2008, 03:47:10 PM »
Well I don't see you guys working. >.>

At any rate, idea:

 1 - Each player starts with 30 HP, it plays like Magic, in which you can choose wether to take or block the attacks.

 2 - Spells = Permanent magic, only removed by other cards.
      Skills = One use instantaneous magic.
      Items = Can be equiped on warriors, but only two by each.
      Warriors = Everything which is not magic or items. Even monsters count as warriors (I'm trying not to be as complicated as Magic)

 3 - Decks can have beetween 30 and 60 cards.

 4 - Overdrive Cards - One activates a Member's special ability, three Overdrive cards allows you to swap that members card by it's Overdriven Form card in the Special Summons deck, which stands just aside the real deck. Each member with Overdrive MUST have his Overdriven form in that Deck. The special summons of the Overdriven decks do not count towards the 60 cards limit rule.

 5 - A maximum of 10 Members card (cards which are not generics or, y' know, everything which is not an actual member of the forum) per deck.

 6 - Overdriven Forms: Things like... Grandy -> Pablo, Alex -> Overlord Alex. Overdriven Forms are more powerful than their normal ones, but also not overpowered. Once an Overdriven form is summoned, the Overdrive cards used are put in it as tokens. If all three cards are somehow lost, the character reverts to his old form. If the character is sent to the graveyard as the result of losing a battle, the player may get one overdriven card back from those and put in his/her hand, but the others go to the graveyard.

 7 - Status: Hidden = Cannot be targeted or blocked
                 Berserk = Cannot be put in defensive.
                 Fear = Cannot be put on offensive.
                 Cursed = Cannot be healed
                 Amnesia = Cannot equip items
                 Confusion = Flip a coin, if heads, character attacks his own player, if tails, character attacks the opponnent. Goes away after three turns.


 And I need ideas for Overdriven Forms and Overdrive abilities. I've got both for Grandy, but others not yet.

 Also, I'll keep the cards simple like that, for now, those 4 took me long enought to make and I don't want to complicate thing so soon.
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Quote from: Alex
I general I'd say I agree 98% with Grandy's post above.

Offline Grandy

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Re: Charas: The Gathering
« Reply #51 on: October 10, 2008, 04:14:27 PM »
 Well, I take back that statement. Also, at least YOU got photoshop.
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Quote from: Alex
I general I'd say I agree 98% with Grandy's post above.

Offline Grandy

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Re: Charas: The Gathering
« Reply #52 on: October 10, 2008, 05:06:12 PM »
First thing I aways try is Overlay.

 Go ahead. Try it.
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Quote from: Alex
I general I'd say I agree 98% with Grandy's post above.

Offline Almeidaboo

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Re: Charas: The Gathering
« Reply #53 on: October 10, 2008, 06:57:36 PM »
Yes, Grandy is awesome...truly amazing ideas.

What should we do? Each member post his card? I think the art should be individual, but the cards specs should be decided by a  separate team, just for that.

Ohhh!!! Got an idea! Special Effects for cards that are put together! Like, Me, Lucas and Grandy, in the same table would win the game automatically. And we'd call that teams! Brazillian Team, Furry Team (Razor, Shino and...Oooog!)...That'd be awesome too, I think...maybe that's going too far, dunno.
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Offline Dragonium

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Re: Charas: The Gathering
« Reply #54 on: October 10, 2008, 08:05:38 PM »
Quote from: lucas_irineu on October 10, 2008, 07:26:47 PM
Or everyone does their own cards, and then the separated team would fix them. Removing overpowered abilities and adding some on weak cards.

Definitely this. If you want fairness you'll have to check through everything rigorously to make sure it's all balanced.

Quote from: lucas_irineu on October 10, 2008, 07:26:47 PM
EDIT: Unless anyone has something against this one, I would like to say this is the definitive template.

Make the front shinier. The back looks perfect but the front is all MS Paint-y.

