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Author Topic: Legend of Myrdia-UPDATED 2.19.09-ADDED PATCHWORK ENGINE, Build 5  (Read 32930 times)

Offline inpachi

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Re: Official Legend of Myrdia Thread-UPDATED 11.26.08
« Reply #15 on: November 30, 2008, 08:38:49 PM »
this game, it intrigues me.
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Offline fruckert

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Re: Official Legend of Myrdia Thread-UPDATED 11.26.08
« Reply #16 on: December 01, 2008, 12:40:34 AM »
Thank ye Inpachi, and welcome to charas, I guess

Anyways, I have another character to announce
[spoiler=Zarrick]
Zarrick is a 34 year old human White Knight. He is one of your first party members, and joins with you once you announce to Dester that you are off to Quarvyster, to visit the Temple of Aquin (AH-kween) to hopefully get your memory back. Aquin is the goddess of Water, and Memory is one of her attributes. Anyways, Zarrick is a bit gruff, and only joins you because he believes you're completely useless in combat, and thinks it would tarnish his honor for leaving you to your doom. He keeps going with you, even after you leave Quarvyster, for said reason. I haven't really thought up his Guardian yet, but his Goddess is Tayn, the Goddess of Electricity. He also doesn't have any Oblivion weapons, as he's not rich enough. White Knights do have to support themselves ;)
[/spoiler]

And a bit more on my setting:
I'm making the time period a bit steam-punkish with a hell-of-alot of magic mixed in. It's not like the entire world is in top hats with steam-powered laser-guns, but clockwork is a humongous part of the culture. The capital of Quarvex, for instance, is gigantic, and mobile. I know it's a bit cliché to have a mobile city in the desert, but it's a smart idea, as the Wemic are not very happy with a nation invading what they believe to be rightfully theirs.
Anyways, just clearing that up

Also, while most of my combat engine is worked out, I am still messing around with the magic, and need to actually create the weapon system
That's it for today, and farewell
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline fruckert

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Re: Official Legend of Myrdia Thread-UPDATED 11.30.08
« Reply #17 on: December 04, 2008, 07:28:41 AM »
I got a totally sexy awesome textbox engine for this, and I'd thought I'd share it

Go get it
It's customized at the moment
So...yeah...
Ignore my snarky remarks
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Prpl_Mage

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Re: Legend of Myrdia-UPDATED 12.3.08-ADDED TEXTBOX EXAMPLE
« Reply #18 on: December 04, 2008, 07:32:31 AM »
That's more like it my boy. The game seems to be prospering good enough with your limited time.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline fruckert

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Re: Legend of Myrdia-UPDATED 12.3.08-ADDED TEXTBOX EXAMPLE
« Reply #19 on: December 09, 2008, 05:33:13 AM »
[spoiler=The Language]
I personally consider myself a fantasy linguist. I am quite adept at crafting languages. This is a writing system that I've been working on for the better part of 6 years. It's a phonetically English based system, with different symbols and sounds for each sound you can make in English, plus grammatical markers and numbers. So, all-in-all, that's 71 symbols. If you want to look at the different sounds, look at the wikipedia IPA chart.
Anyways, as a quick demo on how my glyphs look,

That is the name for Sevryk, the goddess of Fire and Elvenkind.
The literal phonetics would be Sɛvrik
Um...that's all that I can really tell you without having you able to read my secret scripts sooo...
UPDATE FINISHED!
[/spoiler]
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Prpl_Mage

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Re: Legend of Myrdia-UPDATED 12.9.08-TEXBOX EXAMPLE IS STILL HERE!
« Reply #20 on: December 10, 2008, 04:29:38 PM »
Well, language is nice. Linguistics is rather interesting actually.
Although I think your letters would do rather well without all the dots. It could be very confusing in the end.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline fruckert

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Re: Legend of Myrdia-UPDATED 12.9.08-TEXBOX EXAMPLE IS STILL HERE!
« Reply #21 on: December 11, 2008, 02:15:58 AM »
People keep telling me that the dots are confusing
I just can't bring myself to erase them...plus when the glyphs are drawn nicely, it actually isn't all that distracting
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline fruckert

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Re: Legend of Myrdia-UPDATED 12.9.08-TEXBOX EXAMPLE IS STILL HERE!
« Reply #22 on: December 12, 2008, 10:58:41 PM »
NEWS FLASH!

