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  • Charas Charset Generator: Plans.
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Author Topic: Charas Charset Generator: Plans.  (Read 58079 times)

Offline Bluhman

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Re: Charas Charset Generator: Plans.
« Reply #30 on: January 19, 2010, 10:27:52 PM »
Quote from: fruckert on January 19, 2010, 06:42:58 PM
I just realized that in Lucas's sig I'm holding hands with Alex.

Those do look damn good though.
We're definitely out to an awesome start.

I'm starting to feel weird about basically joining a community centered around spriting and art and having almost no experience in either.

You're only holding hands with alex because you're at the end of the line and the image loops! In the original, you were the furthest from Alex! Wahahahaaa!!

I didn't know **** about spriting before I joined Charas. A lot of other folks here also aren't that great at sprites, so you're pretty much normal, and that is nothing to be ashamed of.

Anyways, I'll just let some people take a shot at creating some accessories for the two current templates. Remember: this new generator would probably work best if it utilizes a lot of separate layers; if you want to make an outfit, consider the components that go into making it. If you haven't already, try this generator out to get an idea of what I mean.
« Last Edit: January 19, 2010, 10:29:50 PM by Bluhman »
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Offline Cerebus

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Re: Charas Charset Generator: Plans.
« Reply #31 on: January 19, 2010, 10:38:27 PM »
Quote from: fruckert on January 19, 2010, 06:42:58 PM
I'm starting to feel weird about basically joining a community centered around spriting and art and having almost no experience in either.

I can't sprite, I can't make music, I'm not working on a game and never completed any. I have many ideas but they'll probably never be used. So you're not that bad.

D'you think it would be a good idea to separate pants and shirts? That way there'll be no "Oh nice shirt but ugly pants" or the invert. Or maybe that would take too long... dunno, just a little suggestion.

Oh and the sprites look good so far.
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Offline Bluhman

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Re: Charas Charset Generator: Plans.
« Reply #32 on: January 19, 2010, 10:45:12 PM »
Quote from: Cerebus on January 19, 2010, 10:38:27 PM
I can't sprite, I can't make music, I'm not working on a game and never completed any. I have many ideas but they'll probably never be used. So you're not that bad.
What? You can definitely sprite. Unless you're simply referring to an inability to make them from scratch, in which case you're not alone.

Quote
D'you think it would be a good idea to separate pants and shirts? That way there'll be no "Oh nice shirt but ugly pants" or the invert. Or maybe that would take too long... dunno, just a little suggestion.
That's pretty much precisely what I'm suggesting. This project is going to make character generation very modular.

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Offline Valiere

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Re: Charas Charset Generator: Plans.
« Reply #33 on: January 19, 2010, 11:58:29 PM »
I have another suggestion. Let's separate clothing and such into categories such as Medieval, Modern, Steampunk, etc. That way people who don't have time to pour through the list looking for a nice matching top will have life a little easier.
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Offline Bluhman

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Re: Charas Charset Generator: Plans.
« Reply #34 on: January 20, 2010, 12:08:59 AM »
Quote from: Valiere on January 19, 2010, 11:58:29 PM
I have another suggestion. Let's separate clothing and such into categories such as Medieval, Modern, Steampunk, etc. That way people who don't have time to pour through the list looking for a nice matching top will have life a little easier.

That's a pretty good idea.

'Universal' would also be a good category; stuff like basic shirts and pants we would not want people hopelessly scurrying through all the different categories looking for.
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Offline fruckert

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Re: Charas Charset Generator: Plans.
« Reply #35 on: January 20, 2010, 03:32:38 AM »
I agree with the cracked out turtle.
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Offline A Forgotten Legend

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Re: Charas Charset Generator: Plans.
« Reply #36 on: January 20, 2010, 03:38:17 AM »
Double Agree.  And I agree about what Lucas is saying.

I think I'm going to attempt some clothing now. =P  Weeee
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Offline Bluhman

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Re: Charas Charset Generator: Plans.
« Reply #37 on: January 20, 2010, 04:15:31 AM »
Quote from: lucas_irineu on January 20, 2010, 01:07:35 AM
Make sure things from different categories can be mixed. So if I want steampunk shirt and medieval pants for some reason, I can have it.
Maybe have stuff in multiple categories, and a checkbox to see what category you're looking at. So I could check "Medieval" and "Shirt" and for some armor, or "Steampunk" and "Accessories" for goggles.

Yeah, obviously. Omitting the ability to mix different categories would defeat the purpose of the 'Universal' one. :P
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Offline supasora

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Re: Charas Charset Generator: Plans.
« Reply #38 on: January 20, 2010, 05:42:35 AM »
Glad to see that this actually seems to be going somewhere unlike last time. Wish I could help but I still suck at shading. When I get better I'll contribute something that isnt some type of tooth pick sword.
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Offline Valiere

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Re: Charas Charset Generator: Plans.
« Reply #39 on: January 20, 2010, 06:13:46 AM »
I'll start us out with some generic long hair for the female sprite, in 11 fruity flavors.

