Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

Click here to join us on IRC (#charas on irc.freenode.net)!



  • Charas-Project »
  • Off-Topic »
  • All of all! »
  • Cliches?
« previous next »
  • Print
Pages: 1 2 3 4 [5] 6 7 8 9 10

Author Topic: Cliches?  (Read 40448 times)

Offline HackersTotalMassLaser

  • Digital Artist
  • Leader
  • *
  • Posts: 2,055
  • I intercept logs....web not mine
Re: Cliches?
« Reply #60 on: January 19, 2010, 07:29:31 PM »
Quote from: Deathreaper on January 19, 2010, 07:18:54 PM

You all get my seal of approval




LOL, oh God... that never gets old.
Logged
<br /><br />Ohayo gozaimasu! OAO<br />
<br />Check Game Thread

Offline Darkfox

  • These spectacles do nothing
  • Staff
  • Over 9000!
  • *
  • Posts: 10,215
    • Chaos Realm - Home of the God Beasts
Re: Cliches?
« Reply #61 on: January 19, 2010, 08:27:39 PM »
Quote from: Deathreaper on January 19, 2010, 07:18:54 PM
I haven't seen you since our death match that was interrupted by that pesky Ren!

Deathmatch? You both were quoting DIABEETUS. :o
Logged



Offline HackersTotalMassLaser

  • Digital Artist
  • Leader
  • *
  • Posts: 2,055
  • I intercept logs....web not mine
Re: Cliches?
« Reply #62 on: January 19, 2010, 09:30:20 PM »
XD! It was epic whoever.
Logged
<br /><br />Ohayo gozaimasu! OAO<br />
<br />Check Game Thread

Offline Deathreaper

  • Acolyte
  • *
  • Posts: 492
  • Power Absolute
Re: Cliches?
« Reply #63 on: January 19, 2010, 09:44:50 PM »
My next set

27) Wild colored hair. It’s no real issue with me, but I have to put in there, just for the sake of it.

28) Mental disorder equals psycho! This is in media in general; someone with a mental disorder is often depicted as someone who is maliciously unstable. That all they can do is do harm than good, in reality they aren’t as malicious or willing to kill as you’d think. Just because someones mind is broken, doesn’t mean that their heart is too.
29) Northern Europe is everywhere. Typically just about everything is Euro inspired with one or two Asian inspired places, there are very rarely places inspired by other continents like Africa, South America, Pre-Columbian North America and so on.
30) No extras. Very rarely does a main character in the party tend to have anything like extra arms or an extra eye or something. The extra eye is more common, but rarely seen all together.
31) Perfect hair. No matter the humidity, no matter the weather conditions the main characters tend to have their hair look exactly the way it is no matter what.
32) Transformations. Typically if any of the characters go through a transformation it’s usually something like demon wings or angel wings.
33) “Dark” or generally wild and/or malicious transformations that any of the party members go through just lets them go all out on the enemy and not the party themselves. This is especially true if it involves main characters
34) HALFBREEDS. Whether they’re half demon or half vampire this is fairly overused and for some reason they are discriminated against
35) Humans are weaklings. Typically humans are the weak people and everything else is stronger. The human potential is not used to its fullest and the Halfling main character does the majority of the powerful moves along with the full blooded version of that race.
36) Werewolves and such are apparently uncontrollable transformations in which they are put as either the enemy monster or one of the minor villains
37) Buff guys get buttchins, I dunno why but they always have huge buttchins
38) Death is apathetic. Anything that resembles the personification of Death is usually apathetic to living sentient beings and will antagonize them more than help them.
39) YOU ARE THE WORLD’S GREATEST WARRIOR! The main character typically gains such a title in one way or another. Despite their age and experience, they are usually a master by the end of the game and apparently need not to learn anymore from a teacher or anything.
40) Prophesies, they tend to have one of the main characters as the hero to be born in some prophesy that someone made. Thus they are destined to be great from the start
41) FEED ME! Never do the heroes of our story ever really get hungry unless it is for the plot or it’s a character trait. Rarely do they get hungry just because they haven’t eaten… this applies to bathing too.
42) The small animal type character tends to be the most annoying character, and this seems to be on purpose since rarely do they actually try.
43) The jealous rival person ends up betraying his friends in search of power to be better than the main character.
44) No ghosts! We rarely get ghosts in these stories. Which is unfortunate, I love ghosts!
45) They can use powerful weapons or techniques without suffering physically. It’s pretty common that powerful techniques or massive weapons can be used like anything else and no character has a recoil from using such objects
46) DESTROY CHAOS, CREATE EVERYTHING! That is usually the goal of the main villain, to make everything in his image

