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Author Topic: What makes an RPG good?  (Read 13947 times)

Offline zuhane

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Re: What makes an RPG good?
« Reply #30 on: October 01, 2009, 06:20:58 PM »
I just remembered. Has anyone ever played Disgaea 1 or 2 on PS2?

I sincerely promise that there isn't a single game on earth that offers
more customization than that. It's the most complex game I've ever
played. I spent about 300 hours on them. Amazing stuff.
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Offline SaiKar

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Re: What makes an RPG good?
« Reply #31 on: October 01, 2009, 11:06:12 PM »
Quote from: MissingName on October 01, 2009, 11:04:08 AM
Ahhh darn, I need to emulate through FF8 to get the picture I want.  (Squall facepalming)
On a totally related note, can you give an emulator newbie some hints about how to be able to play Chrono Cross on such a device? >_>
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Offline zuhane

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Re: What makes an RPG good?
« Reply #32 on: October 01, 2009, 11:08:56 PM »
Quote from: SaiKar on October 01, 2009, 11:06:12 PM
On a totally related note, can you give an emulator newbie some hints about how to be able to play Chrono Cross on such a device? >_>

Getting anything Playstation-related to emulate is effing horrific. It's like trying to draw
blood from a stone.
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Offline MissingName

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Re: What makes an RPG good?
« Reply #33 on: October 01, 2009, 11:32:17 PM »
PS1 emulator:  You need to find an emulator (I recommend ePSXe; the package should have all the plugins you need except for the BIOS).  Don't ask where I got my BIOS.  We'll say I "ripped it from my Playstation."
N64:  I suggest Project 64.
NES: Nester
SNES: zSNES
GBA: Visual Boy Advance

Ummm... I've never tried to play Chrono Cross.  Is it as good as I've heard?  

I currently have:
[spoiler=PS1]
Metal of Honor: Underground
FFVII - Of course.
FFVIII - Apparently supasora's favorite game.
FF Tactics
Persona - Frustrating as ****.
Persona II
Metal Gear Solid - Play this.  It's really good.
Castlevania: Symphony of the Night
Silent Hill
Resident Evil - for the lulz
[/spoiler]

[spoiler=N64]
Perfect Dark
Goldeneye
Ocarina of Time - Need I say more?
Majora's Mask
Super Mario 64
Super Smash Brothers
Starfox 64
Rainbow Six[/spoiler]

Countless NES, SNES, GameBoy (Original, Color, Advance) games[spoiler=including]
Golden Suns 1 + 2 - YOU MUST PLAY THESE IF YOU HAVEN'T ALREADY DONE SO
Fire Emblem
Metal Gear and Metal Gear II
EarthBound - Excellent.  I STILL HAVEN'T BEATEN IT.
Link to the Past
Link's Awakening
Mario All Stars and World
Yoshi's Island
Kirby Adventures...
[/spoiler]

I'm using up about 13gB with all these, but it's well worth it.
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Offline HobomasterXXX

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Re: What makes an RPG good?
« Reply #34 on: October 02, 2009, 01:40:47 AM »
Quote from: zuhane on October 01, 2009, 11:08:56 PM
Getting anything Playstation-related to emulate is effing horrific. It's like trying to draw
blood from a stone.
Is your PC made of dead cats? It's really easy to emulate PS1, even PS2 isn't that hard.
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Offline Uberpwn_w00t

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Re: What makes an RPG good?
« Reply #35 on: October 02, 2009, 03:02:31 AM »
Originality: Show me something I haven't seen. Or at least put a spin on something I have seen.

Open-Endedness: I don't like to feel limited or constrained. I like a lot of freedom. I'm a sucker for open-world/sandbox type games.

Graphics: Not gonna lie. I'm a graphics whore. If it doesn't look good, or consistent, I probably won't play it.

Music: Gimme something I can jam to. Gimme something I'd put on my iPod.

