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Author Topic: ~Screenshot Central!  (Read 1447490 times)

Offline DarlesLSF

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Re: ~Screenshot Central!
« Reply #750 on: July 21, 2018, 01:07:30 PM »
Im making a new battle system on rm2k and that's it atm:
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Offline Momeka

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Re: ~Screenshot Central!
« Reply #751 on: July 21, 2018, 08:19:52 PM »
Looks interesting, but the map is way too saturated for those sprites.
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Offline Fisherson

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Re: ~Screenshot Central!
« Reply #752 on: July 22, 2018, 02:32:52 AM »
My word! For a CBS that is clashy but very well done!

Here's a bit of news. Do you all remember when I said once "If Juno's sequel can't be a chain game on 2003 I might just make it by myself on MV"?



Well now that's looking mighty possible. That's a full sized, not picture illusion,  air ship model of "The Jewel" and here's the fun part: it can get bigger with nearly no lag. =3  The characters are mock ups only because I'm experimenting with a series of styles more suited to MV so obviously that pose armor setup Juno is in May or may not be final.
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Offline Moosetroop11

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Re: ~Screenshot Central!
« Reply #753 on: July 22, 2018, 01:51:03 PM »
I think it looks good Darles. I take it this is for a game you're making?

And aha so you ARE doing is fish. I did always think the best bit about juno was flying around in space.
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Offline Prpl_Mage

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Re: ~Screenshot Central!
« Reply #754 on: July 22, 2018, 04:14:54 PM »
I agree with Momeka, the characters look like they need to fit into the rest of the asset's palette. Otherwise I enjoy the kinda simple bubble styled interface. Reminds me of the old times.

As for Fish, glad you're going through with it. But as you mentioned, gotta make 'em characters suit the rest of the assets.
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Offline Donut

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Re: ~Screenshot Central!
« Reply #755 on: July 23, 2018, 11:23:31 AM »
Quote from: DarlesLSF on July 21, 2018, 01:07:30 PM
Im making a new battle system on rm2k and that's it atm:


This looks nice ! The battleground is indeed too bright, but nothing that can't be adjusted easily :)


Quote from: Fisherson on July 22, 2018, 02:32:52 AM



Well now that's looking mighty possible. That's a full sized, not picture illusion,  air ship model of "The Jewel" and here's the fun part: it can get bigger with nearly no lag. =3  The characters are mock ups only because I'm experimenting with a series of styles more suited to MV so obviously that pose armor setup Juno is in May or may not be final.


Is that the "Real size" version of the Ship? Because it looks so small for your characters/platforms. I know JRPG's vehicles are usually small, but that is very small. Looking good otherwise, I like the ship.
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Offline DarlesLSF

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Re: ~Screenshot Central!
« Reply #756 on: July 23, 2018, 05:54:00 PM »
I changed the battle menu:

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Offline DarlesLSF

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Re: ~Screenshot Central!
« Reply #757 on: July 23, 2018, 05:59:26 PM »
Quote from: Momeka on July 21, 2018, 08:19:52 PM
Looks interesting, but the map is way too saturated for those sprites.

Yep, but now I decrease some numbers in the palette of the chipset, trying to be a little more dark haha
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Offline DarlesLSF

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Re: ~Screenshot Central!
« Reply #758 on: July 23, 2018, 06:01:47 PM »
Quote from: Moosetroop11 on July 22, 2018, 01:51:03 PM
I think it looks good Darles. I take it this is for a game you're making?

Yep, will be the battle system of my game :D
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Offline Donut

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Re: ~Screenshot Central!
« Reply #759 on: July 24, 2018, 01:42:31 PM »
Hey, look what's back!
Yes I finally had time to work on this again, I am excited. This is a rather easy puzzle so I can show it all, it doesn't spoil much
I think I'll have a demo with a few rooms soon, so I can get some feedback before it gets too big to change stuff ;)





Quote from: DarlesLSF on July 23, 2018, 05:54:00 PM
I changed the battle menu:


I liked the round menus better, but this work too. Also, if you want to add multiple quotes, don't use the "Quick reply" but the full one, so you don't create 3 messages in a row
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Offline Fisherson

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Re: ~Screenshot Central!
« Reply #760 on: July 25, 2018, 02:43:23 AM »
Quote from: Moosetroop11 on July 22, 2018, 01:51:03 PM

And aha so you ARE doing is fish. I did always think the best bit about juno was flying around in space.