47) The actual culture of the world isn’t too different than those in our previous history. That’s rather common, that the culture is not really all that different from ours in these fantasy worlds.
48) The heroes parents, they never really do much in these stories because they’re either dead, not there, or secretly someone in the party.
49) How can all these people go in a desert area without overheating from their thick clothes or getting sun burns? I never see them change clothes to bare the heat

50) Lack of culture shock. They can go from one country to the next, one timeline to the next and one dimension to the next and experience little to no culture shock… and the culture seems to be exactly the same anyhow.
« Last Edit: January 21, 2010, 06:08:50 PM by Deathreaper »
Logged
\\\\\\\"Was that enough for you or should I kill another one of your friends for you to get the point?\\\\\\\" - Younger Toguro

Offline _JeT_

  • Exemplar
  • *
  • Posts: 1,316
  • A larger Mysterious Mystery of Mysteriousness
Re: Cliches?
« Reply #64 on: January 19, 2010, 10:06:23 PM »
[spoiler]27) Have a few guilty of it, though... One was from a genetic experiment he was conducting on himself that backfired, and the rest are the soldiers who were mass produced. Though within reason, guilty.

28) My nutso will do good, the brain damaged one does more good than harm, though he wont admit it

29) Lessee... A few Americans... Frenchie... Israeli... Spaniard... German... Russian... Ukrainian... African... and the man made people dont really count. So... Yeah, guess I am guilty, but I am working on it.

30) Guilty

31) Only with Captain Roland! Are you doubting his perfect hair gel!?

32) Guilty, though, that is due to the crazy Aryan belief used to create him.

33) Well, no malicious transformations, but I have had plenty of betrayal amongst the lousy party.

34) Nope

35) Nope, most of mine are human and kick ***

36) Nope

37) Nope

38) Nope, I dont even have one

39) Only Roland and Vulcan, but that is mainly from theircelebrity status

40) Nope, dont have any

41) What if the trait is they are constantly hungry, thus always eating?

42) Dont have any small animal characters

43)The rival was betrayed by the party then went off to be the rival

44) Well... I have somethings planned on this one

45) Right, cuz almost melting and burning your arms off isnt suffering =D

46) You know, there is no main villain per se. There are just many going around with their own little goals and such. But still, no.

47) Honestly... I dunno o.o

48) Guilty

49) They changed clothes the one time they were in one

50) Let's see... 7 of them are used to it, 3 of them have to since it is in their job description, and the rest often point things out or know something of the places beforehand.[/spoiler]

Dang, starting to fail D=
« Last Edit: January 20, 2010, 10:23:54 PM by _JeT_ »
Logged

Offline fruckert

  • Star-Star-Star-Star
  • Sage
  • *
  • Posts: 8,148
  • Not intended for public consumption
Re: Cliches?
« Reply #65 on: January 19, 2010, 10:19:13 PM »
[spoiler=WOOT]
27) Wild colored hair. It’s no real issue with me, but I have to put in there, just for the sake of it.
Not applicable, unless you count the fact that Shades have stark white hair.