Looking over these, this is probably why I love Sauerbraten so much.
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Offline fruckert

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Re: What makes an RPG good?
« Reply #36 on: October 02, 2009, 05:25:51 AM »
Quote from: zuhane on October 01, 2009, 06:20:58 PM
I just remembered. Has anyone ever played Disgaea 1 or 2 on PS2?

I sincerely promise that there isn't a single game on earth that offers
more customization than that. It's the most complex game I've ever
played. I spent about 300 hours on them. Amazing stuff.
I'd say the same as DC2.
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Bluhman

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Re: What makes an RPG good?
« Reply #37 on: October 02, 2009, 05:27:35 AM »
Quote from: zuhane on October 01, 2009, 06:20:58 PM
I just remembered. Has anyone ever played Disgaea 1 or 2 on PS2?

I sincerely promise that there isn't a single game on earth that offers
more customization than that. It's the most complex game I've ever
played. I spent about 300 hours on them. Amazing stuff.

I'd agree with that, but it also suffered from the fact that it took ****ing forever to grind up in strength. Hearing laharl's theme over and freaking over again while exploring item worlds and maximizing your experience is just a big pain.
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Offline Fading

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Re: What makes an RPG good?
« Reply #38 on: October 02, 2009, 07:09:49 AM »
Quote from: Uberpwn_w00t on October 02, 2009, 03:02:31 AM
Open-Endedness: I don't like to feel limited or constrained. I like a lot of freedom. I'm a sucker for open-world/sandbox type games.

I have to disagree with you on this part. Unless a sequel is planned, Open-Ended stories can really kill a story's potential. It leaves the story unfinished, gives you no ending to what they were doing.

Sure, semi-open can be pulled off good if they try. But I prefer an ending to what I've been working towards.
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Offline HobomasterXXX

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Re: What makes an RPG good?
« Reply #39 on: October 02, 2009, 07:19:27 AM »
Quote from: Fading on October 02, 2009, 07:09:49 AM
I have to disagree with you on this part. Unless a sequel is planned, Open-Ended stories can really kill a story's potential. It leaves the story unfinished, gives you no ending to what they were doing.

Sure, semi-open can be pulled off good if they try. But I prefer an ending to what I've been working towards.
You misinterpreted him completely.
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Offline Bluhman

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Re: What makes an RPG good?
« Reply #40 on: October 02, 2009, 07:25:20 AM »
Yeah, think GTA... Only, an RPG.

(And then, ironically, you get the Elder Scrolls series, pretty much.)
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Offline fruckert

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Re: What makes an RPG good?
« Reply #41 on: October 02, 2009, 07:29:26 AM »
Purty much.
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline zuhane

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Re: What makes an RPG good?
« Reply #42 on: October 02, 2009, 09:48:31 AM »
You need to show me how to emulate a PS1 and PS2 because I never could!

Also, I'm not a huge fan of open world games. I was thoroughly disappointed with
Fallout 3 and Oblivion :(

Too much to do and nothing to do.
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Offline HobomasterXXX

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Re: What makes an RPG good?
« Reply #43 on: October 02, 2009, 10:02:10 AM »
Quote from: zuhane on October 02, 2009, 09:48:31 AM
You need to show me how to emulate a PS1 and PS2 because I never could!

Also, I'm not a huge fan of open world games. I was thoroughly disappointed with
Fallout 3 and Oblivion :(

Too much to do and nothing to do.
All you do for PS1 is grab epsxe, get a plugin pack, and the bios, then just tweak the settigns to your liking. Any modern computer can run them with ease. My old Pentium 3 and 8 mb graphics card could.
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1:24 PM - [Razor]: I think
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1:24 PM - [Razor]: in anticipation for DICK

Offline zuhane

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Re: What makes an RPG good?
« Reply #44 on: October 02, 2009, 11:18:51 AM »
The last time I tried was like 3 years ago. I might give it another shot.

I need to say that I've actually tried FF7!
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