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Author Topic: Charas Doom - The Epic Battle of Stuff (Resurrecting)  (Read 123964 times)

Offline Darkfox

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #165 on: April 14, 2009, 07:22:45 PM »
Quote from: Red Fox on April 14, 2009, 07:17:59 PM
Looks good *thumbs up*

Thanks! When I get the basic layout done, I'll then make the doors animated, add decor, and more rooms.
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Offline RockJohnAxe

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #166 on: April 14, 2009, 10:16:21 PM »
2 Quetsions,

1: im pretty good at Level design. Would you want me to map out something for you? It would prolly be on a peice of grid paper drawn mostly by hand so its no direct Map you could use but it could give an idea for an area (complete with enemy and item placement).

2: Can my Monster have multiple attacks? i was thinking of 3 so far, a melee, a strong melee that could maybe bump you around (not sure if that works in doom engine) and a ranged attack.

Thanks, and ive started my sprites, hopefully ill have em finished soon.
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Offline Fisherson

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #167 on: April 14, 2009, 10:21:39 PM »
Quote from: Darkfox on April 14, 2009, 05:56:43 PM


Yay for sharper more quality textures!

look's nice. I got to get to work on that Fish sprite soon.
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Offline Darkfox

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #168 on: April 14, 2009, 10:30:11 PM »
1. Well, I guess that can work. I do encourage map submissions. :D

2. Yes

Quote from: Fisherson on April 14, 2009, 10:21:39 PM
look's nice. I got to get to work on that Fish sprite soon.

Thanks, and cool! XD The map is proceeding alright too I've started in on the stairs. Next will be the two double doors once I animate them.
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Offline Grandy

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #169 on: April 15, 2009, 06:28:06 PM »
Awesome maps are awesome.
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Quote from: Alex
I general I'd say I agree 98% with Grandy's post above.

Offline X_marks_the_ed

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #170 on: April 16, 2009, 08:44:32 PM »
Alright, I'll think of something to contribute. This is too awesome to ignore any longer.
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Offline Darkfox

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #171 on: April 17, 2009, 09:04:15 AM »


Getting there.
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Offline DedlellyDeth

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #172 on: April 17, 2009, 01:56:10 PM »
You should definitely feature the noise alliance in your game. Maps are looking great.
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The previous post may contain rudeness. I'm just trying to help people, is all. I apologize for any damages inflicted. I just want to be friends. :flower:

Offline Grandy

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #173 on: April 17, 2009, 05:22:47 PM »
 OMG


 SOOOOO COOL.
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Quote from: Alex
I general I'd say I agree 98% with Grandy's post above.

Offline RockJohnAxe

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #174 on: April 20, 2009, 04:27:39 AM »
Nice Darkfox, thats coming along awesome.  Im working on some Map designs for you at the moment, ive started a Multi-player skirmish style map that should be balanced for a team versus team game.  Im also working on Single player Style maps, with keys/doors/monsters+boss.

Im not really sure what style you want so im makin both.
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Offline Darkfox

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #175 on: April 20, 2009, 07:50:30 AM »
Multiplayer and singleplayer actually since there will be both focused in development.
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Offline RockJohnAxe

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #176 on: April 21, 2009, 07:16:09 AM »
Here you go Fox, im sorry there is no Grid, but it isnt too complicated.

Also i kept the rooms and hallways empty for a couple reasons, mainly that  i dont really know what kind of objects you got.

I would prolly just toss some Crates or Pillars to fill it in, but i can add that if you would like.

The Grey colored parts are raised a floor level. The "balcony" in the base has view over both of the hall ways to add for some Base Defence.
If you got questions, just ask.

Enjoy!



Also it doesnt have to be Office textures or anything, i just call The Center Room where both teams connect "The Office" so i decided to name the map that.
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Offline Darkfox

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #177 on: April 21, 2009, 08:00:06 AM »


Version 3 Screenshot



Version 4 Screenshot

Working: Enemies PERIOD, there are generic RPG enemies like slimes and zombies using Might and Magic graphics. These you will encounter in three rooms. There are 5 types of enemies you will encounter other than the Charasian ones which will be a few off starting off, there will be a sub-boss and a boss in this level upon completion. I will add health items and refill items before demo release. It is nearly done for release and testing.

Quote from: RockJohnAxe on April 21, 2009, 07:16:09 AM
Here you go Fox, im sorry there is no Grid, but it isnt too complicated.

Also i kept the rooms and hallways empty for a couple reasons, mainly that  i dont really know what kind of objects you got.

I would prolly just toss some Crates or Pillars to fill it in, but i can add that if you would like.

The Grey colored parts are raised a floor level. The "balcony" in the base has view over both of the hall ways to add for some Base Defence.
If you got questions, just ask.

Enjoy!

Also it doesnt have to be Office textures or anything, i just call The Center Room where both teams connect "The Office" so i decided to name the map that.

Ooh! A chance to try out the ramp feature of GZDoom! This is great for a multiplayer! Deathmatch or Team Deathmatch, it'd definetly work! XD Thanks! It looks good!

One thing though is that Doom has no layering. Meaning I can't easily have it go under upper level unless... hmmm... I COULD use a trick for this perhaps using a camera texture so it displays the other end kinda like how in Unreal. I think there are ways I can synthesize such an effect... hm...
« Last Edit: April 21, 2009, 08:06:59 AM by Darkfox »
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Offline Prpl_Mage

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #178 on: April 21, 2009, 08:12:00 AM »
Looking damn fine.
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Cool RPGM Project!
Sprite till you die

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Offline DedlellyDeth

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #179 on: April 21, 2009, 10:50:37 PM »
Those floors are godly, Darkfox.
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The previous post may contain rudeness. I'm just trying to help people, is all. I apologize for any damages inflicted. I just want to be friends. :flower:

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