I just ran the original through photoshop hue tweaking to change the colors, so let me know if any look a little off.



http://i49.photobucket.com/albums/f271/Serithe/LongHairBlk.png
http://i49.photobucket.com/albums/f271/Serithe/LongHairBln1.png
http://i49.photobucket.com/albums/f271/Serithe/LongHairBln2.png
http://i49.photobucket.com/albums/f271/Serithe/LongHairBlu.png
http://i49.photobucket.com/albums/f271/Serithe/LongHairBrw.png
http://i49.photobucket.com/albums/f271/Serithe/LongHairGrn.png
http://i49.photobucket.com/albums/f271/Serithe/LongHairGry.png
http://i49.photobucket.com/albums/f271/Serithe/LongHairMga.png
http://i49.photobucket.com/albums/f271/Serithe/LongHairPrp.png
http://i49.photobucket.com/albums/f271/Serithe/LongHairWht.png


I guess I'll do the rest of the hair.
« Last Edit: January 20, 2010, 06:16:35 AM by Valiere »
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Offline Bluhman

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Re: Charas Charset Generator: Plans.
« Reply #40 on: January 20, 2010, 06:51:21 AM »
Quote from: Valiere on January 20, 2010, 06:13:46 AM
I'll start us out with some generic long hair for the female sprite, in 11 fruity flavors.

I just ran the original through photoshop hue tweaking to change the colors, so let me know if any look a little off.



http://i49.photobucket.com/albums/f271/Serithe/LongHairBlk.png
http://i49.photobucket.com/albums/f271/Serithe/LongHairBln1.png
http://i49.photobucket.com/albums/f271/Serithe/LongHairBln2.png
http://i49.photobucket.com/albums/f271/Serithe/LongHairBlu.png
http://i49.photobucket.com/albums/f271/Serithe/LongHairBrw.png
http://i49.photobucket.com/albums/f271/Serithe/LongHairGrn.png
http://i49.photobucket.com/albums/f271/Serithe/LongHairGry.png
http://i49.photobucket.com/albums/f271/Serithe/LongHairMga.png
http://i49.photobucket.com/albums/f271/Serithe/LongHairPrp.png
http://i49.photobucket.com/albums/f271/Serithe/LongHairWht.png


I guess I'll do the rest of the hair.

Very nice work.
Tried it out on the female template. It makes the head look a bit tall to me. Might want to adjust it so that it's a pixel lower.
EDIT: Another problem that will most likely prove to be the scourge of countless resources; shading! If you apply this part to the female template, the shading isn't that realistic; the place where the hair and head join should be appropriately shaded, yes? Unfortunately, there isn't much we can do, unless we implement an elaborate system that can somehow shade covered areas for us, perhaps separate uploaded images that take up skin color? Maaaybe?

After I'm done writing essays and crap, I'll get to making some of my own resources.
« Last Edit: January 20, 2010, 06:59:47 AM by Bluhman »
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Offline Valiere

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Re: Charas Charset Generator: Plans.
« Reply #41 on: January 20, 2010, 04:33:55 PM »
Quote from: Bluhman on January 20, 2010, 06:51:21 AM
Very nice work.
Tried it out on the female template. It makes the head look a bit tall to me. Might want to adjust it so that it's a pixel lower.
EDIT: Another problem that will most likely prove to be the scourge of countless resources; shading! If you apply this part to the female template, the shading isn't that realistic; the place where the hair and head join should be appropriately shaded, yes? Unfortunately, there isn't much we can do, unless we implement an elaborate system that can somehow shade covered areas for us, perhaps separate uploaded images that take up skin color? Maaaybe?

After I'm done writing essays and crap, I'll get to making some of my own resources.

I thought about this, and there's only two other solutions other than what you suggested: one, we make a new category for hair-face shading and hope people don't get overwhelmed by the complexity of our generator; or two, we simply put a generic black shadow under the hair.

And I also considered the hair was too tall, but I thought this looked best; I'll recheck it when I get back from class.
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Offline MissingName

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Re: Charas Charset Generator: Plans.
« Reply #42 on: January 20, 2010, 07:42:01 PM »
Alright, let's see what I can do.
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Offline Fisherson

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Re: Charas Charset Generator: Plans.
« Reply #43 on: January 20, 2010, 08:32:19 PM »
Anything I can contribute? Maybe some of my custom/edited hair sets that I made for the Patch could work here?
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Offline Valiere

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Re: Charas Charset Generator: Plans.
« Reply #44 on: January 20, 2010, 10:00:55 PM »
Is this better, Bluhman?

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