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Author Topic: Charas Doom - The Epic Battle of Stuff (Resurrecting)  (Read 124226 times)

Offline Darkfox

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #135 on: April 05, 2009, 09:28:45 PM »
Quote from: Grandy on April 05, 2009, 09:21:19 PM
Have it so in order to open certain doors, you have to spend one Big Emerald.

And have MT11 be the one to open it. He's a merchant, after all.

I can do that with ACS script pretty easily. :) Anybody willing to map out a blueprint of the Charas Pub? Not asking for anything really fancy, just something that works. I'll use these as a setup for the actual maps.
« Last Edit: April 05, 2009, 09:33:29 PM by Darkfox »
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Offline Grandy

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #136 on: April 05, 2009, 09:46:37 PM »
The problem with that is that the CP is ever-changing. The only thing that can be said for sure is that it has beer and a pool table (because Red is aways spinning on top of the pool table.)
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Quote from: Alex
I general I'd say I agree 98% with Grandy's post above.

Offline Darkfox

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #137 on: April 05, 2009, 09:50:13 PM »
Quote from: Grandy on April 05, 2009, 09:46:37 PM
The problem with that is that the CP is ever-changing. The only thing that can be said for sure is that it has beer and a pool table (because Red is aways spinning on top of the pool table.)

Sadly an ever-changing map is unlikely. Unless it's a random pick of 2 or 3 similar maps which is possible. But I suggest a best guess.
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Offline Grandy

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #138 on: April 05, 2009, 10:02:27 PM »
I meant to say we don't have a base to work. you can make any pub and slap "Charas" in front of it.
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Quote from: Alex
I general I'd say I agree 98% with Grandy's post above.

Offline Darkfox

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #139 on: April 05, 2009, 10:07:31 PM »
Quote from: Grandy on April 05, 2009, 10:02:27 PM
I meant to say we don't have a base to work. you can make any pub and slap "Charas" in front of it.

Eh... how about a big weird disorganized publike thing? I dunno. XD I could even put furniture on the ceiling.
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Offline Grandy

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #140 on: April 05, 2009, 10:38:22 PM »
Furniture in the ceiling? That's gold.

I was thinking like, have one of each of Charas's "Monsters" characters inside, in front of tables, but with their A.I.s shut off, so you can walk up to them, and they won't do a thing, but if you hurt one of them, they all jump at you at the same time with their A.I.s activated.


And maybe some painting in the walls, only the paintings would be Razor's Unfunny comics and Mooses' What-Were-They-Called comics. Or avatars.

Also have a set of Charas: The Gathering cards in a table.

I remember the toilet door of the Pub acted as some sort of time-space bending device, so you could set it so everytime you open it, a random monster/healing item comes out (and have the "Monsters with AI shut off" attack them)
« Last Edit: April 05, 2009, 10:43:10 PM by Grandy »
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Quote from: Alex
I general I'd say I agree 98% with Grandy's post above.

Offline Darkfox

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #141 on: April 05, 2009, 10:40:50 PM »
Quote from: Grandy on April 05, 2009, 10:38:22 PM
Furniture in the ceiling? That's gold.

I was thinking like, have one of each of Charas's "Monsters" characters inside, in front of tables, but with their A.I.s shut off, so you can walk up to them, and they won't do a thing, but if you hurt one of them, they all jump at you at the same time with their A.I.s activated.

That can definetly work.
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Offline Grandy

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #142 on: April 05, 2009, 10:43:31 PM »
More ideas in that post
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Quote from: Alex
I general I'd say I agree 98% with Grandy's post above.

Offline Darkfox

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #143 on: April 05, 2009, 10:48:59 PM »
Ah... workable, though it would a gob of code. o_o

I'll work on it a bit at a time. There's not even a map yet. XD;;
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Offline Darkfox

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #144 on: April 11, 2009, 10:38:38 AM »
Grandy enemy test

Here's the Grandy enemy so far. Annoying indeed, fast indeed, hard to hit INDEED!
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Offline zuhane

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #145 on: April 11, 2009, 11:21:26 AM »
That ice magic is frigging cool! Did you draw/animate it? I'm so getting GZDoom :D

I think you should make a weapon which ricochets... like a ninja knife or something.

Is there any way I can contribute towards this ace-looking game!?

EDIT: In face, I wanna work on a comedy Doom game aswell! Where do I start? There's no tutorials
on Youtube and it says I need some strange file.
« Last Edit: April 11, 2009, 11:30:41 AM by zuhane »
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Geese ruined my life.

https://soundcloud.com/tom-kingston-3/geese

Offline Darkfox

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #146 on: April 11, 2009, 07:26:51 PM »
An IWAD or doom2.wad?
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Offline Darkfox

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #147 on: April 11, 2009, 10:48:28 PM »
_JeT_ enemy test

Yay, got another one done!
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Offline Dragonium

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #148 on: April 11, 2009, 11:20:30 PM »
I like how this is coming along. I'd contribute, but it's hard to find appropriate sprites as a base. God knows I'm too lazy for custom sprites.

Also nice work on JeT, especially the voice work. That "... scum" is pretty awesome.
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Offline Darkfox

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #149 on: April 12, 2009, 12:14:16 AM »
Thanks, he gave me the the stuff to say, I put my own twists on them. XD
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