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Author Topic: Charas Heroes (something to see here probably)  (Read 53054 times)

Offline Ben

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Re: Charas Heroes (something to see here probably)
« Reply #15 on: October 27, 2010, 01:23:28 PM »
Seriously, it bothers me how awesome you can be sometimes, Harvey.
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Offline Osmose1000

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Re: Charas Heroes (something to see here probably)
« Reply #16 on: October 27, 2010, 02:16:31 PM »
Quote from: SaiKar on October 27, 2010, 12:12:46 AM
General Development Theory
I believe that a lot of games don't get completed because they get too big and topheavy to ever be finished. To this end, I'm developing Charas Heroes a bit at a time. A new quest here, a new character there. The idea is 1) for me to not add anything so big that it would take more than a day or two to add and 2) for me to keep the game "functional" (IE mostly playable) at any given times and have any new, unfinished systems be able to be commented out if I want to release a version. What this basically boils down to is that the game should be released fairly often. So even if I don't deliver on most (all?!) of my promises, at least there will be SOME CHARAS GAME SOMEWHERE that we'll have forevah. It'll be kinda sucky at the beginning as the default RMXP systems aren't so great, but over time as I add more content and mod more scripts, should shape up nicely.

There's a pretty big hurtle at the beginning while I add the capacity to do all this stuff so it'll take me a while to get the first release ready, but other than that, should be pretty often.

This type of design also makes it easy for other people (IE you guys) to make suggestions and even add things directly to the game. I'm more than open to someone drawing some graphics or offering me some music or even modding the game directly and sending it back to me. It's not a team game per se, but I'd value and love any help and feedback I can get.

We call this mindset agile development in software development. The average model is setting up a 3 week period in which you spend about 2 weeks making new stuff and 1 week polishing / fixing that stuff, and then releasing, then rinse and repeat.

Not saying this is what you should do, but I find the parallel amusing. :P
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Offline Ben

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Re: Charas Heroes (something to see here probably)
« Reply #17 on: October 27, 2010, 02:49:07 PM »
http://www.gamasutra.com/

I learned about that here. Neato.
(lots of good infos for you Sai)


and of course, Godspeed
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Offline A Forgotten Legend

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Re: Charas Heroes (something to see here probably)
« Reply #18 on: October 27, 2010, 04:11:48 PM »
Oooo...
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Offline drenrin2120

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Re: Charas Heroes (something to see here probably)
« Reply #19 on: October 27, 2010, 06:51:35 PM »
This makes me want to get my game back up and just cut out mad **** so it's playable and fun and finishable. Then again, a lot of things do this to me.


ETHER WEIGH, I think this is mighty cool of you Harvey. I'll be watching this. :eyes:
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Offline SaiKar

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Re: Charas Heroes (something to see here probably)
« Reply #20 on: October 27, 2010, 06:57:39 PM »
Quote from: Osmose1000 on October 27, 2010, 02:16:31 PM
We call this mindset agile development in software development. The average model is setting up a 3 week period in which you spend about 2 weeks making new stuff and 1 week polishing / fixing that stuff, and then releasing, then rinse and repeat.

Interesting. Wiki'd this a bit ago. From how I understand it, it's designed to make programming more adaptable in situations where end results might need to be changed to avoid major rework later. Something like that? In any event, avoiding bog is kind of my goal. In most other projects I get sidetracked by plot twists and subquests and a water dungeon and ultimate weapons and AGGG this game is goint to take forever to finish why am I even bothering?!?!

Quote from: Moosetroop11 on October 27, 2010, 01:20:10 PM
This does look awesome.  If quests are your problem then that's an easy thing to help with. We could even hold a quest writing contest.  That'd be amazing.
That could work. Right now the "dungeon areas" are a forest, a swamp, and possibly a lakefront. There's also going to be a (eventually burned) bandit camp and a sealed up magic tower as places you can visit. First six buildings in Arcast are a bazaar, item shop, weapon/armors shop, church, guild house, and a defensive wall. Get thinking about these types of things for quests!
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Offline Prpl_Mage

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Re: Charas Heroes (something to see here probably)
« Reply #21 on: October 27, 2010, 07:09:37 PM »
I like this.
I liked outpost and thought it was a great idea. And I like this 'cuz it sounds pretty darn amazing.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline MissingName

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Re: Charas Heroes (something to see here probably)
« Reply #22 on: October 27, 2010, 07:27:51 PM »
Cool idea.  Reminds me of projects I've been neglecting.
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Offline Cerebus

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Re: Charas Heroes (something to see here probably)
« Reply #23 on: October 27, 2010, 09:18:17 PM »
Three words: Awesome

And yes it's three. I mean, "three" and "words" are words, after all.


Sarah C. will finally live!
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Offline coreystranick

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Re: Charas Heroes (something to see here probably)
« Reply #24 on: October 27, 2010, 10:44:48 PM »
This looks promising can't wait to see more of it.
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Offline SaiKar

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Re: Charas Heroes (something to see here probably)
« Reply #25 on: October 28, 2010, 12:57:58 AM »
I really need to get myself out of the RP limelight so I have more time to work on this rad game. Well, weekend soon at least.
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Offline Grandy

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Re: Charas Heroes (something to see here probably)
« Reply #26 on: October 28, 2010, 02:04:46 AM »
2 things:

-Awesome thar ppl are makin projects again

-Will make chrs as soon as I get pc back

/postingfromwii
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Quote from: Alex
I general I'd say I agree 98% with Grandy's post above.

Offline Emerates

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Re: Charas Heroes (something to see here probably)
« Reply #27 on: October 28, 2010, 02:55:34 AM »
If I send you a few graphics, can you make me into a PC?  I'm not as active as I used to be, but I've been around a few years now and never been much of a doucher, so... ???
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Offline SaiKar

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Re: Charas Heroes (something to see here probably)
« Reply #28 on: October 28, 2010, 11:09:36 AM »
Quote from: Grandy on October 28, 2010, 02:04:46 AM
2 things:

-Awesome thar ppl are makin projects again

-Will make chrs as soon as I get pc back

/postingfromwii
Quote from: Emerates on October 28, 2010, 02:55:34 AM
If I send you a few graphics, can you make me into a PC?  I'm not as active as I used to be, but I've been around a few years now and never been much of a doucher, so... ???

Yes! Awesome! This 50 character roster ain't gunna fill itself and the major thing slowing me down right now is how long it takes to draw RMXP sprites of people's characters.
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Offline Prpl_Mage

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Re: Charas Heroes (something to see here probably)
« Reply #29 on: October 28, 2010, 03:20:21 PM »
Would be cool being in this game.

Curiousity
But why are you using XP and even if you do - why are you using XP charasets`?
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

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