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I changed the battle menu:
And aha so you ARE doing is fish. I did always think the best bit about juno was flying around in space.
As for Fish, glad you're going through with it. But as you mentioned, gotta make 'em characters suit the rest of the assets.
Is that the "Real size" version of the Ship? Because it looks so small for your characters/platforms. I know JRPG's vehicles are usually small, but that is very small. Looking good otherwise, I like the ship.
Hey, look what's back!Yes I finally had time to work on this again, I am excited. This is a rather easy puzzle so I can show it all, it doesn't spoil muchI think I'll have a demo with a few rooms soon, so I can get some feedback before it gets too big to change stuff
That is the asset that Purps and Shiro made for the game at original size. Nothing is shrunk nor will it be if all goes to plan. Heck may request a larger ship as I'm thinking of pulling a trick from Mass Effect's playbook on the opposite: don't destroy the ship, and upgrade the interior and exterior. Especially as I don't know how big the party will be with the possibility of endless party slots in battle. =3
I see, it woud be nice to heave an upgradeable ship actually, but I'd advise not to make it too complicated or completely optional (often the gestion part is out of proportion or mandatory in classical JRPGs, although that doesn't fit with the game in itself). Something like the Gummi Ship in KH would be fun
Also, I'm not really sure where I should be posting this, but I'm trying to complete a basic puzzle in the game and I'm at a standstill. I want to trigger an event by the location of another event. Specifically, by pushing a boulder into a certain place, it would cause a gate to unlock. How can this be done?
You can use the Call Event function to trigger other events on the map. Just select Map Event, choose the event to call and what page it should trigger.