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Author Topic: SevenSkies (New title screen. 1st page updated.)  (Read 54533 times)

Offline ZE

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Re: SevenSkies (Currently Crippled)
« Reply #75 on: February 05, 2010, 08:24:10 PM »
Quote from: Felix-0 on February 04, 2010, 06:32:02 PM
Gee, your so cool! How can I be as cool as you so I can uselessly insult people over the internet?

You need to go cool academy at the top of a mountain in the hidden valley of awesomeness.
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Offline Felix-0

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Re: SevenSkies (Still active lolwut) (New Screens on First post)
« Reply #76 on: June 02, 2010, 05:46:26 AM »
Hmmm. I'll Google Earth it some time.
Anyways. this (sadly, thankfully, Zombielike, ect.) Is still active.
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Offline zuhane

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Re: SevenSkies (Still active lolwut) (New Screens on First post)
« Reply #77 on: June 02, 2010, 10:49:55 AM »
Nice, Felix. It's good to see you FINALLY MAKING LAYERED MAPS!!

It's a nice change from those empty boxes of grass :p

Still, I've played a couple of your games, and they're always fun. Looking forwards to it!
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Offline Felix-0

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Re: SevenSkies (greatly OMGBBQchanged)
« Reply #78 on: October 12, 2010, 10:14:06 PM »
Alot of new changes. I'll be posting screen shots just to show these dramatic improvements.
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Offline SaiKar

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Re: SevenSkies (greatly OMGBBQchanged)
« Reply #79 on: October 13, 2010, 01:17:55 AM »
Oh, this is still happenin?
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Offline Felix-0

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Re: SevenSkies (greatly OMGBBQchanged)
« Reply #80 on: October 13, 2010, 08:20:29 PM »
Quote from: SaiKar on October 13, 2010, 01:17:55 AM
Oh, this is still happenin?
well, I have nothing else to work on at school.
and progress is actually going well.
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Offline Felix-0

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Re: SevenSkies (greatly OMGBBQchanged)
« Reply #81 on: October 18, 2010, 10:17:26 PM »
I'll be uploading some .gif's of the animations. Yes. This project is still going. I like how progress is going for once. No more changes though. I finally have matching Graphics, good Chip-sets and Using Tales of (insert game here) Character sets, and a few Sukoden ones. My maps (finally) have some Layering and have a sense of consistency.

The ABS Combat is fixed, using Changeable characters, each with different combos, and can use Utilities in their own way. (Fighter parries instead of blocking with the normal shield like the swordsman, Mage can create Magic bombs instead of normal, ect.

Thats all for now.
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Offline Felix-0

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Re: SevenSkies (Demo up) :Maybe something here:
« Reply #82 on: December 19, 2010, 08:30:16 PM »
http://www.filefront.com/user/Geno0

I finally got a demo up. Please feel free to bash as long as you post a solution. :3

:Demo Includes:
Two characters
Only combo for Sykes, not for Feyan.
Breakable objects in town so far
Gameplays until 1st boss


:Not included until results from demo:
Bomb, Shield, and Daggers.
Menu added
Potion Hot keys
Feyan's combo added.

Thanks. :3
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Offline SaiKar

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Re: SevenSkies (greatly OMGBBQchanged)
« Reply #83 on: December 19, 2010, 08:53:51 PM »
109 megabytes? Christ.
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Offline SaiKar

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Re: SevenSkies (greatly OMGBBQchanged)
« Reply #84 on: December 19, 2010, 09:17:58 PM »
Okay. I got up to the first fight against the mayor and none of the keys seemed to do anything. Shift wasn't letting me attack, couldn't change leader, died a horrible death without being able to figure it out. Also, who has a game over on a tutorial battle? Seriously now.
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Offline zuhane

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Re: SevenSkies (greatly OMGBBQchanged)
« Reply #85 on: December 19, 2010, 09:24:49 PM »
Your mapping has come on in leaps and bounds! :D
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Offline Felix-0

