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Author Topic: Legend of Myrdia-UPDATED 2.19.09-ADDED PATCHWORK ENGINE, Build 5  (Read 32932 times)

Offline fruckert

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Re: Legend of Myrdia-UPDATED 12.16.08-ADDED SOME CULTURAL STUFF
« Reply #30 on: December 22, 2008, 10:51:21 PM »
Wow, I got pushed into the next page :'(
[spoiler=The All Mighty List O' Gods]
In Myrdia, there are thirteen gods, plus Gerrin. There are only twelve active gods today, as Styxin, the god of Metal, was murdered. I'm also short one god, as I have not had sufficient inspiration for another god yet -_-
So, here they are:

GREATER GODS
:

Daivori, The Crystal Dragon, Gemtooth, Citrine Lord
Daivori is the king of the gods. His favored form in the mortal realm is that of a Gold Dragon made out of Citrine. He has a fairly serious personality. To Summon an aspect of Daivori, you must have one of each of the twelve races cast a shadow over a shard of citrine. If he feels the need is well enough, the Citrine shall grow in size exponentially until you have a miniature dragon.
The Realms he lords over are Crystal, Good, Light, Justice, Life, and Dragonkind.

Kalik, Harbinger, Dusklord, Twilight Angel
Kalik is the god of death. His favored form in the mortal realm is that of a Shade in black robes, with elemental darkness following his feet. He never leaves the God Realm without his scythe, which is made out of a blood red form of Oblivion, with an enormous gem of Jet on the part where the Snath meets the Tang (The real name parts, I swear. It is also known as the Ring). His personality is very noncaring. To summon him, you must be present at the death of a suicide, who kills himself in his gods name. The suicide will not go into his lords paradise, however.
The Realms he lords over are Darkness, Neutrality (death doesn't give a **** who you are), Death, and Shades.

EVIL GOD DOESN'T EXIST YET!

LESSER GODS:

Sevryk, Lady Love/Lust (changes), Firelord, The Forgotten Flame
Sevryk is the goddess of Fire. Her favored form in the mortal realm is of a naked elven female with a crown of flame, as well as molten rivers flowing around her body. She has a very seducing personality. It is also not uncommon for priests to be very disfigured with burn scars, as to summon her, you must have sex in a bonfire, or witness that act. She has been shunned as a goddess merely for lording over the elves. This has made her very very angry, and is also the reason why she has a new title.
The Realms she Lords over are Love, Lust, Fire, Anger, and Elvenkind.

THE TRINITY
The trinity is the three "Water Gods". They are triplets, and each stand for a different piece of time, past, present, and future.

Darax, Cold One, The Mourner, Icefire
Darax is the god of Ice. In the trinity, Darax represents the Present. His favored form in the mortal realm is a giant skeleton made out of ice, with intricate carvings all around. His skull is also closer to a dragons than a human, or dwarves. His joints are also more angular. He was hit especially hard by the death of his half brother, Styxin, and is forever in the mortal realm, mourning his brothers death. To summon Darax, you must destroy something beautiful. If he is impressed by your efforts, he will send an aspect to speak with you.
The Realms he Lords over are Ice, Sorrow, Revenge, and Dwarvenkind.

Aquin, Water Dancer, Memoryswimmer, Mistress of the Mind
Aquin is the goddess of Water. In the trinity, Aquin represents the Past. Her favored form in the mortal realm is a Slyth made completely out of water. She has a very mysterious personality, constantly hinting at things that may or may not be. To summon her, an amnesiac must lie in water for an undetermined amount of time. If the hidden memories are curious enough, Aquin will engulf the person. More often than not, the persons memories shall be restored.
The Realms she Lords over are Water, Memory, Mind, and Slyth

Zaris, Steamlord, Gearmistress, The Mover
Zaris (pronounced ZAY-rəss), is the goddess of Steam. In the trinity, Zaris represents the Future. Her favored form in the mortal realm is a woman shrouded completely in a fur cloak, with a veil over her face. She always has a pistol with her. She is my newest goddess, so I don't yet have a ritual for her.
The Realms she Lords over are Steam, Technology, The Passage of Time, and Humans.