28) Mental disorder equals psycho! This is in media in general; someone with a mental disorder is often depicted as someone who is maliciously unstable. That all they can do is do harm than good, in reality they aren’t as malicious or willing to kill as you’d think. Just because someones mind is broken, doesn’t mean that their heart is too.
Not applicable, although there is a group of severely insane people called Shriekers.
They believe that chaos and insanity is the only way to survive, and live as such.
Other than that, no real mental disorders in here.

29) Northern Europe is everywhere. Typically just about everything is Euro inspired with one or two Asian inspired places, there are very rarely places inspired by other continents like Africa, South America, Pre-Columbian North America and so on.
I'm not quite sure how to grade myself on this.
On one hand, every race has different types of architecture and culture.
On the other hand, every race also dominates an island chain.
I'm going to go moot on this one.

30) No extras. Very rarely does a main character in the party tend to have anything like extra arms or an extra eye or something. The extra eye is more common, but rarely seen all together.
I think this is because it's actually pretty rare in real life.
How many times have you seen a person with three arms?

31) Perfect hair. No matter the humidity, no matter the weather conditions the main characters tend to have their hair look exactly the way it is no matter what.
I think this is mostly because of graphical and practical limitations.
It would be rather annoying to have to draw every single sprite in different states of frazzled hair.

32) Transformations. Typically if any of the characters go through a transformation it’s usually something like demon wings or angel wings.
Nope, no transformations here.

33) “Dark” or generally wild and/or malicious transformations that any of the party members go through just lets them go all out on the enemy and not the party themselves. This is especially true if it involves main characters
This is a neat idea, but I don't think it would be that fun to have one of your party members black out and murder everyone on your team.

34) Halflings. Whether they’re half demon or half vampire this is fairly overused and for some reason they are discriminated against
There's actually a fairly specific reason why half-elves in Myrdia are disliked, and that's because Elves are treated like trash, because of really old alliances and such.
It's pretty much the Elves's fault that the world got destroyed.

35) Humans are weaklings. Typically humans are the weak people and everything else is stronger. The human potential is not used to its fullest and the Halfling main character does the majority of the powerful moves along with the full blooded version of that race.
I have not seen this that much in games actually.
In Myrdia, humans are actually the dominant race because we breed like rabbits, and in Myrdia are technological savants.

36) Werewolves and such are apparently uncontrollable transformations in which they are put as either the enemy monster or one of the minor villains
That's because that's how it actually is in common mythology.
Lycanthropy=Insane Bloodlust.
The only example that I can think of that doesn't follow this rule is...Twilight!
And we all know how good that is.

37) Buff guys get buttchins, I dunno why but they always have huge buttchins
Again, stereotyping.
It's unfortunate, but quite a lot of tropes exist because that's what we think of first when we think of some general thing.
But no, not in Myrdia.
No real buff "guys", the tank is a golem.

38) Death is apathetic. Anything that resembles the personification of Death is usually apathetic to living sentient beings and will antagonize them more than help them.
As I said in number one, death (the god of the underworld) doesn't really give a ****.
If you die, then you die.

39) YOU ARE THE WORLD’S GREATEST WARRIOR! The main character typically gains such a title in one way or another. Despite their age and experience, they are usually a master by the end of the game and apparently need not to learn anymore from a teacher or anything.
Guilty.

40) Prophesies, they tend to have one of the main characters as the hero to be born in some prophesy that someone made. Thus they are destined to be great from the start
No prophecies here, although the gods, being gods, all know exactly what's going to happen.

41) FEED ME! Never do the heroes of our story ever really get hungry unless it is for the plot or it’s a character trait. Rarely do they get hungry just because they haven’t eaten… this applies to bathing too.
Again, you have to think of how fun something would be in a game.
Adjusting for the time speed in games, it would get old really quickly for the average gamer if you have to eat every five minutes.
So guilty on my case.

42) The small animal type character tends to be the most annoying character, and this seems to be on purpose since rarely do they actually try.
I can't think of any character like this in Myrdia.

