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  • SevenSkies (New title screen. 1st page updated.)
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Author Topic: SevenSkies (New title screen. 1st page updated.)  (Read 54496 times)

Offline ZE

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Re: SevenSkies
« Reply #45 on: November 09, 2009, 04:40:40 PM »
I was hoping for a good game. Sadly this was not the case. The maps are way to empty. Some of the dialogue makes no sense. RTP. The graphic for the menu looks like a five year old made in paint. The enemies just need to stand to side of you to hurt you (heck they don't even have to face the hero to hurt him).
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Offline Felix-0

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Re: SevenSkies
« Reply #46 on: November 09, 2009, 08:02:12 PM »
Quote from: ZE on November 09, 2009, 04:40:40 PM
I was hoping for a good game. Sadly this was not the case. The maps are way to empty. Some of the dialogue makes no sense. RTP. The graphic for the menu looks like a five year old made in paint. The enemies just need to stand to side of you to hurt you (heck they don't even have to face the hero to hurt him).

Tell me in what SNES zelda game does any enemy have to face the hero to hurt them. The menu is supposed to look old school. Not fancy in any way.
I suck at dialogue, hands down, I hate making dialoge so much. Now about maps, and "empty" The maps have enough room to move around and attack, yet still have a higher level of detail than my previous attempt.
I don't recall any RTP. Maybe like 1 or 3 RTP edits, but not hands down RTP. Anyways.

@Muraiko:
I guess I understand the difficualty(Badly mispelled) of this game Muriako, I just made the concept and system, of course I'm going to do some refining. Thanks for the heads-up. I'll make the hero have a higher MP
Base to start with. This was just a demo/help me figure what I need to fix since I'm lazy, upload.
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Offline Obvious Sock Account

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Re: SevenSkies
« Reply #47 on: November 09, 2009, 09:59:58 PM »
Ahm.  Good sir, I'd hate to tell you, but unless you've done some serious modifying to your Super Nintendo, this is neither the SNES or a Zelda game.  Hell, I find comparing it to Zelda is insulting, and I hate Zelda.

More relevant, yes, evidently that single faerie, despite being so unimportant that she had no immediately obvious name, and despite the fact that I, playing as a farmboy serf with inexplicable access to deadly weaponry, killed her in two critical hits, she's in any position to be the 'accountant' of anything which has the high probability of being so physically taxing.

Also

Quote
known as the END . . . theoretically making the forest eternal
« Last Edit: November 09, 2009, 10:05:43 PM by Obvious Sock Account »
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To the Halls of the Fallen the mighty march.
Their achievements cheat both death and eternity.
Lives filled with honour and deaths filled with glory,
In songs and in poems their heroism lives on.

Offline SaiKar

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Re: SevenSkies
« Reply #48 on: November 09, 2009, 11:17:46 PM »
Felix-0, PM me if you get uncomfortable with the amount of sass in this topic. I don't think it's too bad right now but I could see how it could get tiresome.
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Offline Rahl

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Re: SevenSkies
« Reply #49 on: November 09, 2009, 11:38:42 PM »
I just played through it. A bit difficult, but I really like it. Some good improvements. I really like the custom menu though. Nice work.
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Offline Felix-0

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Re: SevenSkies
« Reply #50 on: November 09, 2009, 11:41:41 PM »
are you kidding me? I haven't lol'd this hard in weeks... But if the criticism turns to down right flaming/bashing. You'll know.        @dom: Don't you have your own story to write, instead of criticizing mine? Just a question. :3
@Rahl. thanks...I still have balancing issues to fix.
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Offline Rahl

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Re: SevenSkies
« Reply #51 on: November 10, 2009, 12:16:46 AM »
Keep it up Felix. You still haven't played my CBS games yet. PTR and survive are my most prized works.
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Offline Felix-0

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Re: SevenSkies
« Reply #52 on: November 10, 2009, 12:25:37 AM »
ill try to get around dl'ing
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Offline MissingName

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Re: SevenSkies
« Reply #53 on: November 10, 2009, 02:52:44 AM »
I congratulate you.  I don't have any patience for coding ABS.
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Offline Felix-0

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Re: SevenSkies
« Reply #54 on: November 10, 2009, 06:44:12 PM »
Quote from: MissingName on November 10, 2009, 02:52:44 AM
I congratulate you.  I don't have any patience for coding ABS.
I lack paitence too.
I have to say my ABS isn't that great as It could be IF I had patience.

:edit:
Also, I have new music from Camman007 from Newgrounds. Just for you Dom :3
« Last Edit: November 10, 2009, 06:47:25 PM by Felix-0 »
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Offline Shady Ultima

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Re: SevenSkies
« Reply #55 on: November 10, 2009, 08:37:29 PM »
Yea, ABS's are a bit tough. Mine's starting to finally come along, but as Sock pointed out, the enemies could hurt me by running into my side, and since I have my attack button attributed to the space bar/z button, when you're talking or press enter, the character slashes. I'm working on an easy way to get rid of that, as I prefer space to be attack.
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline MissingName

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Re: SevenSkies
« Reply #56 on: November 10, 2009, 09:14:05 PM »
Quote from: Felix-0 on November 10, 2009, 06:44:12 PM
I lack paitence too.
I have to say my ABS isn't that great as It could be IF I had patience.

I have so little patience I didn't even bother trying to start one.
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Offline Muraiko

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Re: SevenSkies
« Reply #57 on: November 10, 2009, 11:32:07 PM »
Think it takes alot of patience to make an ABS? Try any other type of CBS. It literally takes FOREVER!
(I tried making my own type of CBS for another project a couple of months ago, and I have little to no progress made, other than the HUDs.)
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http://www.charas-project.net/forum/index.php?topic=23774.0

Offline Felix-0

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Re: SevenSkies
« Reply #58 on: November 10, 2009, 11:49:34 PM »
I think making a Menu Based Custom Battle would be annoying.
I'm making a small duel 1v1 Turn Based Battle in my game. :3
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Offline Fisherson

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Re: SevenSkies
« Reply #59 on: November 11, 2009, 12:27:19 AM »
Quote from: Felix-0 on November 10, 2009, 11:49:34 PM
I think making a Menu Based Custom Battle would be annoying.
I'm making a small duel 1v1 Turn Based Battle in my game. :3

I did that once. I got the enemies to know when to attack and even some commands, but you know what was hard? Making it understand how to go into a game over. XD It wouldn't do it at first and then it wouldn't stop. It always wanted to give a game over when the battle started. Unfortunately it's still on my old PC, which I have no way of reaching right now. ^ ^;
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