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Author Topic: Tech demo.  (Read 4553 times)

Offline Obvious Sock Account

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Tech demo.
« on: August 26, 2010, 09:08:58 PM »
OMG RTP D:<<<<<<










http://www.box.net/shared/mub10n5yt7
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To the Halls of the Fallen the mighty march.
Their achievements cheat both death and eternity.
Lives filled with honour and deaths filled with glory,
In songs and in poems their heroism lives on.

Offline SaiKar

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Re: Tech demo.
« Reply #1 on: August 26, 2010, 09:25:04 PM »
It sure is 14 14 around these parts lately.
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Offline Ben

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Re: Tech demo.
« Reply #2 on: August 26, 2010, 10:13:12 PM »
the boar has mastered spacial displacement...or photonic telekinesis...I wouldn't mess with it
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Offline Shady Ultima

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Re: Tech demo.
« Reply #3 on: August 27, 2010, 12:23:55 AM »
I'm really confused about what's going on here at all...
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline Bluhman

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Re: Tech demo.
« Reply #4 on: August 27, 2010, 12:45:50 AM »
Woah, crap, modified HOMMII Graphics/battlers!

Looks like some interesting tech/clock things you got there (Or is that a counter? It looks sort of like a military time thing to me, but I might be wrong, now that I realize each one has 14 in the number).
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Offline fruckert

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Re: Tech demo.
« Reply #5 on: August 27, 2010, 12:51:54 AM »
Some explanation beyond some screenshots usually helps to persuade people to download your thing, dude.
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Obvious Sock Account

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Re: Tech demo.
« Reply #6 on: August 27, 2010, 01:24:27 AM »
But that implies effort.  And the idea that I'm doing a whole lot more than cataloging the fact that at one point, in some small way, this game existed.  Just in case

Do we still do that?

Either way.  A bit of elaboration is fair to ask, I suppose.  An idea I've been dicking around with for a few days.  In its current state it's a buggy 15 minute long adventure game with rpg influence.  The bigger plans for it are along the lines of an open-ended, 500 by 500 tile world with strong Elder Scrolls influences (Minus terrible plot, I hope.) and an emphasis on problem solving, rather than wearing out your enter key - though the option still exists.

The vast majority of encounters will be scripted and come with the opportunity to in some fashion 'skip' them, with the help of a specific item, or what-have-you.  Which solution the player picks is a matter of preference and some pride, as only resolving quests will award experience.  To say again, though, as it is now, it's a half-complete, bug-marred proof of concept.
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To the Halls of the Fallen the mighty march.
Their achievements cheat both death and eternity.
Lives filled with honour and deaths filled with glory,
In songs and in poems their heroism lives on.

Offline Prpl_Mage

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Re: Tech demo.
« Reply #7 on: August 28, 2010, 09:31:20 PM »
I think the thing in the upper left corner is the hero health?
Or is it time, it kinda feels like the health since it's 14 14 except for the battle.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline zuhane

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Re: Tech demo.
« Reply #8 on: August 29, 2010, 02:03:13 AM »
What is this!? :/
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Geese ruined my life.

https://soundcloud.com/tom-kingston-3/geese

Offline Emerates

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Re: Tech demo.
« Reply #9 on: August 31, 2010, 01:44:46 AM »
I believe it's counting down the minutes 'till the moon crashes into Termina.
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Offline fruckert

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Re: Tech demo.
« Reply #10 on: August 31, 2010, 04:31:57 AM »
Quote from: zuhane on August 29, 2010, 02:03:13 AM
What is this!? :/
Quote from: Obvious Sock Account on August 27, 2010, 01:24:27 AM
But that implies effort.  And the idea that I'm doing a whole lot more than cataloging the fact that at one point, in some small way, this game existed.  Just in case

Do we still do that?

Either way.  A bit of elaboration is fair to ask, I suppose.  An idea I've been dicking around with for a few days.  In its current state it's a buggy 15 minute long adventure game with rpg influence.  The bigger plans for it are along the lines of an open-ended, 500 by 500 tile world with strong Elder Scrolls influences (Minus terrible plot, I hope.) and an emphasis on problem solving, rather than wearing out your enter key - though the option still exists.

The vast majority of encounters will be scripted and come with the opportunity to in some fashion 'skip' them, with the help of a specific item, or what-have-you.  Which solution the player picks is a matter of preference and some pride, as only resolving quests will award experience.  To say again, though, as it is now, it's a half-complete, bug-marred proof of concept.
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Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Obvious Sock Account

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Re: Tech demo.
« Reply #11 on: September 03, 2010, 09:12:26 AM »
As is the legacy of RPGmaker the universe conspires against its users.  My external hard-drive exploded.  The very same external hard-drive that this game was on.  Truth be known, that all but killed my enthusiasm - little work as remaking one third of the world map and a decent chunk of the user interface systems would be on a grander scale.  Might still make a game, since I'm still in the mood, but it won't be on the same grandiose scale.

Also worth noting

Quote
What is this!? :/

I laughed my pointless censorship off.  Never change, Charas.  Never change.
« Last Edit: September 03, 2010, 03:21:48 PM by Obvious Sock Account »
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To the Halls of the Fallen the mighty march.
Their achievements cheat both death and eternity.
Lives filled with honour and deaths filled with glory,
In songs and in poems their heroism lives on.

Offline fruckert

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Re: Tech demo.
« Reply #12 on: September 03, 2010, 10:19:02 AM »
Quote from: Obvious Sock Account on September 03, 2010, 09:12:26 AM
I laughed my *** off.  Never change, Charas.  Never change.
Don't worry, we won't.

:|
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Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

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