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Re: SevenSkies (greatly OMGBBQchanged)
« Reply #86 on: December 19, 2010, 11:20:30 PM »
Quote from: SaiKar on December 19, 2010, 09:17:58 PM
Okay. I got up to the first fight against the mayor and none of the keys seemed to do anything. Shift wasn't letting me attack, couldn't change leader, died a horrible death without being able to figure it out. Also, who has a game over on a tutorial battle? Seriously now.
Forgot to disable deaths there.  :-[ About keys not working... that's truly weird. they worked for me. I'll look into it. Might be an error in that room itself.
Thanks, I knew I had alot of bugs I just can't seem to find them all... Also, this is alot worse on intro combat. I died in the very beginning. >>
http://www.youtube.com/watch?v=yaSIMwPyxdM&feature=&p=C5DD1F4E9E05DB97&index=0&playnext=1
It's Dark Cloud 2 BTW

Quote from: zuhane on December 19, 2010, 09:24:49 PM
Your mapping has come on in leaps and bounds! :D
Thanks Zuhane.
did you have problems attacking
« Last Edit: December 19, 2010, 11:24:27 PM by Felix-0 »
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Offline SaiKar

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Re: SevenSkies (greatly OMGBBQchanged)
« Reply #87 on: December 20, 2010, 02:31:42 AM »
Just tried it again and yeah nothin. I dunno, man.
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Offline drenrin2120

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Re: SevenSkies (greatly OMGBBQchanged)
« Reply #88 on: December 20, 2010, 07:18:15 PM »
I'll download it and get back to you, but as often does, I won't get back to you.

EDIT: Well, that was quick. I had the same problem as Sai. BUT, I'll give some critique on the intro and mapping.

I don't actually like the style of graphics you've chosen: the awkward chibi sprites, tilesets, and such... Actually, I don't mind the tilesets so much, they're just a little odd. however, the maps are pieced together rather nicely, so the fact I don't like the graphics you've chosen isn't a big deal. I can get over that and it's more my own personal taste.

Okay, more about graphics. There was some weird things that happened, for instance, I think you used Instantaneous for to transfer from the basement to the first floor, and vice verse, in the first house. That gave an awkward lag effect that was unpleasant.

The screen transfer you decided to use for one map to another (where it pans from left to right, or vice verse, or up to down) was actually really neat. I didn't expect that. But, you're gonna want to fix the double sprite thing, that's kind of just awkward and if that happens through out the game, that's not really cool dude.

The mayor walks on the walls right before you enter his "training room".

Ummmmm... That's all for graphics.

The music is good, I personally don't like mp3s in rm2k/3 because of the inability for them to loop too well. But the music you've chosen is all good so far. Especially that gameover theme ;)

Um... Storyline... Not too fond of the intro, I think I said that before... I just had no idea what was going on. It felt a little dragged out as well. And the sound effects were pretty bad man. Their was one that was all clippy and scratchy and ew, no good man. High pitched, loud, sudden sound effects that clip are no good.

Everything else was fine, I expected to learn more of what the main characters were talking about after the Mayor's tutorial battle but that never happened... sooo... That's all I can really say so far about your game.
« Last Edit: December 20, 2010, 07:41:16 PM by drenrin2120 »
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Offline Felix-0

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Re: SevenSkies (greatly OMGBBQchanged)
« Reply #89 on: December 20, 2010, 08:30:49 PM »
Thanks Drenrin. I'll break down my reply into sections of what you critiqued.

Graphics:
I am really fond of those graphics. They seem to look smooth and fit well.
As for the cracter sets, I'm using them because I hate RTP figured character sets. I like them to have more form and shape.
I see I didn't fix the intro from the basement to the upstairs. D:

Map transfer/maps :
There's ALMOST NO LOGICAL WAY to remove the doulbe character. Ask DarkYoshi from RRR. He's the one who showed me how.
The mayor... I knew something would go wrong. lawl. I'll get to fixing that.
Most of The music is made by Camman007. Check him out on newgrounds. :3

The sound effects.. I know they awful! I hate them! Someone please find me a better set I've searched everywhere. D:D:D:

The storyline is a major overhaul.
I'm trying to work things out.
The intro will be revealed of it's purpose.
So far all you need to know is that you live in a small valley town named Fargo.
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