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Author Topic: Dead Old Thread of asiyla.  (Read 48983 times)

Offline wella

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Re: ASIYLA - RPG MAKER XP - Medieval Fantasy Project Announced
« Reply #15 on: January 27, 2009, 01:53:41 PM »
Quote from: Drakiyth
The secret topic is now Asiyla. I revealed it just a couple of minutes ago.
My bad. >_<

Quote from: Drakiyth
I have the right mind to be a game designer and know how gamers think because that's all I do 24/7 is game.   I have a family that does nothing but game 24/7.

Hm, fair enough.

Quote from: Drakiyth
If you don't like my project simply stop posting on here and go on your way and don't play it. One of the best games I've ever played on Rpg Maker was Hellion and that game was very simple and fun using old school dragon warrior graphics.
I'm just advising you on one of the ways in which you can go about to make your RPG better. As for Hellion, well, that's just an opinion. I've never played it. I'm sure it's good, though. ;)

Quote from: Drakiyth
People expecting a lot out of Asiyla will get a lot from it. I have played a game with full custom graphics, cms, cbs, and everything else you can think of and it was pretty but
lame. I could not get into it for more than 10 minutes and my computer was lagging too.  8800 GT here so that's retarded since I can run games like EQII or Warhammer Online.   They used all these light effects and everything else and the game was simply a gorgeous cake with maggot fillings.  The game took them 3 years to make..  I put it down in 10 minutes..  To each their own.   You need to stop living in the world that is all about the uber graphics zomgz to be a good game because it's exactly what I explained above and more.
I don't think you're quite getting what I mean. It's kind of hard to explain. I guess what I'm saying is that hand-made stuff tends to be better than shop-bought stuff. I'm not saying that everything needs to be uber graphics and every system custom. I'm just saying that as a general rule, it's better to learn how to do stuff than copy & paste it for reasons I've already explained.

Quote from: Drakiyth
ALSO DUDE!!   WTF IS THE POINT OF MAKING A SCRIPT AND POSTING IT IF PEOPLE WON'T USE IT!???    How would you feel if you posted a script for people to use and some yahoo goes "nah, they should just make their own".   I would be pretty pissed.  I give mad props to people who made these scripts which make the game a bit better.  Telling me I should do anything is not your damn business pal.  You don't even know me.   How would you like it if I told you to study more in school because you're not SINKING IT IN?
I think that scripts posted should more be used as a learning process. You can look at them and learn from them and learn how to do stuff, yeah. If I posted a script then as long as people used it in some way or another, I'd be happy. Even if they didn't, as long as people acknowledged it, I'd be happy. Also, I'm not telling you to do anything. Mate, I think you're over-reacting here. I'm not trolling, flaming, telling you what to do or any of that. I'm just advising you because I don't want to see yet another RPG Maker XP game like every other, if you get what I mean (I'm not saying that's what yours will turn out like).

Quote from: Drakiyth
Stop trolling dude.
See above.



[/quote]
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Offline Drakiyth

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Re: ASIYLA - RPG MAKER XP - Medieval Fantasy Project Announced
« Reply #16 on: January 27, 2009, 05:02:16 PM »
Quote from: wella on January 27, 2009, 01:53:41 PM
My bad. >_<

Hm, fair enough.
I'm just advising you on one of the ways in which you can go about to make your RPG better. As for Hellion, well, that's just an opinion. I've never played it. I'm sure it's good, though. ;)
I don't think you're quite getting what I mean. It's kind of hard to explain. I guess what I'm saying is that hand-made stuff tends to be better than shop-bought stuff. I'm not saying that everything needs to be uber graphics and every system custom. I'm just saying that as a general rule, it's better to learn how to do stuff than copy & paste it for reasons I've already explained.
I think that scripts posted should more be used as a learning process. You can look at them and learn from them and learn how to do stuff, yeah. If I posted a script then as long as people used it in some way or another, I'd be happy. Even if they didn't, as long as people acknowledged it, I'd be happy. Also, I'm not telling you to do anything. Mate, I think you're over-reacting here. I'm not trolling, flaming, telling you what to do or any of that. I'm just advising you because I don't want to see yet another RPG Maker XP game like every other, if you get what I mean (I'm not saying that's what yours will turn out like).
See above.