My favorite part too, Moose. ^_^ Well I'm playing with it for sure. Still need to find a style near 2003's Chara set in ease of use and modification before I can say 100% I'm doing it. Flying in space would be way more fun in MV as programming a simple shooting system is just a plugin, there's a .h.U.D. maker and we can make planets any size or shape Using just a single Chara set! =3 Then there's all the fun things you can do to the battle system that I wanted to do for J.I. but 2003/my knowledge  was too limited to do. And ofcourse if I do this I'll ask you to consult as Darone and the Space Shark will forever live on in my memories XD...and will appear in the sequel at least once.

Quote
   As for Fish, glad you're going through with it. But as you mentioned, gotta make 'em characters suit the rest of the assets.   
Well that will be a challenge but a most rewarding one as now I can use any size of sprite and mapping will be be easy if I can learn to bind pictures to the map via this plugin. Everything will also be nearly the same style as I may have to edit alot by hand but it will still be as awesome as the menagerie we had in the first game without using the same assets over and over. The only bad thing there was I printed up like 100 something sprites of aliens for this thing when it was on 2003 XD I may have to submit those to the resources so I don't feel like it was a waste.

Quote
Is that the "Real size" version of the Ship? Because it looks so small for your characters/platforms. I know JRPG's vehicles are usually small, but that is very small. Looking good otherwise, I like the ship. 

That is the asset that Purps and Shiro made for the game at original size. Nothing is shrunk nor will it be if all goes to plan. Heck may request a larger ship as I'm thinking of pulling a trick from Mass Effect's playbook on the opposite: don't destroy the ship, and upgrade the interior and exterior. Especially as I don't know how big the party will be with the possibility of endless party slots in battle. =3
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Offline Momeka

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Re: ~Screenshot Central!
« Reply #761 on: July 25, 2018, 06:29:27 AM »
Quote from: Donut on July 24, 2018, 01:42:31 PM
Hey, look what's back!
Yes I finally had time to work on this again, I am excited. This is a rather easy puzzle so I can show it all, it doesn't spoil much
I think I'll have a demo with a few rooms soon, so I can get some feedback before it gets too big to change stuff ;)

It's awesome to see you working on this again. I love how the game looks and it will be interesting to see how it turns out. Let me know when the demo is out.
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Offline Donut

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Re: ~Screenshot Central!
« Reply #762 on: July 25, 2018, 08:35:57 AM »
Quote from: Fisherson on July 25, 2018, 02:43:23 AM


That is the asset that Purps and Shiro made for the game at original size. Nothing is shrunk nor will it be if all goes to plan. Heck may request a larger ship as I'm thinking of pulling a trick from Mass Effect's playbook on the opposite: don't destroy the ship, and upgrade the interior and exterior. Especially as I don't know how big the party will be with the possibility of endless party slots in battle. =3

I see, it woud be nice to heave an upgradeable ship actually, but I'd advise not to make it too complicated or completely optional (often the gestion part is out of proportion or mandatory in classical JRPGs, although that doesn't fit with the game in itself). Something like the Gummi Ship in KH would be fun :)

@Momeka: THanks! atm I'm trying to remember how I did some things as I forgot and can't find my old notebook (probably disappeared when I moved), but I have already 3 puzzle rooms, I'll add an extra few and release something.

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Offline Fisherson

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Re: ~Screenshot Central!
« Reply #763 on: July 25, 2018, 11:45:12 PM »
Quote from: Donut on July 25, 2018, 08:35:57 AM
I see, it woud be nice to heave an upgradeable ship actually, but I'd advise not to make it too complicated or completely optional (often the gestion part is out of proportion or mandatory in classical JRPGs, although that doesn't fit with the game in itself). Something like the Gummi Ship in KH would be fun :)

Well I wouldn't be against it, heck it was on my list of possible features but The Jewel became sort of The Millennium Falcon of Odyssey and so iconic Purps even dropped a ref to it in the Spring Valley stories. Then again I can see it being well loved by people. I loved just being able to name the ship. The idea of cusromizing even it's color or adding armaments to it is very tempting...
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Offline ANominalWill

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Re: ~Screenshot Central!
« Reply #764 on: July 30, 2018, 12:24:26 AM »
I'm working on a project, and looking for suggestions and feedback. Perhaps even some help with developing (I'm doing all graphics/music/etc. from scratch, which is proving to be very time consuming solo). I have more information in my post "New RM2K3 Project (Untitled)", but here are some screenshots for what I have so far.







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