Rishar, Hunter, Golden Bear, Treeclaw
Rishar is the god of Earth, and Nature. His favored form in the mortal realm is that of a giant bear, with black markings circling around it. He has a very mery and humorous personality. To summon Rishar, you need to kill a Rust Monster using only a steel dagger.
The Realms he Lords over are Earth, Nature, Wildlife, and Wemic

More to come later
[/spoiler]
« Last Edit: December 23, 2008, 02:50:16 AM by fruckert »
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Rahl

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Re: Legend of Myrdia-UPDATED 12.21.08-ADDED GRAND LIST O' GODS
« Reply #31 on: December 23, 2008, 08:43:27 AM »
This is turning out to be a very interesting story frukert, it great how much lore there is to your game so far. I hope it all shows in the game.
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Offline RockJohnAxe

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Re: Legend of Myrdia-UPDATED 12.21.08-ADDED GRAND LIST O' GODS
« Reply #32 on: December 23, 2008, 01:16:07 PM »
Give me Sevryk, Lady Love,

Bwa chika wah wah
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Offline fruckert

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Re: Legend of Myrdia-UPDATED 12.21.08-ADDED GRAND LIST O' GODS
« Reply #33 on: December 24, 2008, 06:16:58 AM »
Voila!
After a days of work I have a workable overworld engine
Here it be
Space opens chests, and I haven't implemented anything in it besides the actual movement
The coding is 100% me, however

Also I used the VX RTP

Also, the things that look like my avatar is going to be a save point
« Last Edit: December 24, 2008, 06:18:35 AM by fruckert »
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline zuhane

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Re: Legend of Myrdia-UPDATED 12.21.08-ADDED GRAND LIST O' GODS
« Reply #34 on: December 24, 2008, 10:33:18 AM »
Screenies! Everyone wants screenies! They don't have to even be relevant to your game! Put in some screenshots to rope me in!
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Offline Hell Angel

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Re: Legend of Myrdia-UPDATED 12.21.08-ADDED GRAND LIST O' GODS
« Reply #35 on: December 24, 2008, 02:57:22 PM »
Hey Fruck.

The overworld engine isn't too bad, from what I saw in five minutes of walking around. Just a few things, if I'm being pessimistic (which I am, for your sake).

- The camera, mainly. The camera is way too stiff, and should move with the character more. If you aren't really close to a wall or something, the character should always be the center of the shot, and in here, the camera would only move once I reached like, the end of the screen.

- His walking animation. From what I could tell the walking animation was going  ::  stand, left, right, stand, left, right, and so on, when it should be  ::  stand, left, stand, right, stand, left, stand, right. It's hardly noticable, but if you look hard enough then it looks like he's limping, in a way because of the animation order. So yeah.

Other than that there's just a few stiff features in movement but nothing really. I like your save spot and LOVE pixel movement. I hate walking by a grid, and I know pixel movement is easier than grid movement in GM, but it's still a plus for me. Thumbs up, Fruck. Your work is starting to show.
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I make musics. You should listen.

Offline Legacy of Elecrusher

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Re: Legend of Myrdia-UPDATED 12.21.08-ADDED GRAND LIST O' GODS
« Reply #36 on: December 24, 2008, 04:55:08 PM »
You need to tweak the collision detection. When you walk into a wall, you can't move left or right if you still hold up (which I habitually hold down in RPGs). This has been a collision problem that has irked me for quite some time...
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Offline fruckert

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Re: Legend of Myrdia-UPDATED 12.21.08-ADDED GRAND LIST O' GODS
« Reply #37 on: December 24, 2008, 07:54:01 PM »
I was only working on it for a few hours, so...yeah
Definitely not the best I could do

Quote from: Hell Angel on December 24, 2008, 02:57:22 PM
- His walking animation. From what I could tell the walking animation was going  ::  stand, left, right, stand, left, right, and so on, when it should be  ::  stand, left, stand, right, stand, left, stand, right. It's hardly noticable, but if you look hard enough then it looks like he's limping, in a way because of the animation order. So yeah.
EDIT: Oops, didn't notice what you actually typed
I'll fix it
EDIT: Just fixed it

Quote from: Hell Angel on December 24, 2008, 02:57:22 PM
- The camera, mainly. The camera is way too stiff, and should move with the character more. If you aren't really close to a wall or something, the character should always be the center of the shot, and in here, the camera would only move once I reached like, the end of the screen.
I'm going to implement the camera that the engine I'm using for the battle's has, cause that thing is great, this was just me messing around.