43) The jealous rival person ends up betraying his friends in search of power to be better than the main character.
No jealous rival here.

44) No ghosts! We rarely get ghosts in these stories. Which is unfortunate, I love ghosts!
Are you kidding me?
I see ghosts all the damn time.

45) They can use powerful weapons or techniques without suffering physically. It’s pretty common that powerful techniques or massive weapons
can be used like anything else and no character has a recoil from using such objects

I can't think of any games where this is true, except for the ridiculous moves that you can see in Rogue Galaxy, where you destroy a planet...which doesn't do anything except for a moderately high amount of damage.

46) DESTROY CHAOS, CREATE EVERYTHING! That is usually the goal of the main villain, to make everything in his image
Guilty in the destroy chaos bit, but Gerrin knows that he is imperfect (and hates it), so he really just wants to destroy everything so that something else will come along and fix it up.

47) The actual culture of the world isn’t too different than those in our previous history. That’s rather common, that the culture is not really all that different from ours in these fantasy worlds.
Fairly subverted, I've tried extensively to create a global culture that isn't really like anything we have here, although when you narrow it down, specific regions do come across like our own.
I think this is because, largely, they're usually humans in games, and we assume that they evolved similarly.

48) The heroes parents, they never really do much in these stories because they’re either dead, not there, or secretly someone in the party.
Can't say much without giving spoilers but this really, really doesn't apply at all.

49) How can all these people go in a desert area without overheating from their thick clothes or getting sun burns? I never see them change clothes to bare the heat
You start out in a desert, and need to find appropriate clothes.

50) Lack of culture shock. They can go from one country to the next, one timeline to the next and one dimension to the next and experience little to no culture shock… and the culture seems to be exactly the same anyhow.
Safe to say I'm safe here.
Cultures are very different depending on where you are.
[/spoiler]
Logged
Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Darkfox

  • These spectacles do nothing
  • Staff
  • Over 9000!
  • *
  • Posts: 10,215
    • Chaos Realm - Home of the God Beasts
Re: Cliches?
« Reply #66 on: January 19, 2010, 10:49:02 PM »
27: Shoot, I have a guy who could pass as Warxe's brother!

28: I have several heroes with mental instabilities, heck, Ren is hemophobic (can't stand seeing a lot of blood), villains have them but their drives are not related to insanity.

29: I have European inspired places, and... I DUNNO WHAT TO CALL THE OTHERS! Some are like dreamscapes.

30: Dementia has 4 arms and... well, she's not a villain by any means, rather adorably naive like a child yet incredibly strong. Also there is Geld Riposte who has 8 arms and he's not a villain. XD He tests the heroes, then later helps them.

31: My characters complain a lot about weather conditions and hair gets messy or drenched. Zelus who has hair sticking up falls down when wet and he then complains about it being in his eyes. Thus why he puts a lot of gel in it, to keep it out of his face. XD

32: All sorts of stuff, werewolves, beastmen, dragons, etc.

33: Don't have much of this, though Pink-Chan goes berserk and attacks everybody until calming.

34: I have a few, one of them is Leopold Roltz who is the child of a marriage between a human and a kitsune. He looks funny but is generally treated well by people.

35: Blake, Marvin, David (mine), Dark Lord (he's human), and a few others... wait... humans are often made out to be the strongest thing ever. O_o Often humans are blown to superhuman proportions in games and stories doing everything from oneshotting a dragon to breaking down concrete walls. WITH THEIR HEADS! XD

36: Zinia, she's a blonde haired she-wolf whom is carried on the back of her older brother (not infected) when she's sleepy. She's depicted as curious and intelligent, with some protectiveness. She doesn't randomly attack people and bite them, heck, she rarely, if ever, bites. She's far more gentle and sentient than one would expect from a lycan.

