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Author Topic: ~Screenshot Central!  (Read 158967 times)

Offline Donut

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Re: ~Screenshot Central!
« Reply #780 on: July 24, 2018, 08:42:31 AM »
Hey, look what's back!
Yes I finally had time to work on this again, I am excited. This is a rather easy puzzle so I can show it all, it doesn't spoil much
I think I'll have a demo with a few rooms soon, so I can get some feedback before it gets too big to change stuff ;)





Quote from: DarlesLSF on July 23, 2018, 12:54:00 PM
I changed the battle menu:


I liked the round menus better, but this work too. Also, if you want to add multiple quotes, don't use the "Quick reply" but the full one, so you don't create 3 messages in a row
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Offline Fisherson

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Re: ~Screenshot Central!
« Reply #781 on: July 24, 2018, 09:43:23 PM »
Quote from: Moosetroop11 on July 22, 2018, 08:51:03 AM

And aha so you ARE doing is fish. I did always think the best bit about juno was flying around in space.

My favorite part too, Moose. ^_^ Well I'm playing with it for sure. Still need to find a style near 2003's Chara set in ease of use and modification before I can say 100% I'm doing it. Flying in space would be way more fun in MV as programming a simple shooting system is just a plugin, there's a .h.U.D. maker and we can make planets any size or shape Using just a single Chara set! =3 Then there's all the fun things you can do to the battle system that I wanted to do for J.I. but 2003/my knowledge  was too limited to do. And ofcourse if I do this I'll ask you to consult as Darone and the Space Shark will forever live on in my memories XD...and will appear in the sequel at least once.

Quote
   As for Fish, glad you're going through with it. But as you mentioned, gotta make 'em characters suit the rest of the assets.   
Well that will be a challenge but a most rewarding one as now I can use any size of sprite and mapping will be be easy if I can learn to bind pictures to the map via this plugin. Everything will also be nearly the same style as I may have to edit alot by hand but it will still be as awesome as the menagerie we had in the first game without using the same assets over and over. The only bad thing there was I printed up like 100 something sprites of aliens for this thing when it was on 2003 XD I may have to submit those to the resources so I don't feel like it was a waste.

Quote
Is that the "Real size" version of the Ship? Because it looks so small for your characters/platforms. I know JRPG's vehicles are usually small, but that is very small. Looking good otherwise, I like the ship. 

That is the asset that Purps and Shiro made for the game at original size. Nothing is shrunk nor will it be if all goes to plan. Heck may request a larger ship as I'm thinking of pulling a trick from Mass Effect's playbook on the opposite: don't destroy the ship, and upgrade the interior and exterior. Especially as I don't know how big the party will be with the possibility of endless party slots in battle. =3
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Offline Momeka

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Re: ~Screenshot Central!
« Reply #782 on: July 25, 2018, 01:29:27 AM »
Quote from: Donut on July 24, 2018, 08:42:31 AM
Hey, look what's back!
Yes I finally had time to work on this again, I am excited. This is a rather easy puzzle so I can show it all, it doesn't spoil much
I think I'll have a demo with a few rooms soon, so I can get some feedback before it gets too big to change stuff ;)

It's awesome to see you working on this again. I love how the game looks and it will be interesting to see how it turns out. Let me know when the demo is out.
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Offline Donut

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Re: ~Screenshot Central!
« Reply #783 on: July 25, 2018, 03:35:57 AM »
Quote from: Fisherson on July 24, 2018, 09:43:23 PM


That is the asset that Purps and Shiro made for the game at original size. Nothing is shrunk nor will it be if all goes to plan. Heck may request a larger ship as I'm thinking of pulling a trick from Mass Effect's playbook on the opposite: don't destroy the ship, and upgrade the interior and exterior. Especially as I don't know how big the party will be with the possibility of endless party slots in battle. =3

I see, it woud be nice to heave an upgradeable ship actually, but I'd advise not to make it too complicated or completely optional (often the gestion part is out of proportion or mandatory in classical JRPGs, although that doesn't fit with the game in itself). Something like the Gummi Ship in KH would be fun :)

@Momeka: THanks! atm I'm trying to remember how I did some things as I forgot and can't find my old notebook (probably disappeared when I moved), but I have already 3 puzzle rooms, I'll add an extra few and release something.

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Offline Fisherson

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Re: ~Screenshot Central!
« Reply #784 on: July 25, 2018, 06:45:12 PM »
Quote from: Donut on July 25, 2018, 03:35:57 AM
I see, it woud be nice to heave an upgradeable ship actually, but I'd advise not to make it too complicated or completely optional (often the gestion part is out of proportion or mandatory in classical JRPGs, although that doesn't fit with the game in itself). Something like the Gummi Ship in KH would be fun :)

Well I wouldn't be against it, heck it was on my list of possible features but The Jewel became sort of The Millennium Falcon of Odyssey and so iconic Purps even dropped a ref to it in the Spring Valley stories. Then again I can see it being well loved by people. I loved just being able to name the ship. The idea of cusromizing even it's color or adding armaments to it is very tempting...
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Offline ANominalWill

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Re: ~Screenshot Central!
« Reply #785 on: July 29, 2018, 07:24:26 PM »
I'm working on a project, and looking for suggestions and feedback. Perhaps even some help with developing (I'm doing all graphics/music/etc. from scratch, which is proving to be very time consuming solo). I have more information in my post "New RM2K3 Project (Untitled)", but here are some screenshots for what I have so far.







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Offline Fisherson

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Re: ~Screenshot Central!
« Reply #786 on: July 30, 2018, 07:00:01 PM »
Those are very nice for 2003. Almost the most detailed customs I've seen. Though they are at least the nicest in years!
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Offline ANominalWill

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Re: ~Screenshot Central!
« Reply #787 on: July 31, 2018, 04:52:18 AM »
Thanks! I'm very critical of my work, and I'm always going over it to make sure it's pixel perfect. I used transparent pixels in my water graphics to give the impression of a reflection, and I tried my best not to go overboard. I'm really proud of how it turned out.

I've seen some very impressive customs on these boards, and it's hard for me to rate my own work among them. Thanks again for your input.  :D
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Offline Donut

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Re: ~Screenshot Central!
« Reply #788 on: August 02, 2018, 07:21:45 AM »
That looks very good!
For the sake of readability, maybe I'd change a bit the colors of the trees or the grass tiles, the colors sometimes get blended and it's hard to make the distinction.
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Offline ANominalWill

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Re: ~Screenshot Central!
« Reply #789 on: August 02, 2018, 09:47:08 AM »
I see what you mean. I'll create a bit of an outline along the right edge of the tree foliage with some darker pixels.

Also, I'm not really sure where I should be posting this, but I'm trying to complete a basic puzzle in the game and I'm at a standstill. I want to trigger an event by the location of another event. Specifically, by pushing a boulder into a certain place, it would cause a gate to unlock. How can this be done?

EDIT: I decided to go with this puzzle instead.

« Last Edit: August 02, 2018, 11:36:48 AM by ANominalWill »
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Offline ANominalWill

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Re: ~Screenshot Central!
« Reply #790 on: August 02, 2018, 10:06:20 AM »
I did a subtle outline on the trees. Here's the result.



I'll probably add some more darker foliage along the right side.
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Offline Momeka

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Re: ~Screenshot Central!
« Reply #791 on: August 02, 2018, 11:59:53 AM »
@ANominalWill: Screenshots looks nice. Keep it up.

Quote from: ANominalWill on August 02, 2018, 09:47:08 AM
Also, I'm not really sure where I should be posting this, but I'm trying to complete a basic puzzle in the game and I'm at a standstill. I want to trigger an event by the location of another event. Specifically, by pushing a boulder into a certain place, it would cause a gate to unlock. How can this be done?

You can use the Call Event function to trigger other events on the map. Just select Map Event, choose the event to call and what page it should trigger.
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Offline Prpl_Mage

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Re: ~Screenshot Central!
« Reply #792 on: August 02, 2018, 02:02:57 PM »
Quote from: Momeka on August 02, 2018, 11:59:53 AM
You can use the Call Event function to trigger other events on the map. Just select Map Event, choose the event to call and what page it should trigger.

I think he meant some sort of coordinate detection.

To do it you must figure out the X and Y value of the button first. If it is an event, then simply add a Variable command that sets 2 variables to the X and Y coordinate of that event.
Next you need to do the same thing for your boulder. Now, when you move the boulder the X and Y values needs to be updated to the new values after moving. Or the game will just assume that it is where it started.
In the end the gate itself will mostly be looking for if the boulder's X and Y are the same as the button's X and Y coordinates.

I tend to make these type of puzzles a lot, some less elaborate than other.

As for getting the boulder to the button, I just assume you already have that figured out.
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Offline zuhane

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Re: ~Screenshot Central!
« Reply #793 on: August 09, 2018, 08:16:45 AM »






Tilesets/backgrounds are still in progress and will be undergoing a lot of colour changes! Progress is rather snail-paced as I've programmed it all myself, done all the art and animation and I'm also doing the music.... eeeesshhh...
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Offline Fisherson

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Re: ~Screenshot Central!
« Reply #794 on: August 10, 2018, 04:52:17 PM »
Hey it's Zuhane and his exotic looking side scroller! Looking good man!




Thanks to a neat camera trick I learned I can use 2003 size sprites of so want to, at least for the charasets. The battlers may have to be above standard MV size though. I also likely won't be using this meh level message system when I get to more professional development.  I also will make a custom chip set. Still decoding how that works which is not helped by me not understanding how to do it on 2003 from scratch lol
« Last Edit: August 10, 2018, 04:54:57 PM by Fisherson »
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