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Author Topic: Control of Destiny 2  (Read 41690 times)

Offline SaiKar

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Re: Control of Destiny 2
« Reply #90 on: August 18, 2010, 09:19:18 PM »
I did have http://www.charas-project.net/forum/index.php?topic=26380.0 but the whole thing was strangely unpopular.
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Offline Prpl_Mage

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Re: Control of Destiny 2
« Reply #91 on: August 19, 2010, 12:50:07 AM »
Then I might just stirr up a boss battle in a minute.
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Offline SaiKar

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Re: Control of Destiny 2
« Reply #92 on: August 22, 2010, 02:25:54 AM »
Must update more than Drak... yeah, that's probably not going to happen. But here's something I've been cutting my teeth over lately.


Yep, you guessed it...


BAM! It's on! For this cameo battle, you'll have to fight my totally untournament team favorites of Shiny Koffing, Espeon, Vaporeon, Golem, Gengar, and Ho-Oh, with their sprites lovingly stolen from Bulbapedia and their attacks and general weaknesses roughly corresponding to a competitive (but not cheesy) moveset that should feel familiar to veterans of the series.


Bigger version of Lyra since that text box kinda cuts her off...


Here's the nasty trick to it though: you HAVE to fight by Pokemon rules. Both Lyra and Jason in this battle are invincible and also useless - they fully heal all damage every turn, but neither will ever act due to a permanent paralyze effect. Lyra will summon one Pokemon in a time in a set order (probably not that exact order I've got above though) and you will have to respond with one of your three teammates, so it's 6 vs 3 not in your favor. Once summoned they control like normal RPGMaker2k3 characters and can use all the normal commands including their inventory, but they can never be revived or revive another ally once they go down, so you have to make the best of your limited team.

You can't swap team members in mid-fight, but every time you defeat one of Lyra's Pokes or if one of your allies dies, you can swap to a non-KO'd member. Lyra's team will vary in tactics and weaknesses so I strongly recommend taking characters into this battle that compliment eachother by being able to do good physical damage, good magic damage, and have a number of different elemental attacks, as well as having decent defensive skills to stay alive. This might be one that takes a try or two to get right, but by the time this battle becomes available you have like a dozen party members to choose from to build a strong team. Just be sure to have someone that can take down Ho-Oh at the end; he's quite the beast.


Other than this, just cruisin' through updating stuff. I might post a character profile or two next time to show off some more of the game's many heroes.
« Last Edit: August 22, 2010, 02:28:21 AM by SaiKar »
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Offline Ben

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Re: Control of Destiny 2
« Reply #93 on: August 22, 2010, 02:27:38 AM »
this is looking slick dude
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Offline Muraiko

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Re: Control of Destiny 2
« Reply #94 on: August 22, 2010, 04:13:46 PM »
If both Lyra and Jason aren't supposed to act, then instead of putting them in the party with paralysis, you could just paste their battle sprites on the battle backdrop and use that image instead. So they'll appear on the screen but won't act anyway. Other wise it'll look strange in battle when you can see Jason's HP when he's technically not part of the fight.
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http://www.charas-project.net/forum/index.php?topic=23774.0

Offline SaiKar

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Re: Control of Destiny 2
« Reply #95 on: August 22, 2010, 04:20:40 PM »
Quote from: Muraiko on August 22, 2010, 04:13:46 PM
If both Lyra and Jason aren't supposed to act, then instead of putting them in the party with paralysis, you could just paste their battle sprites on the battle backdrop and use that image instead. So they'll appear on the screen but won't act anyway. Other wise it'll look strange in battle when you can see Jason's HP when he's technically not part of the fight.
Yeah, but if one side or the other has all members KO'd at any given time, the battle ends immediately. I could work around Lyra being there by revealing monsters before KOing the one you've been beating on using an event that triggers when it's at like 20% health or something, but without Jason in the party you'd lose the fight immediately in a game over if your Pokemon-esque solo teammate gets killed.

Slight awkwardness of the trainers being there aside, it's functional. All of the Pokemon attacks hit the entire party so they never target Jason by accident. The player can target Lyra if the reaaaallly want to, but she's fully invincible and heals every turn anyway, so there's not much point.
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Offline Prpl_Mage

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Re: Control of Destiny 2
« Reply #96 on: August 23, 2010, 01:02:15 AM »
Pretty neat. I remember having an idea of making a trainer + poke battle system once.
I think I made all poké attacks of a certain element that the trainer was immune to and made it hit all targets. The trainer could attack the enemy poke but the poke was immune to trainer damage.
So yeah, trainer vs trainer and poke vs poke. Couldn't damage the other type.
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Offline Cerebus

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Re: Control of Destiny 2
« Reply #97 on: August 23, 2010, 11:52:56 PM »
Aw... I wish I actually had a game. I have plenty of characters, yet, no games or anything with any of them. The most known are Cerebus and Sarah C. and even they haven't appeared anywehre except for Avatar or Mascot proposal... :'(
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Offline SaiKar

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Re: Control of Destiny 2
« Reply #98 on: August 28, 2010, 11:08:08 PM »


Underwater exploration combat is playing a larger role in the game, prompting some new combat styles. While underwater you cannot access the menu, change equipment, or use items. You will also be inflicted with "drowning" status unless you have some way to breath, which Myrin here clearly doesn't! Be careful.



Some of the character sets for walking / swimming. Man, I wish I had a pair of flame swim shorts like that guy has.

Quote from: Cerebus on August 23, 2010, 11:52:56 PM
Aw... I wish I actually had a game. I have plenty of characters, yet, no games or anything with any of them. The most known are Cerebus and Sarah C. and even they haven't appeared anywehre except for Avatar or Mascot proposal... :'(

I don't care, send a PM if you've got character sets.
« Last Edit: August 28, 2010, 11:15:35 PM by SaiKar »
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Offline SaiKar

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Re: Control of Destiny 2
« Reply #99 on: August 29, 2010, 03:25:39 PM »


Sai swimming may be my favorite bchar ever.
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Offline Prpl_Mage

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Re: Control of Destiny 2
« Reply #100 on: August 29, 2010, 05:05:28 PM »
I'd like to see those battlechars in action. I remember trying this once, I got awfully lazy after a while and simply turned the sprites 90 degress and turned the head in the right direction,
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Cool RPGM Project!
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Oh my god, this was ...10 years ago...

Offline SaiKar

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Re: Control of Destiny 2
« Reply #101 on: August 29, 2010, 06:27:06 PM »



Here's the two sets if you want to plug them in. They're simplified since I'm not reeeeally sure how much time I'm going to spend on this water stuff, so things like defending and take damage and such just use the idle pose, and all bad/good status is just up and down arrow. Eh, works. I'm not amazing happy with Myrin's dagger attack, but the rest of it looks great when animated.
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Offline Cerebus

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Re: Control of Destiny 2
« Reply #102 on: August 30, 2010, 09:42:42 PM »
Quote from: SaiKar on August 28, 2010, 11:08:08 PM
I don't care, send a PM if you've got character sets.

Oh, yeah, that's another thing... but I'll try to stop being lazy and work on something. Not now, though. My computer keeps popping the Blue Screen once in a while, which is why I am rarely on it these days. Don't want a scenario such as "Holy sheet, can't believe I've made something this awesome, so proud of my own work! I'll save it befo- *Blue Screen*"
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