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Author Topic: A charas project community game?  (Read 140013 times)

Offline fruckert

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Re: A charas project community game?
« Reply #510 on: September 03, 2009, 08:39:45 AM »
By scripting, do you mean coding, or writing?
Because currently, I have the job of writing them, although some help would be appreciated.
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline MissingName

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Re: A charas project community game?
« Reply #511 on: September 03, 2009, 03:56:39 PM »

Added some light shadows around the hair and hairpiece. 
Drew in the collar.

The only way I could make the eyes look more manga-like was to add a bit more shine... anything else, even redrawing the eyes completely, makes it look distorted.  There's a limit to 48x48 pixels...

Leaving for NYC shortly.
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Offline fruckert

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Re: A charas project community game?
« Reply #512 on: September 03, 2009, 08:24:07 PM »
Base 16, luc, base 16 =P.
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline SaiKar

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Re: A charas project community game?
« Reply #513 on: September 03, 2009, 08:32:57 PM »
Quote from: MissingName on September 03, 2009, 02:11:48 AM

EDIT: Whoops, forgot necklace.

Chose to do Selina, because the main character doesn't have color and I tend to work better when there is some color reference.

I'm keeping both eyebrows visible, because it's a pain to express emotion with only half a set.

I see some things I could improve, but let me know what y'all think.

Standard looks sort of clueless, or at a loss for words. If that's supposed to be her default emotion then okay. Otherwise you might want to give her a more natural look. A longer mouth with a slight smile would probably cut it.
Joy looks perfect. Don't change a pixel.
Anger doesn't really look angry enough. Maybe lower the eyebrows a bit, or increase their thickness a bit. Most people are yelling when they look angry so an open, upset mouth could be better than just a frown.
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Offline SaiKar

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Re: A charas project community game?
« Reply #514 on: September 03, 2009, 09:55:05 PM »
You're so needy.

Template looks very smug, which I think I like. Shading is good, proportions and shapes of the face is good. Eyebrows seem a bit too full though... they're sort of weirding me out.
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Offline Shady Ultima

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Re: A charas project community game?
« Reply #515 on: September 03, 2009, 11:07:26 PM »
Sai, are you almost ready to help out?
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline SaiKar

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Re: A charas project community game?
« Reply #516 on: September 04, 2009, 01:17:03 AM »
I came dangerously close at a point, but refocused that energy into my own game. I just can't get past my problems with the community game's story, sorry.
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Offline fruckert

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Re: A charas project community game?
« Reply #517 on: September 04, 2009, 01:29:00 AM »
Might I ask what problems you have with it?
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline SaiKar

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Re: A charas project community game?
« Reply #518 on: September 04, 2009, 01:30:48 AM »
Oh, I'm sure they're still scattered through this topic on various pages.
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Offline fruckert

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Re: A charas project community game?
« Reply #519 on: September 04, 2009, 01:34:46 AM »
Beyond:
Quote from: SaiKar on June 27, 2009, 02:16:34 AM
Oh GOD, you guys are designing ultimate weapons before you name "the girl" and "the sorcerer"?
I haven't found a single post by you.
Maybe I'm not looking hard enough?
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Shady Ultima

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Re: A charas project community game?
« Reply #520 on: September 04, 2009, 03:46:34 AM »
He thinks that the story is cliche because a sorcerer is the main villain. It's tiny little things that he thinks are 'cliche' where the rest of us think are necessary to tell a story which is, in my opinion pretty unique.
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline fruckert

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Re: A charas project community game?
« Reply #521 on: September 04, 2009, 04:06:22 AM »
By that logic lots of games are cliche.
May I ask some specifics however?
And don't tell me about the ending, I'm not going to make it a secret that I'm not too fond of that.
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Shady Ultima

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Re: A charas project community game?
« Reply #522 on: September 04, 2009, 04:38:09 AM »
The stories are bound to change as things go on.
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline SaiKar

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Re: A charas project community game?
« Reply #523 on: September 04, 2009, 10:44:46 AM »
The story just felt like something we've all seen before many times. There's no real sense of wanting to try anything new. Political intrigue and magic = bad, check. A lot of the characters do things that are foolish in the name of developing the plot, like how the General's son doesn't reveal the killer because you can't speak during a speech even when the emperor giving the speech is DEAD. And, despite how much text it takes up in the little exposition, it seems EXTREMELY short, like that all of it happens in a couple days. Most of the description is exposition and cutscene-esque confrontation. of It reads more like a movie script in which the authors only have about two hours to introduce us to the characters, make us like them, have bad things happen to them, and then have them win in the end. The script rushes from one event to the next. There's no sense of grand exploration or slow, subtle development. The whole game seems to be like an hour long.
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Offline HackersTotalMassLaser

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Re: A charas project community game?
« Reply #524 on: September 04, 2009, 07:37:11 PM »
I really don't mind anyone else doing the facesets. Really. it'll tkae more work pressure off from me. But if it can't be helped then breath with me. Anywho, besides the story being knicked around. This is what I had in mind for VX style (please download off attachments)

I did Selene in this style, so first 2 downloads are  resized pictures to fit RPG Maker's faceset restriction. The last one is the original.Well the original is a bit bigger, but that's original VX size i guess. If anyone can reduced that to look even better in that blasted 48x48 box be my guest. I do recommend if we are to use these, to use custom facesets based on picture layouts.

EDIT: Added another pic no added effect/hardline
« Last Edit: September 04, 2009, 07:41:20 PM by HackersTotalMassLaser »
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