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Poll

Which genre do you think Chain Game 4 should be?

Fantasy
2 (33.3%)
Sci-fi
3 (50%)
Either or
1 (16.7%)

Total Members Voted: 6

Voting closed: February 24, 2015, 07:54:11 AM

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Author Topic: Chain Game 4 Discussion  (Read 17291 times)

Offline Meiscool

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Re: Chain Game 4 Discussion
« Reply #15 on: February 21, 2015, 06:49:55 PM »
Adding characters should be possible; just makes things more complex as you have to code for targeting and such.

As for how long that would take to learn, shouldn't be long. Looks like every attack has a time value and damage value and that's it. The game also had no character equipment system, making the various weapons you choose to attack with your equipment instead (IE skills). Leveling up gave you more HP and nothing more (I believe), but you could also enhance your weapons with EXP to make them charge faster or deal more damage. No need for stats like agility, defense, m. defense, etc. Just health, damage, and time. The game had no consumable items either.

So... it all depends on what we want. If we want your typical rpg with multiple characters, random damage factors, elements, chance to hit/miss, consumables, equipment, etc then CBS gets more difficult and shouldn't be attempted.
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Offline Prpl_Mage

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Re: Chain Game 4 Discussion
« Reply #16 on: February 21, 2015, 08:36:29 PM »
Well, what I had in mind was a bit less sophisticated than that. But that looks pretty damn awesome.

I was just thinking how some of us last game mentioned things like "not really adding a lot of battles" because they personally felt that the DBS was kinda boring and stuff. And there are ways to make games without traditional rpg battles. And as Meis mentioned, the simpler it is, the easier it is to pull off.

From my brainstorming I'm getting stuck at the whole pokemon "rock paper scissor" concept where some elements are stronger against other, making the elemental property the most important factor to consider in battle. And then some sort of turn based system with skills of different elements and enemies of different elemental weaknesses. Skip the defense and inteligence stat and just roll with damage, health, speed and element.

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Offline Fisherson

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Re: Chain Game 4 Discussion
« Reply #17 on: February 21, 2015, 09:01:25 PM »
Quote from: Meiscool on February 21, 2015, 06:49:55 PM
Adding characters should be possible; just makes things more complex as you have to code for targeting and such.

As for how long that would take to learn, shouldn't be long. Looks like every attack has a time value and damage value and that's it. The game also had no character equipment system, making the various weapons you choose to attack with your equipment instead (IE skills). Leveling up gave you more HP and nothing more (I believe), but you could also enhance your weapons with EXP to make them charge faster or deal more damage. No need for stats like agility, defense, m. defense, etc. Just health, damage, and time. The game had no consumable items either.

So... it all depends on what we want. If we want your typical rpg with multiple characters, random damage factors, elements, chance to hit/miss, consumables, equipment, etc then CBS gets more difficult and shouldn't be attempted.

I personally just want a default system, but I'll listen to the majority on whichever ya'll decide. In the meanintime feast your eyes on my prototype heroine: <-- {Protoype complete open to sugestion for improvement.}

Quote from: Prpl_Mage on February 21, 2015, 08:36:29 PM
I was just thinking how some of us last game mentioned things like "not really adding a lot of battles" because they personally felt that the DBS was kinda boring and stuff. And there are ways to make games without traditional rpg battles. And as Meis mentioned, the simpler it is, the easier it is to pull off.

From my brainstorming I'm getting stuck at the whole pokemon "rock paper scissor" concept where some elements are stronger against other, making the elemental property the most important factor to consider in battle. And then some sort of turn based system with skills of different elements and enemies of different elemental weaknesses. Skip the defense and inteligence stat and just roll with damage, health, speed and element.

People said the last game didn't have allot going on boss battle wise? >-<; What did they skip over the Cult of Fara where you had to face Dragonium and Domincy AND if you took out draggy Dom would revive him? XO Seriously I made it and even I found that challenging. Heck some of the regular boss battles were tough too! The Wail and Squidzard were particularly well coded to work well together. I'll admit the Amazon Queen could have had more creative summons. I had planned to give her more "status" dealing summons and powerful defensive ones, but honestly it rocked the socks off of me! I loved every battle in the game except your Shadow Flowers when it glitched and froze but you got rid of that I think.

the Bagmon system was a thing of brilliance. A simple arcade style battle that actually had a mean AI. I STILL haven't beaten the champion. Not even once. I always thought it could be improved with less simple animations and more elemental play as you mentioned would add a whole 'nother level. I personaly think you should make: Bagmon Purple and Bagmon Violet though XD I'd play 'em.