37: None of mine have a major cleft chin. I have no Sigmas or M.Bisons XD

38: Mr.D! He's a cheerful yet awkward guy in a mask who likes to tell lame jokes and collect various plushies! As a running gag he can eat through a mouthless mask that he wears. At times he talks like the classic Death but he then just slaps you on the back and uses his catchphrase "Ah! Just kidding!".

39: Many of mine are continually learning, Ren even though past 1000 years of age is STILL learning and comments that he is "still a child".

40: None of that. I say SCREW FATE! I make my own future!

41: Funny scenes there. XD Many of mine even have favorite foods. The Shadowbeasts LOVE chicken. :o

42: I have some like this, but they aren't annoying I think, some actually have real problems and are also strategical. Like they are small enough for certain tasks.

43: Brin Wolfgang is Ren's "rival" but just does this because he's bored.

44: I have ghosts. Quinn is a kitty ghost. XD

45: Many of my characters suffer effects or limitations due to heavier weapons. For example, Gen uses a huge Claymore-type weapon and a huge chakram. These take lots of strength to swing and throw and leave him having to catch his breath. He can't swing madly but has to use both hands and throw his weight into it. But on the upside he has great defense. Unfortunately, first encounter you have to fight him. :o

46: Ares planned to destroy chaos and bring order to everything, this is actually a reversal of normal plots that show Chaos as evil, in it, Chaotic characters try to stop an Order being calling himself Ares after the Greek god of war.

47: I base my world some on Earth, an alternate Earth but still... though there are other worlds in my universe that have odd customs and culture.

48: Sorta/Kinda. Dark Mother is the parent of all Shadowbeasts and she is very much alive. Not happy but alive. And she makes appearances in all her massive glory! Other characters have parents who are alive. Some have lost them due to either sickness or war but others have living parents.

49: I've seen it in games actually! ^_^ And my characters, especially armored ones will complain about the heat. Others are adapt to changes in conditions, but even a few of those complain. XD

50: Some of mine freak out a lot going "OH MY GOD! WHAT IS THAT!? AAGHH!! *passes out*"
Logged



Offline MissingName

  • Here you go. Juicy Fruit. Happy?
  • Exemplar
  • *
  • Posts: 1,919
  • The scotch is well hidden. So scram.
Re: Cliches?
« Reply #67 on: January 20, 2010, 01:27:55 AM »
This thread is a comedy goldmine.  Reading through it to get the best of it...
Logged
<sig></sig>

Offline Cerebus

  • The Poison Lord
  • Royal
  • *
  • Posts: 3,486
  • Chemical Rules
Re: Cliches?
« Reply #68 on: January 20, 2010, 02:33:17 AM »
You could also end it up with a "Oh, it was just a dream!"

It's not really a cliché, but it's pretty lame. Although Link's Awakening was an awesome game...
Logged

Offline A Forgotten Legend

  • Your neighborhood box of colors
  • Royal
  • *
  • Posts: 4,428
    • Website
Re: Cliches?
« Reply #69 on: January 20, 2010, 03:42:05 AM »
I would sooooo do that to someone haha.
Logged

Offline Archem

  • One, one too many schizophrenic tendancies
  • Global Moderator
  • Over 9000!
  • *
  • Posts: 15,013
  • I made a fortune in toothpicks, but I lost it all in a fire.
Re: Cliches?
« Reply #70 on: January 20, 2010, 05:06:44 AM »
Quote from: Cerebus on January 20, 2010, 02:33:17 AM
You could also end it up with a "Oh, it was just a dream!"

It's not really a cliché, but it's pretty lame. Although Link's Awakening was an awesome game...
It also did an "Or Was It?" if you beat the game without dying.
Logged

Offline SaiKar

  • KOFFING!
  • Staff
  • Royal
  • *
  • Posts: 4,082
Re: Cliches?
« Reply #71 on: January 20, 2010, 06:08:19 AM »
<3 Marin :(
Logged

Offline Cerebus

  • The Poison Lord
  • Royal
  • *
  • Posts: 3,486
  • Chemical Rules
Re: Cliches?
« Reply #72 on: January 20, 2010, 06:14:33 AM »
Quote from: Archem2 on January 20, 2010, 05:06:44 AM
It also did an "Or Was It?" if you beat the game without dying.

Yeah well it's pretty much confusing. The owl kept talking about how you had to wake the dreamer and all... and poor Link waking up in the middle of the ocean clinging on a plank of wood... how's that supposed to be a good ending!? But anyway, great game nonetheless.
<3 The Owl... or maybe not.
Logged

Offline HackersTotalMassLaser

  • Digital Artist
  • Leader
  • *
  • Posts: 2,055
  • I intercept logs....web not mine
Re: Cliches?
« Reply #73 on: January 20, 2010, 06:20:49 AM »
[spoiler=WOOT]
27) Wild colored hair. It’s no real issue with me, but I have to put in there, just for the sake of it.
Well I do have a couple of blue and orange hairs (within reason however). Dunno what draws the line. But I'll say guilty.

28) Mental disorder equals psycho! This is in media in general; someone with a mental disorder is often depicted as someone who is maliciously unstable. That all they can do is do harm than good, in reality they aren’t as malicious or willing to kill as you’d think. Just because someones mind is broken, doesn’t mean that their heart is too.
Not guilty. My insane characters were trying to communicate something.

29) Northern Europe is everywhere. Typically just about everything is Euro inspired with one or two Asian inspired places, there are very rarely places inspired by other continents like Africa, South America, Pre-Columbian North America and so on.
Hahaha I think I might be guilty. Wait... no yeah I am guilty. Even though my game is in modern-era, the mansion in my game is taken from a french mannor so yeah. Although it's not the only place in the game, it's the most frequent and recurring.

30) No extras. Very rarely does a main character in the party tend to have anything like extra arms or an extra eye or something. The extra eye is more common, but rarely seen all together.
I have a bug-like character. Does that count? XD

31) Perfect hair. No matter the humidity, no matter the weather conditions the main characters tend to have their hair look exactly the way it is no matter what.
Guilty. But like mentioned, it's because we're lazy >.> although, honestly it could be arranged with not that much time. just darken the colors and make the hair darker and droopier when wet, and have drops fall on the walking animation and after a few steps go back to normal. Like Zelda TP. I might do that.

32) Transformations. Typically if any of the characters go through a transformation it’s usually something like demon wings or angel wings.
Dammit! It's special wings though! with no feathers!

33) “Dark” or generally wild and/or malicious transformations that any of the party members go through just lets them go all out on the enemy and not the party themselves. This is especially true if it involves main characters
Hmm, I am not guilty, but it would seem like without a little explanation. How can I say this without spoiling stuff yet... "you need to do it to yourself". I guess it's all I can say o.o

34) Halflings. Whether they’re half demon or half vampire this is fairly overused and for some reason they are discriminated against
No halflings. At least not in the contemporary way. Like half-something and halg-somethingelse. More like it just looks like half something and halfsomethingelse. But in the end is neither.

35) Humans are weaklings. Typically humans are the weak people and everything else is stronger. The human potential is not used to its fullest and the Halfling main character does the majority of the powerful moves along with the full blooded version of that race.
Doesn't apply. One main playing character, so like can't have another one used stronger moves... cause besides there's isn't really any XD

36) Werewolves and such are apparently uncontrollable transformations in which they are put as either the enemy monster or one of the minor villains
N/A ; No werewolves.

37) Buff guys get buttchins, I dunno why but they always have huge buttchins
LOL, no, N/A. Don't have buff guys.

38) Death is apathetic. Anything that resembles the personification of Death is usually apathetic to living sentient beings and will antagonize them more than help them.
Actually in my game, although this is true, there's a little part where it isn't. But that's revealing too much already.