It's cool. I acted kinda anal I know.  I think I was in a pretty shitty mood to be honest.  I know you're just saying the stuff to try and give me some advice you feel would add some points to the game etc...

Welcome to Charas btw.   I am one of the main people here and have been a game designer for a very long time.  I don't know if I have the attention span let alone time to learn a scripting language though..  I mean, maybe..  That's the reason I just fool around with Rpg Maker is because it's simple game making that can be fun without to much work and thinking.   Though, some of the eventing I have done in most games is enough to give you a headache.
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Offline wella

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Re: ASIYLA - RPG MAKER XP - Medieval Fantasy Project Announced
« Reply #17 on: January 27, 2009, 05:24:47 PM »
No problem, man. We all have our bad days! ;)

Thanks for the welcome. I hope to get to know you better throughout my time here. I agree with your point about RPG Maker. However, I think that Enterbrain need to be careful of where they go next. If they keep following the XP/VX trail, I think RPG Maker will lose its charm and possibly some of its fan base. The whole point of RM originally was its easiness to use. Now, with a whole scripting language added, it makes it a more 'serious' designing program, as it were, and deters new people from learning code themselves. I know how you feel about learning code, though. In fact, that's exactly why I stopped using XP after about a week. >_>
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Offline Red Giant

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Re: ASIYLA - RPG MAKER XP - Medieval Fantasy Project Announced
« Reply #18 on: January 27, 2009, 05:31:21 PM »
Looks to be a hefty project, but good luck. I do enjoy games with a lot of alternatives. Will there be an over-arching story or will each character have completely distinct plotlines?
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Offline wella

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Re: ASIYLA - RPG MAKER XP - Medieval Fantasy Project Announced
« Reply #19 on: January 27, 2009, 07:23:39 PM »
After finally actually reading through the original post, this actually looks really interesting and unique. I like the whole recruitment idea. Good luck!
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Offline fruckert

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Re: ASIYLA - RPG MAKER XP - Medieval Fantasy Project Announced
« Reply #20 on: January 27, 2009, 11:47:06 PM »
Quote from: Drakiyth on January 27, 2009, 05:02:16 PM
I don't know if I have the attention span let alone time to learn a scripting language though..
I thought the same thing with GML
But, it actually makes the game a lot more interesting when you can do all your things by yourself
...
*goes and reads original post*
Sounds interesting
The whole "you don't fight" thing sounds like a good twist

And if you need help with story, just let me know
I'm always open...unless I'm busy
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Offline Drakiyth

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Re: ASIYLA - RPG MAKER XP - Medieval Fantasy Project Announced
« Reply #21 on: January 28, 2009, 03:38:35 PM »
Quote from: Red Giant on January 27, 2009, 05:31:21 PM
Looks to be a hefty project, but good luck. I do enjoy games with a lot of alternatives. Will there be an over-arching story or will each character have completely distinct plotlines?
Quote from: Red Giant on January 27, 2009, 05:31:21 PM
Looks to be a hefty project, but good luck. I do enjoy games with a lot of alternatives. Will there be an over-arching story or will each character have completely distinct plotlines?


This is a great question.


The main story is going to have a plot that is effected positively or negatively depending on which side you choose.  Think of it as a red team vs blue team and they each have different goals on the same battle field.
Crush the forces of destruction and save Asiyla? Or slaughter the forces of good and take over the world? 

One thing I might add besides that is campaigns players can play which takes on it's own personal storyline.
This will give the game very awesome expansion flexibility.
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Offline HobomasterXXX

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Re: ASIYLA - RPG MAKER XP - Medieval Fantasy Project Announced
« Reply #22 on: January 29, 2009, 01:11:19 AM »
I strongly dislike RMXP default charsets.
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Offline HobomasterXXX

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Re: ASIYLA - RPG MAKER XP - Medieval Fantasy Project Announced
« Reply #23 on: January 29, 2009, 02:12:02 AM »
Quote from: lucas_irineu on January 29, 2009, 01:49:50 AM
Use RM2k3 charsets and chipsets on XP. Would rock.
Clashing resoulutions tend to look terrible. :P
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Offline wella

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Re: ASIYLA - RPG MAKER XP - Medieval Fantasy Project Announced
« Reply #24 on: January 29, 2009, 04:01:18 PM »
That would be awkward since the chipsets in RMXP, if I remember rightly, are tiled at 32x32. Unless there's some way to make the tiles 16x16, RM2k3 chipsets in RMXP would not work very well. Re-sizing them would look dreadful, too.
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Offline Red Giant

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Re: ASIYLA - RPG MAKER XP - Medieval Fantasy Project Announced
« Reply #25 on: January 29, 2009, 04:08:51 PM »
Quote from: wella on January 29, 2009, 04:01:18 PM
Re-sizing them would look dreadful, too.
No it wouldn't. Why would it look dreadful? It wouldn't look any different.

I mean unless you did something douchy like used antialiasing.
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Offline Drakiyth

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Re: ASIYLA - RPG MAKER XP - Medieval Fantasy Project Announced
« Reply #26 on: January 29, 2009, 04:43:10 PM »
Finally made it back home and getting to work on the games.   Witch Hunter class will now be the "Spell Blade".  I feel the witch hunter honestly had no place in this world and the farmer thing is kind of lame.   Spell Blades will be a light armor class that can summon weapons out of magic like fire and ice and combine them in combination's to great effect.  More on details of the classes will come when I start working on mechanics.
« Last Edit: February 04, 2009, 12:06:24 AM by Drakiyth »
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Offline Drakiyth

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Re: ASIYLA - RPG MAKER XP - Medieval Fantasy Project Announced
« Reply #27 on: February 12, 2009, 04:58:03 AM »
Main page has been updated.  I have added a little info about each class and added the Glacier Mage and Mentalist pics.


Title Screen has finally been made.






Main story character features:


Players will choose what their avatar will look like for their main story character.  This can be male/female.  Will have several pictures you can choose.

Players will be able to do trades for supplies such as wood, ore, food with towns and become a merchant to supply their party of battlers.

Players will have their own house/keep at the start of the game that they can build on using their party.   Keeps will be chosen at character creation along with
your starting party to give players everything they could ever want.

Themes will be huge in the game and I want to add home bases for your main character that represent your army.   Such as if you chose a group that had 2 Arctic Warriors and 2 Glacier Mages in it...  You could have a tower of ice for your home.   Several starting areas for your party will be available all themed for your enjoyment.
« Last Edit: February 12, 2009, 07:30:25 PM by Drakiyth »
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Offline fruckert

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Re: ASIYLA - RPG MAKER XP - Story revealed! Can you prevail!?
« Reply #28 on: February 14, 2009, 02:14:02 AM »
Woah

Kick-*** title screen

And sounds really good, mate
Can't wait
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Offline Drakiyth

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Re: ASIYLA - RPG MAKER XP - Story revealed. More pics and details of classes.
« Reply #29 on: February 15, 2009, 08:39:42 PM »
Quote from: fruckert on February 14, 2009, 02:14:02 AM
Woah

Kick-*** title screen

And sounds really good, mate
Can't wait



Thanks for the support :)





Did an edit job on the Desperado map character.  He now looks a lot better and fits the battler better.


   



More things to come very soon.
« Last Edit: February 15, 2009, 08:43:02 PM by Drakiyth »
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