Hmm a CBS would let us take advantage of what made FF6 through eight so great: events in battle that would require more than simple brawn to solve. Like how you had to trick Gau into being your party mate. XD Like Safari Zone style. Oh gosh that was fun.
« Last Edit: February 21, 2015, 09:13:14 PM by Fisherson »
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Offline Prpl_Mage

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Re: Chain Game 4 Discussion
« Reply #18 on: February 21, 2015, 09:09:17 PM »
I personally can't see it as a female character, but that might just be me.
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Offline Fisherson

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Re: Chain Game 4 Discussion
« Reply #19 on: February 21, 2015, 09:14:21 PM »
Quote from: Prpl_Mage on February 21, 2015, 09:09:17 PM
I personally can't see it as a female character, but that might just be me.

Hmm I didn't empahsize the body. Since we're talking CBS how about we use a different style? Ooh! Yours would be perfect. The one we used on the Chain Game! Let me see if I can whip that up.
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Offline Zoltar

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Re: Chain Game 4 Discussion
« Reply #20 on: February 22, 2015, 07:17:50 AM »
Umm I can more see it a bishonen  and not a shojo. I also wouldn't want to do a chapter if it's a CBS..  _sweat_ it'd be too much work and I really just want to play with Jack and the others more. Good luck though!  :)
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Offline Archem

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Re: Chain Game 4 Discussion
« Reply #21 on: February 22, 2015, 07:19:36 AM »
On the subject of the vote: Sci-fi. Not because I'm particularly interested in sci-fi, but because fantasy is so overdone that it's sickeningly uninteresting.
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Offline Prpl_Mage

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Re: Chain Game 4 Discussion
« Reply #22 on: February 22, 2015, 10:28:01 AM »
Quote from: Zoltar on February 22, 2015, 07:17:50 AM
Umm I can more see it a bishonen  and not a shojo. I also wouldn't want to do a chapter if it's a CBS..  _sweat_ it'd be too much work and I really just want to play with Jack and the others more. Good luck though!  :)

A CBS isn't certain. But if you want to play with the characters from the previous one, go ahead and do so and name it your fansequel or something. I know Fish got some of those in the making.

Quote from: Archem on February 22, 2015, 07:19:36 AM
On the subject of the vote: Sci-fi. Not because I'm particularly interested in sci-fi, but because fantasy is so overdone that it's sickeningly uninteresting.

Well, I'd say it depends on how well thought out the world is. Games just rolling with a general fantasy world tends to be kinda boring because it's based on everything before it. But there are some games that manages to take the genre and make something new. Even just going back a little to a more medieval setting where magic isn't widely used by every person with spiky hair tends to make it interesting for me.
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Offline Momeka

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Re: Chain Game 4 Discussion
« Reply #23 on: February 22, 2015, 10:42:29 AM »
I would prefer a fun CBS over the DBS. But since it's a chain game we should expect people with a varied degree of knowledge on how to program in rpg maker. If we're doing a CBS it should be really easy setting up battles, nothing more than setting up couple of variables at the most. It would also have to be really easy making monsters, party members and skills. Best thing would be if we could use the default systems in the database for it.
And someone should probably play test the game after each chapter to make sure the person hasn't bugged the battle system, cause passing on a broken system to the next person would be pretty bad. If he continues working with it it might just end up more broken or if we fix the person who broke it in his chapter it might just end up not working as the authors intended in the following chapters.

You probably was thinking of something else but since Fish brought it up; I really don't want a Bagmon-system for a CBS. It's purely based on luck and would end up being boring and frustrating in the long run.

As for setting a sci-fi could be fun. All the others we've done have been fantasy so far.

Edit: Also out of curiosity, what is the second chain game? Think I've missed that one.
« Last Edit: February 22, 2015, 11:05:40 AM by Momeka »
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Offline Prpl_Mage

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Re: Chain Game 4 Discussion
« Reply #24 on: February 22, 2015, 11:54:35 AM »
True that. No idea to use a CBS unless we can be certain that it's pretty much foolproof.

And no, bagmon was a literal take on the rock paper scissor aspect of pokemon.
My idea is pretty much that characters have a stat for the elements on a scale of 1-3. Where 1 is a 1 multiplier, 2 is a 1,5 multiplier and 3 is a 2 multiplier when it comes to damage. And then enemies have stats that reduce/increase elemental damage taken.

So a mage might have a 3 in fire and a 1 in dark. The enemy is some sort of eagle-bear hybrid with no weakness(3) to fire but a weakness to dark(2).
So the mages fire spells are up to a 200% damage, and the dark spells deal normal damage. However, The monsters weakness makes it take 1,5 increased damage from dark spells.
The fire spell of 200 damage will deal 400 damage and a dark spell of 200 damage will deal 300 damage.
That's the idea right now at least.
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Offline SaiKar

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Re: Chain Game 4 Discussion
« Reply #25 on: February 22, 2015, 02:09:01 PM »
A sci-fi game would be cool. A female protag would be cool. Be careful with her though; don't make her too weird. I saw goth mentioned ealier and just no.

I'd be willing to work on some sprites for the game, maybe, though I wouldn't want to do a whole part.
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Offline Fisherson

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Re: Chain Game 4 Discussion
« Reply #26 on: February 22, 2015, 10:04:12 PM »
Quote from: Prpl_Mage on February 22, 2015, 10:28:01 AM
A CBS isn't certain. But if you want to play with the characters from the previous one, go ahead and do so and name it your fansequel or something. I know Fish got some of those in the making.

