Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

Click here to join us on IRC (#charas on irc.freenode.net)!



  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Old Game Discussion »
  • DEAD SHOT: REDEADINATION
« previous next »
  • Print
Pages: 1 [2] 3

Author Topic: DEAD SHOT: REDEADINATION  (Read 17765 times)

Offline Red Giant

  • Leader
  • *
  • Posts: 2,608
  • The best damn bio in the whole damn world. YEAH!!
Re: DEAD SHOT: REDEADINATION
« Reply #15 on: August 17, 2009, 05:50:45 PM »
Hey thanks a lot man! That bug is weird, it doesn't seem to happen for me so I don't really know how to go about fixing it.
Logged

Offline Bluhman

  • Global Moderator
  • Royal
  • *
  • Posts: 4,977
Re: DEAD SHOT: REDEADINATION
« Reply #16 on: August 17, 2009, 06:07:37 PM »
Quote from: Red Giant on August 17, 2009, 08:57:53 AM
EDIT: Fixd a bug wot lets you start a new game with the weapon you were weilding in your last game.

Aww, I liked that bug.

(Granted, I never really used it, but it was pretty fun being able to run around with a chainsaw the first few rounds of a game.)
Logged

Offline Red Giant

  • Leader
  • *
  • Posts: 2,608
  • The best damn bio in the whole damn world. YEAH!!
Re: DEAD SHOT: REDEADINATION
« Reply #17 on: August 17, 2009, 06:21:17 PM »
YOU KNEW AND DIDN'T TELL ME

WHAT KIND OF MAN D:
Logged

Offline Bluhman

  • Global Moderator
  • Royal
  • *
  • Posts: 4,977
Re: DEAD SHOT: REDEADINATION
« Reply #18 on: August 17, 2009, 06:36:21 PM »
Muahaha! A kind of man who makes zombies wear different clothings!!

(And do conga lines)
Logged

Offline Red Giant

  • Leader
  • *
  • Posts: 2,608
  • The best damn bio in the whole damn world. YEAH!!
Re: DEAD SHOT: REDEADINATION
« Reply #19 on: August 17, 2009, 07:45:48 PM »
SUPAH HOT BLUHMAN. That trail of puke over the Barfer's belly is suitably disgusting.

I will stick them in the game on the double.
Logged

Offline Red Giant

  • Leader
  • *
  • Posts: 2,608
  • The best damn bio in the whole damn world. YEAH!!
Re: DEAD SHOT: REDEADINATION
« Reply #20 on: August 17, 2009, 08:03:54 PM »
GAIM UPDAYTED. Bluhman's colours added and credited appropriately.

I command everyone to go download it now. It really looks hot with the new colours. In my opinion. And my opinion is fact.
Logged

Offline Rahl

  • Lord Of Gamedwellers
  • Leader
  • *
  • Posts: 2,356
Re: DEAD SHOT: REDEADINATION
« Reply #21 on: August 17, 2009, 08:12:13 PM »
Umm...

This shared file or folder has been removed. If you feel this is by mistake, please email either the owner of this shared file/folder or email support@box.net for Box.net Technical Support.
Logged



Offline Red Giant

  • Leader
  • *
  • Posts: 2,608
  • The best damn bio in the whole damn world. YEAH!!
Re: DEAD SHOT: REDEADINATION
« Reply #22 on: August 17, 2009, 08:13:47 PM »
Sorry, just noticed that I left a bug in there and I decided to quick-fix it before anyone downloaded the bugged version. Try nao.
Logged

Offline Rahl

  • Lord Of Gamedwellers
  • Leader
  • *
  • Posts: 2,356
Re: DEAD SHOT: REDEADINATION
« Reply #23 on: August 17, 2009, 08:16:40 PM »
Files stil MIA.
Logged



Offline Red Giant

  • Leader
  • *
  • Posts: 2,608
  • The best damn bio in the whole damn world. YEAH!!
Re: DEAD SHOT: REDEADINATION
« Reply #24 on: August 17, 2009, 08:19:13 PM »
Goddamn Box.net. Try now and if it doesn't work LETS SPLIT SOME WIGS.

Also, screenshot updated to better reflect new spritage.
Logged

Offline Rahl

  • Lord Of Gamedwellers
  • Leader
  • *
  • Posts: 2,356
Re: DEAD SHOT: REDEADINATION
« Reply #25 on: August 17, 2009, 08:42:13 PM »
And it works. I'll play it in a bit, working on profiles for survive.
Logged



Offline warlock776

  • Oh am..am I meant to type something here? Crap..
  • Initiate
  • *
  • Posts: 28
  • Oh am..am I meant to type something here? Crap..
    • RPG Realm Message Board
Re: DEAD SHOT: REDEADINATION
« Reply #26 on: August 17, 2009, 11:43:09 PM »
Downloading...

oh and I liked the Left4Dead Referances in the zombie descriptions..
Logged

Offline Rahl

  • Lord Of Gamedwellers
  • Leader
  • *
  • Posts: 2,356
Re: DEAD SHOT: REDEADINATION
« Reply #27 on: August 18, 2009, 01:08:08 AM »
For some reason it was alot harder for me this time, I didn't even make it to the bolt cannon.  :( Still awesome though.
Logged



Offline fruckert

  • Star-Star-Star-Star
  • Sage
  • *
  • Posts: 8,148
  • Not intended for public consumption
Re: DEAD SHOT: REDEADINATION
« Reply #28 on: August 18, 2009, 01:32:04 AM »
Just played it for the first time, god damn this is awesome.
Might I suggest you make the Barfers puke a bit more pukey looking?
Right now it's just a bunch of white circles.
Try making it a limey pastel green, with a bunch of darker lines in it.
Logged
Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Bluhman

  • Global Moderator
  • Royal
  • *
  • Posts: 4,977
Re: DEAD SHOT: REDEADINATION
« Reply #29 on: August 18, 2009, 02:20:30 AM »
Quote from: Rahl on August 18, 2009, 01:08:08 AM
For some reason it was alot harder for me this time, I didn't even make it to the bolt cannon.  :( Still awesome though.

Yeah. I noticed that as well... The tweaks I think happened were:
-Zombies can turn quicker.
-Their entrance time is a little more clumped it seems; it seems to ensure that, when you go after a zombie that just entered the area, more will show up to back it up.
-There is noticeably less health kits, and a lot more ammo kits.

But anyway, it was that last point that allowed me to do this! :D

Logged

  • Print
Pages: 1 [2] 3
« previous next »
  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Old Game Discussion »
  • DEAD SHOT: REDEADINATION
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum