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  • ~Screenshot Central!
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Author Topic: ~Screenshot Central!  (Read 1425922 times)

Offline Fisherson

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Re: ~Screenshot Central!
« Reply #765 on: July 31, 2018, 12:00:01 AM »
Those are very nice for 2003. Almost the most detailed customs I've seen. Though they are at least the nicest in years!
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Offline ANominalWill

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Re: ~Screenshot Central!
« Reply #766 on: July 31, 2018, 09:52:18 AM »
Thanks! I'm very critical of my work, and I'm always going over it to make sure it's pixel perfect. I used transparent pixels in my water graphics to give the impression of a reflection, and I tried my best not to go overboard. I'm really proud of how it turned out.

I've seen some very impressive customs on these boards, and it's hard for me to rate my own work among them. Thanks again for your input.  :D
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Offline Donut

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Re: ~Screenshot Central!
« Reply #767 on: August 02, 2018, 12:21:45 PM »
That looks very good!
For the sake of readability, maybe I'd change a bit the colors of the trees or the grass tiles, the colors sometimes get blended and it's hard to make the distinction.
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Offline ANominalWill

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Re: ~Screenshot Central!
« Reply #768 on: August 02, 2018, 02:47:08 PM »
I see what you mean. I'll create a bit of an outline along the right edge of the tree foliage with some darker pixels.

Also, I'm not really sure where I should be posting this, but I'm trying to complete a basic puzzle in the game and I'm at a standstill. I want to trigger an event by the location of another event. Specifically, by pushing a boulder into a certain place, it would cause a gate to unlock. How can this be done?

EDIT: I decided to go with this puzzle instead.

« Last Edit: August 02, 2018, 04:36:48 PM by ANominalWill »
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Offline ANominalWill

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Re: ~Screenshot Central!
« Reply #769 on: August 02, 2018, 03:06:20 PM »
I did a subtle outline on the trees. Here's the result.



I'll probably add some more darker foliage along the right side.
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Offline Momeka

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Re: ~Screenshot Central!
« Reply #770 on: August 02, 2018, 04:59:53 PM »
@ANominalWill: Screenshots looks nice. Keep it up.

Quote from: ANominalWill on August 02, 2018, 02:47:08 PM
Also, I'm not really sure where I should be posting this, but I'm trying to complete a basic puzzle in the game and I'm at a standstill. I want to trigger an event by the location of another event. Specifically, by pushing a boulder into a certain place, it would cause a gate to unlock. How can this be done?

You can use the Call Event function to trigger other events on the map. Just select Map Event, choose the event to call and what page it should trigger.
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Offline Prpl_Mage

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Re: ~Screenshot Central!
« Reply #771 on: August 02, 2018, 07:02:57 PM »
Quote from: Momeka on August 02, 2018, 04:59:53 PM
You can use the Call Event function to trigger other events on the map. Just select Map Event, choose the event to call and what page it should trigger.

I think he meant some sort of coordinate detection.

To do it you must figure out the X and Y value of the button first. If it is an event, then simply add a Variable command that sets 2 variables to the X and Y coordinate of that event.
Next you need to do the same thing for your boulder. Now, when you move the boulder the X and Y values needs to be updated to the new values after moving. Or the game will just assume that it is where it started.
In the end the gate itself will mostly be looking for if the boulder's X and Y are the same as the button's X and Y coordinates.

I tend to make these type of puzzles a lot, some less elaborate than other.

As for getting the boulder to the button, I just assume you already have that figured out.
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Offline zuhane

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Re: ~Screenshot Central!
« Reply #772 on: August 09, 2018, 01:16:45 PM »






Tilesets/backgrounds are still in progress and will be undergoing a lot of colour changes! Progress is rather snail-paced as I've programmed it all myself, done all the art and animation and I'm also doing the music.... eeeesshhh...
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Offline Fisherson

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Re: ~Screenshot Central!
« Reply #773 on: August 10, 2018, 09:52:17 PM »
Hey it's Zuhane and his exotic looking side scroller! Looking good man!




Thanks to a neat camera trick I learned I can use 2003 size sprites of so want to, at least for the charasets. The battlers may have to be above standard MV size though. I also likely won't be using this meh level message system when I get to more professional development.  I also will make a custom chip set. Still decoding how that works which is not helped by me not understanding how to do it on 2003 from scratch lol
« Last Edit: August 10, 2018, 09:54:57 PM by Fisherson »
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Offline Momeka

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Re: ~Screenshot Central!
« Reply #774 on: August 10, 2018, 10:38:43 PM »
Quote from: zuhane on August 09, 2018, 01:16:45 PM






Tilesets/backgrounds are still in progress and will be undergoing a lot of colour changes! Progress is rather snail-paced as I've programmed it all myself, done all the art and animation and I'm also doing the music.... eeeesshhh...

As always I love it. How long have you been working on it now?


Quote from: Fisherson on August 10, 2018, 09:52:17 PM


The zoom in looks alright, but yeah, you probably want to make the tileset in the same style.
« Last Edit: August 10, 2018, 10:41:24 PM by Momeka »
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Offline zuhane

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Re: ~Screenshot Central!
« Reply #775 on: August 12, 2018, 12:15:58 PM »
WAY too long. Chucked 2 prototypes over the years and lost my other dev, so I'd say around 4-5 years on and off!

I don't really have a proper structure for developing either, so I keep adding new features, messing with it, trying to give
it that perfect platformy "feel", etc. The platforming feels tight though now :) also graphics are generally the last thing I'll
be polishing, so long as the game is functional and has all its features working! Here's a little video of a free-running area:

https://www.youtube.com/watch?v=uNn7J47ZRRU
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Offline Moosetroop11

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Re: ~Screenshot Central!
« Reply #776 on: August 12, 2018, 10:17:40 PM »
That music XD
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Offline Momeka

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Re: ~Screenshot Central!
« Reply #777 on: August 15, 2018, 07:10:04 PM »
Hahaha, yeah, the music is great. Game looks really solid, Zuhane. It's Xna right?
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Offline ANominalWill

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Re: ~Screenshot Central!
« Reply #778 on: August 17, 2018, 01:47:48 AM »
Here are a few more screenshots of my project. The dungeon area is complete (though the boss battle represents several placeholders), and the forest area is in early progress with graphics subject to refinement.











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Offline zuhane

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Re: ~Screenshot Central!
« Reply #779 on: August 20, 2018, 10:50:01 AM »
Glad you like the music! That's not the official soundtrack as you might have guessed haha. Yup, all made in XNA. Did the switch over to Unity for a bit,
but it seemed like more work porting it all across than just getting it made!

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