This would/will make a hell of a Flash game.
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Offline ZeroKirbyX

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Re: Charas: The Gathering
« Reply #55 on: October 10, 2008, 10:01:48 PM »
This is probably the first time I've been interested in Charas cards since the beginning. Just to revert to the first few pages about which card games are more blah blah, playing Magic makes you just as gay as Yu-Gi-Oh. I see it every day at college and every time I go visit my old high school. The only difference is that the college guys are older :|

But as was said, I wanna get in on this **** haha. I would suggest, however, avoiding basing it on any specific game already in circulation like Magic. Also, a lot of the card ideas don't seem so much as "Charas Cards" as much as "Internet Cards with Charas Members." But I digress, here's just a few ideas I'm pulling out of my ***.

Members Cards: Operate almost like the masters of the decks. You have to have a minimum of members cards in a deck, and one point of damage is taken when a members card is destroyed. Some have special abilities and may operate like effect cards, strengthening certain types or harming others. Can't be equipped with resource cards that do not apply to them. i.e. Different staffs for Prpl_Mage, etc.
Resource Cards: "Items from the generator." Used to add effects and strengths etc to Character/Charset cards. Operate like equipment
Character/Charset Cards: The generic cards that operate like soldiers inside of a deck. Require pixels to spawn, and are equipped with resource cards to power up. Can be random default characters from the RPG makers, characters from various member's game, finished or unfinished
The Generator: The deck of the game. Members, charsets, resources etc are spawned from the generator. Damage is taken by losing members cards as well as directly attacking the Generator.
Pixels: Each turn, players automatically accumulate x number of pixels, which can be changed by different cards effects. Pixels are required to play charset cards as well as attacking.
Forum Cards: Operate as terrains granting effects to different type of cards. Too lazy to explain further.

Rules: Will expand when I get back. Go ahead and tear the rest of the ideas to shreds haha.
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Offline Felix-0

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Re: Charas: The Gathering
« Reply #56 on: October 10, 2008, 11:04:31 PM »


attack is high def is low
now skill...A basic card
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Offline Dragonium

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Re: Charas: The Gathering
« Reply #57 on: October 10, 2008, 11:13:01 PM »
After reading everyone's rules and card types and names for different things, I am confused. Keep It Simple, Stupid.

There should be a limit for the total stats you can have. I say we go with 8, like Grandy.

May I also suggest we use this thread for formulation of rules and game mechanics, and once everything is finalised, make a separate thread for card submissions. It makes things less cluttered.
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Offline X_marks_the_ed

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Re: Charas: The Gathering
« Reply #58 on: October 10, 2008, 11:15:55 PM »
Quote from: Dragonium on October 10, 2008, 11:13:01 PM
After reading everyone's rules and card types and names for different things, I am confused. Keep It Simple, Stupid.

Agreed, I'm lost.

I like the idea of overdrive changing.

One big question: Are we limited to our own cards, or will we be given 1 member card and maybe two/three cards of your own design. (Ex. Bluhman, Bluhman's pistol(s), Purple Engine, etc.)

EDIT: Damn you, Lucas! Now I wanna work on my cards again! If anyone cares, just use the link I posted before, I guess I'll be adding more soon, but Lucas' is the official, and I stamp my word on that.
« Last Edit: October 10, 2008, 11:24:31 PM by X_marks_the_ed »
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Offline Dragonium

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Re: Charas: The Gathering
« Reply #59 on: October 10, 2008, 11:23:49 PM »
Quote from: X_marks_the_ed on October 10, 2008, 11:15:55 PM
One big question: Are we limited to our own cards, or will we be given 1 member card and maybe two/three cards of your own design. (Ex. Bluhman, Bluhman's pistol(s), Purple Engine, etc.)

I support this idea. Using Grandy's ideas which are nice and simple, each person should have one Warrior card for themself, one Spell card, and one Item or Skill (your choice). That way we have a range of cards and everyone gets to shape things.

That would mean a lot of checking to make sure everything's balanced - some people's cards will be better for the game than others.

If we're making this in Flash it's going to get tough. Who are our Flash artists, anyway?
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