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Author Topic: Legend of Myrdia-UPDATED 2.19.09-ADDED PATCHWORK ENGINE, Build 5  (Read 33099 times)

Offline fruckert

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Re: Legend of Myrdia-UPDATED 2.19.09-ADDED PATCHWORK ENGINE, Build 5
« Reply #75 on: February 20, 2009, 02:51:52 AM »
Thanks Rahl

Still wish I had those graphics
Those are really the only things that are stopping me from starting actual production of the game >_>
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline fruckert

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Re: Legend of Myrdia-UPDATED 2.19.09-ADDED PATCHWORK ENGINE, Build 5
« Reply #76 on: March 31, 2009, 11:00:46 PM »
Guess what!

An Update!

In this update:
I honestly don't know all that's different from build 5
Cause it's been more than a month xD

Anyways...I've also decided to update the story a tad:

NEW CHARACTERS:

[spoiler=Nicholas Zarza]
Nicholas Zarza is the high priest of the goddess Zaris
His last name was formed from the first syllable of Zaris and the honorary suffix Za, which means "Speaker of ____"
It is only awarded to people high up in the religious circles.

The interesting thing about him is that he is technically dead
On his deathbed, 400 years ago, his goddess came to him in a vision...she needed him to keep her word for longer
As the god's have no say in human matters, she could not supply him with immortality
So instead, she transfered his soul into a golem that he was building
Currently he is in a Clockwork chassis that was built 50 years ago
His "unique" nature allows him to change body parts at will.

He joins you after you go see the goddess about your memory issue.
[/spoiler]

[spoiler=Updated List 'O Gods]
Daivori-The Crystal Dragon, King of the Gods, and God of Light
Kalik-The Twilight Shadow, The God of Death
Izhvar-The Changeling, Goddess of Chaos

Aquin-The Water Dancer, Goddess of Water, and the Present in the Trinity
Darax-The Cold One, God of Ice, and Revenge, and the Past in the Trinity
Zaris-The Clockwork Goddess, Goddess of Steam, and Progression, and the Future in the Trinity

Rishar-Great Bear, God of Nature, and Earth
Sevryk-Lady Love, Goddess of Fire and Love/Lust
Tayn-Mischief Mistress, Goddess of Electricity/Electricity, and Mischief and Fun
Azryk-The Whisperer, God of Air, and Secrets
Talik-The Mover, God of Force, and Coincidence

Styxin (DECEASED)-The Mourned, God of Metal, and Strength of Will

Gerrin-The Destroyer, False God of Order, and represents Lies
[/spoiler]

There we go

I'll update more of the story later, since I have a whole plethora of new information that I haven't put up yet
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Desimodontidae

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Re: Legend of Myrdia-UPDATED 2.19.09-ADDED PATCHWORK ENGINE, Build 5
« Reply #77 on: April 01, 2009, 05:31:28 AM »
I just read up on the entire game... and I am impressed with the story and elements you're putting into this. The screenshot was a little disappointing, but so far so good.
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My MGS3 main character sprites

Offline fruckert

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Re: Legend of Myrdia-UPDATED 2.19.09-ADDED PATCHWORK ENGINE, Build 5
« Reply #78 on: April 01, 2009, 06:05:15 AM »
Yeah...screenshot isn't from the actual game, right now I'm just trying to get the engine put together so that I can actually do the game without having to play by ear

I should make a separate thread for that, now that I think about it...
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline fruckert

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Re: Legend of Myrdia-UPDATED 2.19.09-ADDED PATCHWORK ENGINE, Build 5
« Reply #79 on: April 24, 2009, 06:04:14 AM »
Goddammit I need to post more

Here's the official stat system

S.I.S.C.

The attributes (the acronym parts) are Strength, Intelligence, Speed, and Class, which has the four sub-attributes of Warrior, Mage, Thief, and Tech
Each attribute has four stats attached to it. Each stat cannot go higher than the attribute level.

Strength
Health adds one more heart to your health gauge* with each successive upgrade.

Defense is how much damage you can absorb. Recommended to go higher than the other Strength stats.