39) YOU ARE THE WORLD’S GREATEST WARRIOR! The main character typically gains such a title in one way or another. Despite their age and experience, they are usually a master by the end of the game and apparently need not to learn anymore from a teacher or anything.
Oh the irony. No guilty.

40) Prophesies, they tend to have one of the main characters as the hero to be born in some prophesy that someone made. Thus they are destined to be great from the start
Hmmm... there's some fate thing to deal with, with words pointing to it. But it's not like "Oh she was born to do this!"

41) FEED ME! Never do the heroes of our story ever really get hungry unless it is for the plot or it’s a character trait. Rarely do they get hungry just because they haven’t eaten… this applies to bathing too.
XD I thought of this too. Whenever you go to a fridge and you find something editable you can choose to eat it or not, but brings no detail to the storyline. Same thing with restrooms, specially most of them being save rooms. I always thought these kind of things are little details that up a game's value and it's so easy to incorporate.

42) The small animal type character tends to be the most annoying character, and this seems to be on purpose since rarely do they actually try.
Totally false, the smallest "character" is the most important.

43) The jealous rival person ends up betraying his friends in search of power to be better than the main character.
No jealous rival here.

44) No ghosts! We rarely get ghosts in these stories. Which is unfortunate, I love ghosts!
I have spirits and dream beigns in the game. So, I'll say, not guilty.

45) They can use powerful weapons or techniques without suffering physically. It’s pretty common that powerful techniques or massive weapons
can be used like anything else and no character has a recoil from using such objects

Some techniques in my game require some drawback from the character. So i'll lean to say not guilty.

46) DESTROY CHAOS, CREATE EVERYTHING! That is usually the goal of the main villain, to make everything in his image
Almost but not quite. My villain just wants "normality".

47) The actual culture of the world isn’t too different than those in our previous history. That’s rather common, that the culture is not really all that different from ours in these fantasy worlds.
The game supposedly takes place in our Earth, so being the same is kinda the point. However the fantasious parts are, at most that I could, dream like.

48) The heroes parents, they never really do much in these stories because they’re either dead, not there, or secretly someone in the party.
Guilty. Other than teach you game mechanics and doing something drastic at the end, Reverie's parents are fodder, and absent. but that's story driven though!

49) How can all these people go in a desert area without overheating from their thick clothes or getting sun burns? I never see them change clothes to bare the heat
XD guilty, except not in a desert. But either way, my character doesn't wear anything hot... except for black, which absorbs heat. That's practically why i am saying guilty.

50) Lack of culture shock. They can go from one country to the next, one timeline to the next and one dimension to the next and experience little to no culture shock… and the culture seems to be exactly the same anyhow.
I have the reaction of being in a different place affect the character in the status. But since there's really no other extreme ultures, I'll say not guilty.
[/spoiler]


Again, I thought I could get away clean but failed.
« Last Edit: January 20, 2010, 06:23:20 AM by HackersTotalMassLaser »
Logged
<br /><br />Ohayo gozaimasu! OAO<br />
<br />Check Game Thread

Offline Jek

  • Big Marshmallow Man
  • Associate
  • *
  • Posts: 189
  • Big Marshmallow Man
    • GameCraft
Re: Cliches?
« Reply #74 on: January 20, 2010, 07:24:52 AM »
This looks like fun!
[spoiler]27) Wild colored hair. It’s no real issue with me, but I have to put in there, just for the sake of it.
My character has gray hair.

28) Mental disorder equals psycho! This is in media in general; someone with a mental disorder is often depicted as someone who is maliciously unstable. That all they can do is do harm than good, in reality they aren’t as malicious or willing to kill as you’d think. Just because someones mind is broken, doesn’t mean that their heart is too.
Totally sane character. Likes to steal and stuff, but who doesnt?

29) Northern Europe is everywhere. Typically just about everything is Euro inspired with one or two Asian inspired places, there are very rarely places inspired by other continents like Africa, South America, Pre-Columbian North America and so on.

