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Author Topic: Steampunk Mayoral Chain Game  (Read 133516 times)

Offline Prpl_Mage

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Steampunk Mayoral Chain Game
« on: April 28, 2009, 11:43:44 PM »
As I think you already know: Steampunk genre won!

The game will include Victorian/steampunk environments, cool steampowered machines, gears, cogs. Old technology in a new way. Fantastic engineering, dangerous chemicals used in everyday life, zeppelines, airships, underwater boats, alchemy to create dangerous or helpful effects and even something that makes magic possible.

The game will take place in a world much like our planet earth. Our country names and such will not be used for political reasons(Or something.) and locations and other things won't appear as they are either.
In fact. It's just based on our world, we just make the rest up ourselves.

The story I have so far is this:

[spoiler]

A world divided by war and the rising power supplied by machinery and alchemy.

The great nation of Talanchon is furthering their power across the world.
Few countries stand a chance against the raw military power of the nation and country after country falls into their hands as colonies and suzerain states.
The nation is growing out of control and they are developing bigger, stronger and faster weapons for their forces. They are also gathering their armies from across the lands into one big army to strike at their enemies.
Their enemies, the sovereign of Nedaz and the Jurmar empire owns an equal amount of colonies and power across the lands, although in different parts of it.
Three nations thirsting for power. Three serpents eating away the world.


But in the midst of all the chaos is the smaller country of Kuggstadt, occupied by the Nation for five years and a haven for generals and officers.
The people are suffering at the hands of their cruel captors who abuse their power to create their own land where they are treated as kings and get whatever they want.

Kuggstadt is known for their many rebel groups trying to retake their land and revolt against the Nation. There is word of a resistance group rising in the neighbouring city Skruvheim; a city serving as the eastern garrison against the sovereign. A place were the military power is now increasing thanks to the mobilization.
Many of the rebels decide to go there and unite to break free from the nations grasp.

Some of those rebels are Hector O Slyme, Sarah C and James Davis. They leave their home guided by the Rebel leader: Alex and head to the city of Skruvheim to establish the group needed to drive off the Nation. The united resistance is formed as an underground movement working to fight the nation's officers and oppressors away from their land. A movement called "Charas".

But the ties of the group are starting to drift apart once more.
Parts of the resistance want immediate action and an attack against the weapon development in the nearby town. Hector O Slyme assume the role of leader and heads out to stop the nation from developing new weapons and other things...

Sarah feels that the royalties of the Nation needs to know what's going on and is planning a trip to pledge for their involvement.
Believing that the royals will interfere and put things right if she lets them know just what cruelties are done to the people.

Another part of the resistance believes that the resistance itself is too weak to fight the nation. They are planning on making a deal with the sovereign of Nedaz or the empire of Jurmar, a deal for alliance against their shared enemy.
James Davis is tired of working underground and want a real battle with the Nation, he want to get rid of them with force. He decides to take a squad of rebels with him as well as gifts to the nation's enemies. His enemy's enemy is his friend. And a friend can become a powerful ally in the coming battle.

But Alex, as the leader of the resistance believes that they have to bide their time and strengthen the resistance while they can. That they will plan ahead for when the nation attacks its enemies. Words is that the Nation will move soon and that will leave the remaining troops demoralized and weak. Alex will make his move and go for the core problem.

Each one of them embark on a journey to free their people from the nation's grasp.


Will their struggle prove successful?
Are their hearts at the right place?
Will their plans turn out as they expect them?
That's up to the people working together to make this happen.

[/spoiler]

If people agree to the idea - the game will follow 4 different paths, so a chapter could be about one part of the party instead of everyone.
I figured that we will have a bunch of charas people. And it's gonna get awfully crowded unless we want to make something like they did in Kingdom hearts.
So yeah, 4 paths with many possible directions and outcomes. And at least one of them will fit your character hopefully.
We can add a party swap system of course if we get even more members. But it would get huge if we had all at the same place for the entire game. So splitting up is a good solution I believe.

Anyway

What I need right now is for people to let me know if they want to make a chapter for the game or not. And if not, if you can help out with resources and such.

And like Fish once said:
Quote from: Fisherson
You may add to the current plot, but you can't change it entirely
.Have fun! Don't too much worry whether you ideas sound good or bad, just don't be complety random.


Btw, any kind of suggestions and opinions are greatly appreciated.

We will preferably use the battlechar style I made some week back. It can be found in the gallery in my thread called "New battlers".

Production team(People saying they wanted a chapter):
[spoiler]
Prpl_Mage
Fisherson
Rahl
Bluhman
carrionmarksman

Moosetroop11
Valiere
[/spoiler]


Characters:
Quote
[spoiler=Hector O Slyme]

Name: Hector O Slyme.
Weapon of choice: Large wrench(axe at the beginning)
Info: Hector is one of the 4 protagonists. He sets out to stop the weapon development and creation to prevent being outmatched in the future and also stop the Nation from furthering their reign.

Bio.
Hector was born in the city of Kuggstadt where he grew up with both his parents and his 3 siblings.
His older brother left them to become an engineer.
Hector was still quite young when the Nation invaded and his world was turned upside down.
His father died defending the family and his mother was taken to serve as a general's maid.
His older brother was put into slave duty in the mines and his sister was sent to please the soldiers with singing and dancing.

Hector was still too young to do anything so they left him at an orphanage- taken care of by elder civilians. He never heard from any family member since then no matter how hard he searched for them.
He later joined one of many resistance groups in Kuggstadt but soon realised that they spent more time fighting each other than taking care of the real problem.

He studied engineering from an older resistance member and also learned how various machines work. He is a decent pilot and can repair most things.

Hector usually takes care of the people around him and protects females like he wished he could've protected his sister. He have grand thoughts about saving the world from the Nation and therefore decides to stop the new weapon that rumours speak about.
But he have yet to come up with an idea how.
[/spoiler]

[Spoiler=Sarah C]

Name:Sarah C
Weapon of choice: Daggers
Info: Sarah is the female protagonist who sets out to find the royals in Talanchon. She believes that the royals with their power surely can make the military leave Kuggstadt alone and allow people to live their lives.

Bio:
Sarah was born as the only child to two rich nobles in Kuggstadt, her parents were patriots and often taught her the meaning of keeping their country safe.
They were quickly killed by the invading force when the Nation attacked.
The nobles had money and estates that the generals wanted for themselves as they occupied the country.

Sarah hid in the basement for two days before a pair of burglars broke in. They were there to steal anything valuable before the Nation got their hands on it but took her with them instead.
She was then raised directly at the resistance hideout and soon became a good thief and athlete as well.

She is mostly none as "the princess" by her fellow members as she is one of few females who does not take it "one step further" to get information out of officers. She prefer the stealth and deceit over selling herself to the occupiers.

She wants Kuggstadt to return to the way it was more than anything. She wish to rebuild what once was and throw out the opressors that's destroying her land.
She holds people at a safe distance and doesn't allow anyone to get too close. She also believes that nobles and royals all are honourable.
[/spoiler]

[spoiler=James Davis]

Name: James Davis
Weapon of choice: Engineered dual sword with combos.
Info: The third protagonist and also the most battle-worn. He believes that the resistance needs a more powerful ally with real soldiers to fight back the nation. He sets out to enlist the help from Jurmar or Nedaz, hoping that their rivalry against Talanchon will bring them together.

Bio: James Davis was enlisted in the army when words about the Nation's campaign reached them. They armed themselves and geared up for a head on attack. The Nation brought many vehicles to the front and Kuggstadts army was almost completely wiped.
Many of the soldiers surrendered and joined the Nation while others fled.
James on the other hand kept fighting and brought down one of the generals as he left the vehicle.
He quickly seized the engineered sword and went underground for the next couple of months.

He have fought with one of many resistance groups in Kuggstadt since then but have always wished that they had real fighters to do battle instead of all the kids.

James sees everyone as inexperienced youngsters even as his own age barely pass 20. His grand prize is the sword he carries and he've adapted to it since the battle 5 years ago.
He sees himself as some sort of older brother. Always right and better than the others around him. He keeps fighters like himself close by and treasures a brother in arms.
[/spoiler]

[spoiler=Alex]

Name: Alex
Weapon of choice: A staff with various engineered modes.
Info: Alex is the last protagonist and one of the few who isn't raised in Kuggstadt.
He want to unite all the resistance groups to have better odds against the Nation and is currently waiting for the army to leave for Jurmar or Nedaz so he can get the upper hand.

Bio: Alexander was one of many childs in his family. His father was sent to the mines as the Nation invaded his country and took his sisters with them. He and the other boys were either used as slaves in their mines or to build their machines.

Alex watched most of his brothers die from starvation and diseases as he grew up in that harsh environment.
But he managed to unite all the slaves and escape from the camp one night.
The Nation quickly sent out scouts to track them down and barely half of the people who escaped actually made it to the nearby border where they were taken care of.

Memories and scars still haunted Alex for each day that passed since. And they were gushed open once more as the Nation occupied Kuggstadt and Skruvheim.

He then travelled to Skruvheim to raise a banner of freedom for the people.
In hopes that he could unite all the unorganized resistance groups and make them work together and chase off the Nation.

Alex earns the trust and respect of many. But his need of tactics and planning also discourage people and he can be seen as passive from time to time. Patience is the one trait that keep him were he is but few others share that. Which is the reason why so many people are beginning to do rogue operations.
[/spoiler]

[spoiler=Corey]

Name:Corren Stray
Age: 20
Position: Ally with Hector
Weapon:  Spear ((I would like it to be put in somewhere that Hector builds Corren the Piston Driven Spear after Corren finds the plans))

BIO: Corren was born in the country near Kuggstadt. So he is not Kuggstadt born. He moved to Kuggstadt after his family was taken away by Naiton soldiers.
He fights for his wife and child. They all travel together because they have no home.
((His wife and child can be Key items so they do not take up space for fighting party members, you can make them do whatever like have the wife heal or the baby scream and confuse the enemy haha))
He is constantly having to look over his shoulder because the Nation soldiers would take his wife for their needs. i.e. dancing, entertainment.
He is deciding to help fight against the nation when he first meets Hetor.
[/spoiler]

[spoiler=Rahl/fix]



Name: Fredrick Rahlvorious (AKA: Fix)
Profession: Engineer
Age: 26
Weapon of Choice: A steam pipe crafted into the shape of asword
Ability: Repair and Superheated steam based attack issued from sword


Background: From an infant Fix was taking things apart and putting them back together again picking and plucking, finding out how they worked and what made them move. As the years moved on he not only took things apart and put them back together again but made them work better than before. Though his talent was exceptional it was overlooked and to support his family in the years of war went to work as an engineer for the sovereign state of Talanchon at a very young age. That is until one day he came upon a unique group and his life changed forever…

[/spoiler]

[spoiler=Law]


Name: Lawrence "Law" Vancheussen
Profession: Historian and Former Military Tactician (for Talanchon, of all the possibilities)
Age: 32

Growing up in a rural community in western Talanchon, Law lived a typical farm life. At the beginning
of Talanchon's expansion out west along the continent, Law enlisted as a lowly foot soldier. It was
during this expansion that he made himself known as a tactician. Sharing his ideas on how to seize
land from the upset and hostile undeveloped peoples that had taken residence there, Law was noticed
by high-ranking Talanchon officials and was seated in a high rank, where he began to lead the rest
of the campaign out east.

When he learned that Talanchon was planning on creating a continental country, Law was at first
intrigued. After time had passed, Law decided to step down from his post, not wanting to lead men
into what would become horrible combat strife with high casualties. Being labelled as a traitor and
a spy, Law fled to a growing rebel group based out of Kuggstadt. Members were originally skeptical
at his presence, but over time they grew to trust him and his knowledge of the enemy.
(Law arrives some time between chapter 2 and 3)

It should be made known that Law, being a historian, has knowledge of the history of our world.
He has studied much in his lifetime, and knows of aging, abandoned technologies buried in the
uncivilized areas of the west.


(First is normal clothing, second is work clothing/warm weather and third is ancient armor).

[/spoiler]

Lucas?
David Dent?
Hobo

[spoiler=Alfrod]

Name: Alfrod Javerte
Position: Ally or Enemy. Really depends on the direction the game takes.
Bio: Alfrod Javerte is a hardworking lawman of the Talanchon empire. Perhaps not the most organized officer in the ranks, he has become a very individualistic inspector for the Talanchon empire, and has witnessed many a battle, and has gained much experience in the use of guns and agility in the heat of battle... At the cost of his left hand, of course. He can do quick draws with his gun to catch opponents off guard, can sharpshoot with his pistol, as well as any other weapon he might prefer to use, and can even use his mechanical hand as a weapon in itself, thanks to its very powerful gripping power, and thin, blade-like fingers.

Above all things, he places his devotion to only two things; the Talanchon law, and the Church. In this aspect, he is extremely loyal to his allies and the empire, as well as truthful, and especially controlled in the way of sinful habits, such as drinking and sex. However, he does seem to smoke a lot. He is also quite patient, and an incredible interrogator. However, he is faulted by an overwhelming sense of pride in his work; almost refusal to believe that he, or the Talanchon order, are wrong in any way. Simply put, to him, the law is the final line; how one relates to it judges their ultimate fate by his hand. With this in mind, he can seem quite cold-hearted, imprisoning and publicly executing many a person who might have been framed for a crime, or perhaps were too poor or uneducated to resort to doing anything else... A moment of epiphany could either completely transform his view of the world and its people, or drive him over the edge.

As for more intimate aspects of the character, he likes to spend free time performing sonatras on piano, often recording them for playback on a phonograph. At some point, he used to have a wife, and two children; the wife, Carol, died shortly after giving birth to the eldest sibling son, Akiran. At the time of the story, Akiran is attending a boarding school, learning how to engineer steam technology into vehicles and weapons and whatnot, while the younger daughter or Alfrod, Beth, was sent off to live under guardianship of the law as a court ward, since he could not afford to keep her at home fed with the high costs of sending his son to study such a prestigious art.
[/spoiler]

Prof.Gemini

[spoiler=Master Edward]

Name: Master Edwin
Position: Enemy
Bio: Head of an underground syndicate in a small area of the Kuggstadt region. His group, the Falconry, are known for their plainly marked weaponry and their uniformity. It isn't hard to spot a member in the streets and people tend to avoid eye contact. The people that work for the Falconry are labeled as the poor, selling themselves to the devil to survive the crisis that befalls their land. Edwin has never been seen in public, only by a few wrapped into the Falconry's work. The Falconry's activities range from attacks on various rebellion groups and the theft of their weapons. The Falconry also claim to be a charity for those that are in need of support, but many are skeptical of the methods of obtaining the money.

Many rumours surround the Falconry, mostly around its purpose. Some claim it is a strategic rebellion, by first destroying existing groups and recruiting their members and weapons. Others claim it is a large gang designed to take control of the surrounding area using the public itself. But the most paranoid believe it was construction under outside forces to keep down resistances.

Edwin himself has been called many things, ranging from crazy to mentally insufficient. He is not, however, normal. The people that follow him fear him, not for power, but for the actions he takes in attacking rebel groups, most cause many casualties on both sides. Many are astonished when they hear of the number of times Edwin has been shot by his own Falconry. Many of the shooters remain untouched in the Falconry without punishment.
[/spoiler]

[spoiler=Cerebus]


Name: Reinhard von Hindenburg, but people know him by the name of Cerebus
Position: Enemy
Bio: Lord Cerebus, as he wants to be called, is a high-ranked officer of the Talanchon empire. Power hungry, manipulative, cruel, Cerebus uses everything he can to succeed in his missions, whether it's politically correct or not.
His weapon of choice: Poison.
He wanders around the world in his Airship, the RvH Sky Terror, trying to find new territories. A true lover of science, Cerebus' Airship has its own laboratory to develop new weaponry or technologies.

His scientific team has developed few things so far:
(Cerebus ordered his team to have his initials on everything his team would find)
-Poisonous Combustible Gas (PCG), or RvH Mist of Death
-Poisonous Bombs, or RvH Explosives
-Poison Bullets, or RvH Darts
-Poison imbibed Daggers, or RvH Thorns
-Anti-Poison Masks, or RvH Protector
-Poisoned Cannonballs, or RvH Land Wasters
-PCG powered Automated-Cannons, or RvH Doom Bringers
-His own PCG powered Airship, or RvH Sky Terror
(Note that all these things are only used by Cerebus' troops)

Their best finding is the RvH Mist, which is used for pretty much everything they created. The only drawback is that if anything break, the gas would spread out, creating a green-yellowish deadly mist (hence the name Mist of Death) which is why all of his troops usually wear an RvH Protector.
[/spoiler]


EDIT: Updated the story a bit.
Added list of chapter makers and characters.
Added protagonists.
« Last Edit: September 17, 2009, 07:19:23 PM by Prpl_Mage »
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Oh my god, this was ...10 years ago...

Offline DedlellyDeth

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Re: Steampunk Mayoral Chain Game
« Reply #1 on: April 28, 2009, 11:49:50 PM »
I can design a world map if you'd like.
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Offline Ben

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Re: Steampunk Mayoral Chain Game
« Reply #2 on: April 29, 2009, 12:00:49 AM »
I have begun making a Doctor Gemini Boss in a couple of forms. And a bare bones B-char set in case some see fit to use him.
I dont have room for RM2k3, but ill gladly donate some custom stuff.
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Offline Cerebus

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Re: Steampunk Mayoral Chain Game
« Reply #3 on: April 29, 2009, 12:04:26 AM »
I won't make any chapters because knowing myself, it would probably never get finished.
However, I can try to help by giving suggestions or such. I don't have any right now, though...

I'm happy with the fact that you want to add Sarah C. in the game, because so far, she didn't appear in anything beside few sprites and SaiKar's sig. However, there's just a little something; Murof isn't included in her name. Murof was the orc-like character. And yeah, it's Murof, not Muruf.

I also have a question concerning characters. How will we decide which role they will have in the game?
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Offline Bluhman

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Re: Steampunk Mayoral Chain Game
« Reply #4 on: April 29, 2009, 12:11:18 AM »
I'd like to make a chapter... Though, I'm a bit apprehensive if I can get a good, comprehensive Bluhman Battlecharset done that would look decent. I'll try my best; give me a later chapter to work on.
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Offline X_marks_the_ed

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Re: Steampunk Mayoral Chain Game
« Reply #5 on: April 29, 2009, 12:26:04 AM »
I'll make a chapter. Early, but not too soon. I would like at least one full party for maximum effect of what I hope to do.
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Offline DedlellyDeth

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Re: Steampunk Mayoral Chain Game
« Reply #6 on: April 29, 2009, 12:50:18 AM »
How does this world map look? I'll add the political stuff later.



I also might blur it if you want.
« Last Edit: April 29, 2009, 01:14:15 AM by DedlellyDeth »
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Offline Fisherson

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Re: Steampunk Mayoral Chain Game
« Reply #7 on: April 29, 2009, 01:22:03 AM »
First off, good story, a bit confusing in some parts, but I liked it overall. Now I will defiantly be working on a chapter once I hear the back stories of the main characters. Also can we add custom systems? I'd love to add a smaller version of the STS to this as soon as I get done re-trofying my starship into an airship. Also I think we should post our bios ethier in this thread or in another thread.

Quote from: DedlellyDeth on April 29, 2009, 12:50:18 AM
How does this world map look? I'll add the political stuff later.



I also might blur it if you want.

That is cool. What kind of tile set you thinking about using?
« Last Edit: April 29, 2009, 01:23:42 AM by Fisherson »
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Offline coreystranick

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Re: Steampunk Mayoral Chain Game
« Reply #8 on: April 29, 2009, 01:36:22 AM »
I'll help with resources, i'm working on my character right now anyway.
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Offline DedlellyDeth

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Re: Steampunk Mayoral Chain Game
« Reply #9 on: April 29, 2009, 01:37:18 AM »
Quote from: Fisherson on April 29, 2009, 01:22:03 AM
First off, good story, a bit confusing in some parts, but I liked it overall. Now I will defiantly be working on a chapter once I hear the back stories of the main characters. Also can we add custom systems? I'd love to add a smaller version of the STS to this as soon as I get done re-trofying my starship into an airship. Also I think we should post our bios ethier in this thread or in another thread.

That is cool. What kind of tile set you thinking about using?

Thanks. I tried to make it realistic in regard to plate tectonics. See how the continents almost fit together?

I wasn't planning on making the actual in-game overworld, just a map, but I could do that too.

Capitals and continent names are to come!
« Last Edit: April 29, 2009, 11:49:32 PM by DedlellyDeth »
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Offline Hirochi-Zangus

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Re: Steampunk Mayoral Chain Game
« Reply #10 on: April 29, 2009, 02:07:07 AM »
This looks really good! I'd help but I don't know what I could contribute, and I'm about to start on a game sooo... I'll have to see this develop though!
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Offline Bluhman

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Re: Steampunk Mayoral Chain Game
« Reply #11 on: April 29, 2009, 03:12:56 AM »
Quote from: Fisherson on April 29, 2009, 01:22:03 AM
That is cool. What kind of tile set you thinking about using?

Steampunk is another situation in which using Theodore Chipsets would be advisable; they seem to have a very strong european thing going on. Though, they seem a mite bit modern. Still, there are some older european sets in there, as well as some chip-charsets that feature lots of pipework for any extra steampunk industrial stuff we might want going on.

Some chips at http://wato5576.hp.infoseek.co.jp/map.html# might have some utility as well, if Theo sets don't work out.
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Offline Linkforce

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Re: Steampunk Mayoral Chain Game
« Reply #12 on: April 29, 2009, 03:19:46 AM »
So wait are we using the characters you made in your thread in the Gallery section? 
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Offline Fisherson

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Re: Steampunk Mayoral Chain Game
« Reply #13 on: April 29, 2009, 03:25:53 AM »
Quote from: Linkforce on April 29, 2009, 03:19:46 AM
So wait are we using the characters you made in your thread in the Gallery section? 

Seems to be the idea.

Quote from: DedlellyDeth on April 29, 2009, 01:37:18 AM
Thanks. I tried to make it realistic in regard to plate tectonics. See how the continents almost fit together?

I wasn't planning on making the actual in-game overworld, just a map, but I could do that too.



Political map. Red is the Holy Empire of Talanchon (TALANCHON), the cultural equivalent of the ancient British Empire. White is the Union of Elea Norwean (NORWEAN), a European resistance to TALANCHON, the cultural equivalent of modern Scandinavia. Grey is the Polynesian Kingdom of Jurmar (JURMAR), the cultural equivalent of Polynesia. There are more islands but they are too small for the map. Yellow is the peaceful communist society Ung Mi'long si Hungthep (HUNGTHEP), the cultural equivalent of modern China. Cyan is Nedaz (NEDAZ), the culturally similar to WWII-time Japan, but with less emotion and crazier. They are socially very different from the other superpowers. Checkered areas are partially controlled by their respective colors. Green represents either undeveloped countries or ones not involved in the game. Take your pick of what parts to include. The red island is Kuggstadt (KUGGSTADT), the cultural equivalent of Germany, which I made in the centre to physically emphasize its central role in the game.

Capitals and continent names are to come!

Wow. I hope Prpl uses this, good work, Ded. Oh btw I can't do Sethel until I finish my two battlers, okay?

Quote from: Bluhman on April 29, 2009, 03:12:56 AM
Steampunk is another situation in which using Theodore Chipsets would be advisable; they seem to have a very strong european thing going on. Though, they seem a mite bit modern. Still, there are some older european sets in there, as well as some chip-charsets that feature lots of pipework for any extra steampunk industrial stuff we might want going on.

Some chips at http://wato5576.hp.infoseek.co.jp/map.html# might have some utility as well, if Theo sets don't work out.


They do have a European style to them. I like Val's better, but these will work, I think.
« Last Edit: April 29, 2009, 03:35:35 AM by Fisherson »
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Offline Valiere

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Re: Steampunk Mayoral Chain Game
« Reply #14 on: April 29, 2009, 03:33:38 AM »
Theo's chips are impressive, but the problem is his style is very distinct and difficult to imitate, so if we want to add any additional items to it, they're probably not going to fit in. They also will stick out like a sore thumb among any other chipsets we decide to use and will definitely highlight how cartoonish our charsets and battle charsets are.
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