Melee Damage is, of course, how much damage you do to each enemy with a melee weapon.

Fatigue is a bar underneath your health bar. After it is depleted, you do less damage with weapons, and cannot cast any more spells. It's recharge rate is also tied to the stat.


Intelligence
Skill Level denotes how high your skills can level up. More on that in the Class section.

Magic Damage/Charge denotes how much damage you do with the spell, as well as how much charges a charged spell can go up, up to a max of three.

Perception is how soon you see stealthed enemies, traps, and how far away you can see enemies on your combat map.

Charisma affects dialog, and what you can say. Also, if your intelligence attribute is significantly low, you get the bear minimum in dialog, making you sound horrifically stupid

Speed
Attack Speed is how quickly you recover from an attack.

Jump Height is how high and far you can jump. Yes, I am planning on you being able to jump in the overworld

Dodge Rate is how often your character dodges attacks. Is based off of a 5% scale.

Ranged Damage is how much damage you do with bows, crossbows, and guns.

Class

A quick word on Skills
Skills are your abilities. You buy them from a trainer, and from then on you can use that skill whenever you want.
After you get them, you can bind them to a key set, which is basically a hot bar. As the combat is full real time, however, I'm going to let you rebind the hotbar to, maybe say, the numpad. Each skill requires that your Class stats be at a certain level. Basically, I'm changing the system around a bit, and am going to have to rebuild my engine. So, don't expect another demo anytime soon. After you level up, you get some Skill Points to upgrade your skills with, up to a maximum of 15 levels, instead of the attribute and stats of 10.

Warrior
Melee Weapons denotes what weapon types you can have. The higher the skill, the better training you can receive.

Melee Skills effects what kind of melee moves you can get and use in combat.

Armor effects what armor you can wear.

Stat Unknown means I haven't assigned this slot yet. Go figure ;)
If you have an idea that is fairly broad, and fits in or isn't already covered, let me know.

Mage
Elemental covers all of the Lesser Gods' spells.

Meta covers all of the Greater Gods' spells.

Necromancy is the art of manipulating life. Healing spells will go in here, as well as soul manipulation.

Alchemy is the art of transmuting various substances into other, more useful things. Cannot be used to make yourself Marbles ;)

Thief
Ranged Weapons is basically the same as melee.

Ranged Skills is basically the same as melee.

Pickpocket also covers your stealing moves. It has the fewest skills out of all of the Class stats.

Sneak also covers dodging moves, such as roll.

Tech has no say in battle matters :o
Smith lets you craft your own melee and simple ranged weapons, as well as armor. You have to be near a smithy in order to use this skill.

Techsmith allows you to craft more complicated things, such as Gearswords, and Guns.

Herbology is the craft of making potions, and elixers. At higher levels, you can even bring a freshly dead person back to life.

Mechanics lets you craft golems, and the like.

Point Distribution
Each level you get 1 att. point, 5 stat points, and 5 skill points.
Every 5 levels, you get 2 extra stat and skill points.
As stated before, no stat can go higher than the attribute.
Attributes start at 5, and each stat starts at 1, except for health, which starts at 0.
Attributes max out at 10, skills max out at 15.
After it detects that your attributes are maxed out (meaning the Classes as well), you don't get Att. points anymore.


Quite seriously, tell me what you think of this system
I made it from scratch quite recently, and I'm still covering the kinks in it.
If it sucks, tell me what I need to fix, and if you like it, well that always keeps people motivated and stuff ;)

Inspirations come from S.P.E.C.I.A.L., Elder Scrolls, and WoW


*Gauge isn't in the Firefox dictionary for some unknown ****ing reason.[/ocd]

Also, in case you didn't get it before, I won't be updating for a very very long time. I'm going to need to remake the entire stat and skill system.
« Last Edit: April 24, 2009, 06:27:09 AM by fruckert »
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Rahl

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Re: Legend of Myrdia-UPDATED 2.19.09-ADDED PATCHWORK ENGINE, Build 5
« Reply #80 on: April 24, 2009, 07:22:53 AM »
Sounds like a good system.
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