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Maaaaaaaaaaaaaaaaaaan I missed you.
Maaaaaaaaaaaaaaan I missed that welcome.
Off topic here, but its relevent. Now that I think about it, making a cbs in rm2k3 is hard. Programming a battle system in c++, java, or some other real language is actually a lot easier than programming one in the 'simple game creation system' of rpg maker. Food for thought.
I agree, it's easier to handle variables in C++ for example. Making the calculations for damage and the kind easier.