I'm currently having a major lag issue with my platforming engine, and I decided not to scrap my engine, as it is quite nice and all the other ones I saw sucked
I'm currently working on a fairly bare bones demo, so no worries yet
Also, if all goes well with the inventory system I'm using, you guys might see that sometime this weekend
« Last Edit: December 13, 2008, 04:14:57 AM by fruckert »
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Hell Angel

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Re: Legend of Myrdia-UPDATED 12.9.08-TEXBOX EXAMPLE IS STILL HERE!
« Reply #23 on: December 13, 2008, 05:08:33 AM »
I know you've been working quite a bit on the platforming engine, but how's the overworld engine going? I'm pretty curious about that aspect more so than fighting.
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I make musics. You should listen.

Offline fruckert

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Re: Legend of Myrdia-UPDATED 12.9.08-TEXBOX EXAMPLE IS STILL HERE!
« Reply #24 on: December 13, 2008, 05:11:14 AM »
Still dreaming up a code for contact encounters
But overworlds are pretty easy to code, so I should be able to throw one together in a couple of hours
IF all goes well, that is
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Rahl

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Re: Legend of Myrdia-UPDATED 12.9.08-TEXBOX EXAMPLE IS STILL HERE!
« Reply #25 on: December 14, 2008, 02:47:15 PM »
If you need any help with coding, I like doing it and coming up with new ways of doing it. Just let me know if I can help you out.
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Offline Hell Angel

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Re: Legend of Myrdia-UPDATED 12.9.08-TEXBOX EXAMPLE IS STILL HERE!
« Reply #26 on: December 15, 2008, 12:57:04 AM »
Do you mean Gamemaker, Rahl? Because that's what he's using.
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I make musics. You should listen.

Offline fruckert

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Re: Legend of Myrdia-UPDATED 12.9.08-TEXBOX EXAMPLE IS STILL HERE!
« Reply #27 on: December 17, 2008, 02:05:39 AM »
[spoiler=Even More on Magic-Cultural Stuff]
Magic in Myrdia is not a universal thing that anyone can use. It is only available to those the gods deem worthy, as Magic is basically a direct tap into a gods power.
There are three classes of Magi in Myrdia: Sorcerers, Adepts, and the White Knights
Sorcerers use items blessed by the gods to use their spell. They have the weakest variants of spells, as they cannot directly control the flow of energy. The spells they use have scientific names, such as Pyroclast, or Endothermia, because they are essentially the scholars of Magic.
Adepts have a direct tap into magic. They are born with this ability, and it is fairly rare. They have  medium level strength in magic, as they don't have their gods "permission" to use magic, i.e. it's usually an accident that they can use magic. The names for their spells have fairly common sounding names, as that is usually what they hear the most, seeing as they grew up with these abilities.
White Knights use their guardians to tap into magic power. The guardians, as a gift from the gods, are directly tied into their patron/matron deity's power, giving these spell levels the highest rating. The spell names are based off of the emotions of the particular god that fuel the spell, such as Sevryks Rage, Darax's Sorrow, or Taliks Will.
That's it for today, as I haven't had much time to do game stuff, I'm currently packing for a trip to Illinois.
[/spoiler]
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Rahl

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Re: Legend of Myrdia-UPDATED 12.16.08-ADDED SOME CULTURAL STUFF
« Reply #28 on: December 17, 2008, 07:29:14 AM »
O didn't know this was game maker... lol, I really like the story frukert.
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Offline fruckert

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Re: Legend of Myrdia-UPDATED 12.16.08-ADDED SOME CULTURAL STUFF
« Reply #29 on: December 17, 2008, 03:09:39 PM »
Thanks, Rahl
Im gonna update later, right now Im in an airport, and working on a phone...it kinda sucks

Im probably gonna add more cultural stuff, probably on the Wemic tribes in the desert, and possibly more on the Great Nation of Quarv.
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

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