Quote from: zuhane on December 24, 2008, 10:33:18 AM
Screenies! Everyone wants screenies! They don't have to even be relevant to your game! Put in some screenshots to rope me in!
Still working on some sprites...until then enjoy this nice screenshot of this


Quote from: Legacy of Elecrusher on December 24, 2008, 04:55:08 PM
You need to tweak the collision detection. When you walk into a wall, you can't move left or right if you still hold up (which I habitually hold down in RPGs). This has been a collision problem that has irked me for quite some time...
Thank you, never noticed that
EDIT: Kinda fixed. It does the exact same thing if you are running into a wall from the left or right, and try to move upwards, but you can move left and right if you are running into a wall from the top or bottom.

I'll get right to fixing those problems right after I finish cleaning the house
« Last Edit: December 25, 2008, 12:02:07 AM by fruckert »
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Legacy of Elecrusher

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Re: Legend of Myrdia-UPDATED 12.23.08-ADDED OVERWORLD ENGINE
« Reply #38 on: December 25, 2008, 03:44:27 AM »
Quote from: fruckert on December 24, 2008, 07:54:01 PM
EDIT: Kinda fixed. It does the exact same thing if you are running into a wall from the left or right, and try to move upwards, but you can move left and right if you are running into a wall from the top or bottom.

Make sure it also works for random objects lying around, though since it's in Game Maker (unless you're using a complicated parent thing) then it should be auto fixed when you do it for the walls.
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Offline fruckert

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Re: Legend of Myrdia-UPDATED 12.23.08-ADDED OVERWORLD ENGINE
« Reply #39 on: December 25, 2008, 03:58:27 AM »
Quote from: Legacy of Elecrusher on December 25, 2008, 03:44:27 AM
Make sure it also works for random objects lying around, though since it's in Game Maker (unless you're using a complicated parent thing) then it should be auto fixed when you do it for the walls.
I've got some weird parent thing going on

The way I handled collisions is a simple
Code: (In Character Collision) [Select]
x=xprevious
y=yprevious
Which had it's share of difficulties
How I fixed it is
Code: (In Character Collision) [Select]
x=xprevious
y=yprevious
if keyboard_check(vk_left)
{
     x-=5
}
if keyboard_check(vk_right)
{
     x+=5
}
Which is why it doesn't work for the left/right collisions

I'm currently trying to find a better solution, cause that sucks...but so far it's not going too well

Anyways, for an update on what I have accomplished today so far:

I've actually made it so that chests spit out items +o+

I've made a main menu that actually has loading points
Also, the save points do something

I've implemented the thuper awesome inventory system I've found

I've implemented health, sorta

I've changed that nasty purple stuff into a nice blue crystal

You'll see it tomorrow, as I'm going to be in the computer room for awhile...my mom is wrapping christmas presents
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Felix-0

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Re: Legend of Myrdia-UPDATED 12.23.08-ADDED OVERWORLD ENGINE
« Reply #40 on: December 26, 2008, 05:59:31 AM »
ah A decent Game maker project, keep up teh good work fruckert
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------------------------------------------------------------
Hence nothing remains except for our regrets...
------------------------------------------------------------

Offline fruckert

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Re: Legend of Myrdia-UPDATED 12.23.08-ADDED OVERWORLD ENGINE
« Reply #41 on: December 26, 2008, 06:02:44 AM »
Thank you Felix

I'll keep working on it tomorrow, but I won't be able to implement combat until a later date
Combat uses pro edition, and all this computer has is Lite
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline fruckert

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Re: Legend of Myrdia-UPDATED 12.23.08-ADDED OVERWORLD ENGINE
« Reply #42 on: December 27, 2008, 12:18:30 AM »
SCREENIES OF ENGINE!

View of Health System and Inventory (changed since screenie took, there are now 18 boxes instead of 16...still working on stacking)


We are having a surprise visit to my grandmas house, and I forgot about it, so I'll finish updating tomorrow
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Rahl

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Re: Legend of Myrdia-UPDATED 12.23.08-ADDED OVERWORLD ENGINE
« Reply #43 on: December 27, 2008, 12:45:09 AM »
Looks kewl, but very... square.
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Offline fruckert

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Re: Legend of Myrdia-UPDATED 12.23.08-ADDED OVERWORLD ENGINE
« Reply #44 on: December 28, 2008, 01:44:02 AM »
Yeah...those aren't official game graphics
I'm just using them as a placeholder until I can get a nice tileset that isn't so square
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

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