XD Indeed I do. I'll wanr ya though, Zolty, it ain't easy and you don't have as many old friends as I do. ^^; Might be aundertaking. If you need notes on Schomps or Jazel though don't hesitate to ask!

Quote from: Momeka on February 22, 2015, 10:42:29 AM
You probably was thinking of something else but since Fish brought it up; I really don't want a Bagmon-system for a CBS. It's purely based on luck and would end up being boring and frustrating in the long run.

As for setting a sci-fi could be fun. All the others we've done have been fantasy so far.

Edit: Also out of curiosity, what is the second chain game? Think I've missed that one.

XD I wasn't saying use the Bagmon system for a CBS. I was saying I hope Purps tweaks it one day and makes a Pokemon ascended fan game. =p Okay so it seems we're all agree'd on Sci-fi and to anwser your question, Red the second was a pre-sequel labeled "Rebirth" that stared a psyhic vision having fellow named B.rad who actually dies in the first act, eaten by octopuses, of the game so it can be set in the Death World from the first game. It was you and AFL's brain child, ergo you didn't miss it. You forgot it! XD Still have the shell of it and added a chapter 3 to it in fact just yesterday.

Quote from: Prpl_Mage on February 22, 2015, 11:54:35 AM
My idea is pretty much that characters have a stat for the elements on a scale of 1-3. Where 1 is a 1 multiplier, 2 is a 1,5 multiplier and 3 is a 2 multiplier when it comes to damage. And then enemies have stats that reduce/increase elemental damage taken.

So a mage might have a 3 in fire and a 1 in dark. The enemy is some sort of eagle-bear hybrid with no weakness(3) to fire but a weakness to dark(2).
So the mages fire spells are up to a 200% damage, and the dark spells deal normal damage. However, The monsters weakness makes it take 1,5 increased damage from dark spells.
The fire spell of 200 damage will deal 400 damage and a dark spell of 200 damage will deal 300 damage.
That's the idea right now at least.

@-@ My head now hurts from looking at the first few lines of that. But then again it's why I play D&D styled campaigns abridged and without so many stat modifiers it takes a afternoon to determine if Goblin B did 999 damage and if my shield buckles or if the force from it collapses us into the floor.

Quote from: SaiKar on February 22, 2015, 02:09:01 PM
A sci-fi game would be cool. A female protag would be cool. Be careful with her though; don't make her too weird. I saw goth mentioned ealier and just no.

I'd be willing to work on some sprites for the game, maybe, though I wouldn't want to do a whole part.

Hey "Goth" didn't mean like "All hail the dark lord of the night" and angst parties. I meant more a darker look to the heroine. Also I didn't know you still sprited! =O I thought you gave it up when you ditched your game?

Anywho so we're decided on the theme then; Sci-fi but the question is do we want to just a sub-genre (such as Space Opera or Cyberpunk) or do we want to do what I did with my Dentverse series, many genres all playing out in a huge galaxy? This will determine what our heroine's role is in all this.
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Offline Prpl_Mage

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Re: Chain Game 4 Discussion
« Reply #27 on: February 23, 2015, 12:02:01 AM »
Considering that we want to use non sci fi chipsets/environments as well it would be kinda handy if the protagonists is involved in some sort of exploration / colonizing / infiltration / whatnot.
Seeing how we never really defined a genre for the earlier games I don't really see a reason to define it any closer. If someone does something space opera-ish for their chapter while another has the entire chapter played out in a 1860 Earth like setting doesn't really matter.
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Offline Fisherson

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Re: Chain Game 4 Discussion
« Reply #28 on: February 23, 2015, 01:30:36 AM »
Quote from: Prpl_Mage on February 23, 2015, 12:02:01 AM
Considering that we want to use non sci fi chipsets/environments as well it would be kinda handy if the protagonists is involved in some sort of exploration / colonizing / infiltration / whatnot.
Seeing how we never really defined a genre for the earlier games I don't really see a reason to define it any closer. If someone does something space opera-ish for their chapter while another has the entire chapter played out in a 1860 Earth like setting doesn't really matter.

Alright point taken. XD It'll allow us to do quite a bit with our characters and setting. I like the idea of exploration team but also like what Farscape, Lexx and Andromeda did: random people on a ship having to learn to work together to survive.
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Offline Momeka

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Re: Chain Game 4 Discussion
« Reply #29 on: February 24, 2015, 08:30:17 PM »
Was bored made a potential heroine.




Anyway, we should probably decide if we should do an CBS or not, since that is the only thing stopping this from starting. I liked prpls idea for the CBS, I'm just afraid it might cause a lot of hick ups and time sinks. People dropped out cause of technical issues in the last chain game. We had some major time sinks and bugs to solve and that one didn't have a CBS to deal with.
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