Im guilty. Doesnt matter too much.

30) No extras. Very rarely does a main character in the party tend to have anything like extra arms or an extra eye or something. The extra eye is more common, but rarely seen all together.
Yeah yeah whatever... Its not like I walk around and see people with extra arms and such. I have yet to meet one person with anything extra. Ive seen several amputees, why not mention them?

31) Perfect hair. No matter the humidity, no matter the weather conditions the main characters tend to have their hair look exactly the way it is no matter what.
You mean there is no such thing as medieval hair gel?

32) Transformations. Typically if any of the characters go through a transformation it’s usually something like demon wings or angel wings.
Maybe a werewolf, vampire, something like that...

33) “Dark” or generally wild and/or malicious transformations that any of the party members go through just lets them go all out on the enemy and not the party themselves. This is especially true if it involves main characters

Its hard to betray a party when there is none.

34) Halflings. Whether they’re half demon or half vampire this is fairly overused and for some reason they are discriminated against

Human all the way! Go humans!

35) Humans are weaklings. Typically humans are the weak people and everything else is stronger. The human potential is not used to its fullest and the Halfling main character does the majority of the powerful moves along with the full blooded version of that race.
My character runs from danger, hes no Hulk Hogan.

36) Werewolves and such are apparently uncontrollable transformations in which they are put as either the enemy monster or one of the minor villains
Not  for my game!

37) Buff guys get buttchins, I dunno why but they always have huge buttchins

Maybe some wankchins instead? Or boobchins!

38) Death is apathetic. Anything that resembles the personification of Death is usually apathetic to living sentient beings and will antagonize them more than help them.
Ghosts own! Some will help, some will not.

39) YOU ARE THE WORLD’S GREATEST WARRIOR! The main character typically gains such a title in one way or another. Despite their age and experience, they are usually a master by the end of the game and apparently need not to learn anymore from a teacher or anything.
Ive already mentioned that my character runs from danger...

40) Prophesies, they tend to have one of the main characters as the hero to be born in some prophesy that someone made. Thus they are destined to be great from the start

Average man, living life to its fullest. No gods involved!

41) FEED ME! Never do the heroes of our story ever really get hungry unless it is for the plot or it’s a character trait. Rarely do they get hungry just because they haven’t eaten… this applies to bathing too.
Its not a Sims game. If our characters got hungry, we would have to find food. Nobody wants to have to find food...

42) The small animal type character tends to be the most annoying character, and this seems to be on purpose since rarely do they actually try.

Jimminy Cricket from Pinochio is not annoying at the slightest!

43) The jealous rival person ends up betraying his friends in search of power to be better than the main character.
True dat.

44) No ghosts! We rarely get ghosts in these stories. Which is unfortunate, I love ghosts!

Dont we all?
45) They can use powerful weapons or techniques without suffering physically. It’s pretty common that powerful techniques or massive weapons can be used like anything else and no character has a recoil from using such objects
My character will never need to use special moves.

46) DESTROY CHAOS, CREATE EVERYTHING! That is usually the goal of the main villain, to make everything in his image

Mhm

47) The actual culture of the world isn’t too different than those in our previous history. That’s rather common, that the culture is not really all that different from ours in these fantasy worlds.

Yep yep.

48) The heroes parents, they never really do much in these stories because they’re either dead, not there, or secretly someone in the party.

Parents? What parents?

49) How can all these people go in a desert area without overheating from their thick clothes or getting sun burns? I never see them change clothes to bare the heat
Magic!

50) Lack of culture shock. They can go from one country to the next, one timeline to the next and one dimension to the next and experience little to no culture shock… and the culture seems to be exactly the same anyhow.

I agree. No time changing over here.[/spoiler]
Logged

  • Print
Pages: 1 2 3 4 [5] 6 7 8 9 10
« previous next »
  • Charas-Project »
  • Off-Topic »
  • All of all! »
  • Cliches?
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum