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Author Topic: A whole new level.  (Read 6771 times)

Offline tekmansam

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A whole new level.
« on: July 26, 2009, 04:52:45 AM »
The deeper I delve into rpg2k3 and charas the more I am starting to see that I am just at the edge of reality, so to speak.  There seems to be a whole other level of customization that I didn't even know was possible.  Seeing some of the games people have made has gotten me extremely curious how it was done.  Zuhane's Tropical Biotechnology game for instance has systems I didn't think rpg2k3 was capable of.  The unique battle grid, and enemies exploding into xp and currency, custom menu's, etc.  I'd like to understand how to edit windows, menus, battle systems, etc.  If anyone wants to spam up this thread with neato information, wikis, tutorials, or links that would be awesome.
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Offline Ben

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Re: A whole new level.
« Reply #1 on: July 26, 2009, 05:21:10 AM »
RPGmakerXP
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Offline tekmansam

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Re: A whole new level.
« Reply #2 on: July 26, 2009, 07:16:10 AM »
Quote from: gemini on July 26, 2009, 05:21:10 AM
RPGmakerXP

I thought for legal reasons we weren't aloud to discuss, cover, or deal with xp or xp related resources on this site.
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Offline fruckert

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Re: A whole new level.
« Reply #3 on: July 26, 2009, 07:52:58 AM »
Lucas mainly deals in XP if I'm not mistaken.
Which I probably am.
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Offline Ben

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Re: A whole new level.
« Reply #4 on: July 26, 2009, 08:29:48 AM »
Quote from: tekmansam on July 26, 2009, 07:16:10 AM
I thought for legal reasons we weren't aloud to discuss, cover, or deal with xp or xp related resources on this site.

That was the case for a breif period of time before enterbrain released a legal english retail version of XP.
We are free to talk freely about XP. There is a free trial version you can freely discuss as well. Free
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Offline tekmansam

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Re: A whole new level.
« Reply #5 on: July 26, 2009, 08:44:52 AM »
Quote from: gemini on July 26, 2009, 08:29:48 AM
That was the case for a breif period of time before enterbrain released a legal english retail version of XP.
We are free to talk freely about XP. There is a free trial version you can freely discuss as well. Free

Neat, I guess, in that case anyone know where to get xp resources.  I tried to get into xp but I was so turned off by all the art in it.  It's bloody awful.
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Offline Ben

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Re: A whole new level.
« Reply #6 on: July 26, 2009, 11:25:22 AM »
If default graphics turn you off use customs. Just google search RPGMAKERXP RESOURCES and find an XP forum or something. Youre bound to find things. XP also allows you to copy paste lines of scripting into your project to acheive all sorts of neat custom effects
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Offline Emerates

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Re: A whole new level.
« Reply #7 on: July 26, 2009, 12:46:08 PM »
Sadly, though, RM2k3 does not....
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Offline WarxePB

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Re: A whole new level.
« Reply #8 on: July 26, 2009, 07:04:20 PM »
But RM2K3 has plenty of potential as well. Basically the only limits on it are the 24x32 charset sprites, but everything else can be circumvented with a bit of creativity.

If you want to make a custom menu, the first thing you need to learn how to do is make a cursor. Learn about the Key Input Process command and variables, and the maker will show you its power.
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Offline Ben

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Re: A whole new level.
« Reply #9 on: July 26, 2009, 08:20:33 PM »
There are some other limits as well
most of them come down to graphical restrictions.


AGM is pretty good for graphics, but its been frustrating to stick with on account of the shoddy translations
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Offline zuhane

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Re: A whole new level.
« Reply #10 on: July 26, 2009, 08:25:26 PM »
Thanks for referring to my game :D

If you're wondering, all the battles and menus that take place are completely
custom. By that I mean I haven't actually used ANY enemy encounters. It's made
using a lot of coding and map events.
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Offline tekmansam

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Re: A whole new level.
« Reply #11 on: July 26, 2009, 10:14:12 PM »
Quote from: WarxePB on July 26, 2009, 07:04:20 PM
But RM2K3 has plenty of potential as well. Basically the only limits on it are the 24x32 charset sprites, but everything else can be circumvented with a bit of creativity.

If you want to make a custom menu, the first thing you need to learn how to do is make a cursor. Learn about the Key Input Process command and variables, and the maker will show you its power.

Hmm, sounds tasty.  The key input command is one of the few things I have yet to play around with.  I considered the possibility of a Sabin type character with it but never thought about using it the way you suggest (don't really fully understand either but, meh, that's half the fun)  As for making a cursor, I haven't the foggiest.  I guess it's google time.

Okay, I've done a real quick study session with Mr. Google.  This is kind of new territory for me but let me see if I have the gist of it.  Custom menus are all done with pics as is the cursor and the key input command modifies variables and the variable determines the location of the cursor pic, all of this is just a gui of course and on the back end the variables are handling all the other data as well.  Seems to make sense only thing I don't understand is how you would override already built in menus and such.
« Last Edit: July 26, 2009, 10:25:28 PM by tekmansam »
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Offline Ben

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Re: A whole new level.
« Reply #12 on: July 26, 2009, 10:51:26 PM »
Dude, If you can master the use of Key Inputs, COnditional Branches, Creative use of variables, and the odd loop here and there, You can pretty much figure out how to do anything On the RPGmakers.

I used XP pretty heavily, and I still did all of my Menus Custom and with Map events. Master the events. Some custom chips, character sprites and creative Map events will make your stuff awesome
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Offline tekmansam

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Re: A whole new level.
« Reply #13 on: July 26, 2009, 11:10:02 PM »
Holy flaming bananas, I love the key input events!!  It is by far my new favoritest thing.  lol  I made a jump button :)  I can jump over streams and bushes and the like.  That's friggin' cool. (simple, yet I'm somehow amazed)
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Offline Rahl

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Re: A whole new level.
« Reply #14 on: July 27, 2009, 11:59:36 PM »
I dunno how much it will help, but it helpsalot to look around at other peoples scripting and find out for yourself what you want to do and how you can do it, heres all the stuff I've made tutorials for on the forum.

http://www.charas-project.net/forum/index.php?topic=25134.0
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