Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

New forum theme up and running!



  • Charas-Project »
  • Off-Topic »
  • All of all! »
  • Tabletop games
« previous next »
  • Print
Pages: 1 [2] 3

Author Topic: Tabletop games  (Read 22939 times)

Offline Fortet

  • Cheeky Bastard
  • Exemplar
  • *
  • Posts: 1,365
Re: Tabletop games
« Reply #15 on: January 03, 2016, 04:08:13 AM »
I've never given it much thought. I play a pretty even mix of both, but I think I prefer games where you gather victory points or something akin to them.
Also, some friends and I started playing Pandemic Legacy the other night. Holy crap, the high amounts of anxiety from that game. It's astounding.
Logged

Offline Zoltar

  • ♈♉♊♋♌♍♏♐♑♒♓⛎
  • Acolyte
  • *
  • Posts: 373
  • Gnarly Tubular Ghost Hunting Machine.
Re: Tabletop games
« Reply #16 on: January 03, 2016, 08:42:18 AM »
OK need that table top sim. Mondo cool that. But card games to collect points? Sounds to non confrontational to the Zoltmeister. Destroying your enemy is the point of the game! Watching them cower in utter defeat. >:J

But you know it would be interesting to see a system where rack up points by playing combos or using certain powers of cards. Where you can't destroy anything.  Sort like stick piling mana but never using it up. Tubular! Could a game's battle system based of this idea? Maybe an RPG?
Logged

⚳⚴⚵⚶☊⚷⚹⚺⚼⛋☊☋⚜☿☽♃♅♆♄⚝⚜
EVERABODY CONGA~

Offline Prpl_Mage

  • Administrator
  • Sage
  • *
  • Posts: 7,645
  • The Administrator Mage
    • Check out our itch website
Re: Tabletop games
« Reply #17 on: January 03, 2016, 12:21:16 PM »
Hmm, what if the goal is either to collect enough points or destroy the other player(s)? Would allow the decks to be a bit more varied I suppose.

Right now it's kind of a mix between smash up and hearthstone. You have arenas to play units on, but each player have health that can be depleted. Winning the base earns you gold and victory points. Victory points will lead to victory at 20. Gold can be spent to purchase one of the 3 face up mercenary units on the table. Or to purchase artefacts/spells.

Unit cards have 4 stats at the moment. HP, attack type, physical power, magic power. Attack type decides what stat is used when you attack. The physical power or magical power is used depending on that. So a Troglodyte (1 P 2 1) when attacking will use the physical power (2) in the battle. It will also use the physical power if another unit attacks it and has the p attack type. But if the attacking unit has the M type then the Troglodyte will use its magical power (1).
Right now I can't decide if battles should just be:
If: unit 1 power > unit 2 power, deal 1 damage to unit 2 / destroy unit 2
Or: Unit 1 power - unit 2 power = damage taken on unit 2
Or: (Unit 1 power + die roll) - (unit 2 power + die roll) = how much damage the losing unit takes
Or:
Or: Unit 2 hp - unit 1 power, unit 1 hp - unit 2 power. Where both takes damage like in hearthstone
Or if it's more like: Unit 1 power - unit 2 power = damage taken, if unit 2 survives deal damage to unit 1

In the end it feels like I'm adding to much and making it messy
Logged
Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Dr. Ace

  • Herr Doktor
  • Associate
  • *
  • Posts: 258
    • Rebirth Studios
Re: Tabletop games
« Reply #18 on: January 04, 2016, 12:29:39 PM »
Quote from: Dragonium on December 31, 2015, 11:15:01 PM
How much loads?

I say this as both a semi-ex-Warhammer player and an ex-professional miniature painter. Wargaming has become a huge part of my life in the past few years.

Comes down to almost one game a week, but usually they're in play sessions, so it's about every 2 weeks I play. Got a ton of 40k armies, Dark Elves for Fantasy, Vampires for Age of Sigmar, and just begun Salamanders for 30k.
Logged

Offline Prpl_Mage

  • Administrator
  • Sage
  • *
  • Posts: 7,645
  • The Administrator Mage
    • Check out our itch website
Re: Tabletop games
« Reply #19 on: January 06, 2016, 10:46:09 AM »
So I had this late enlightenment. Tabletop games are like video games but you only need a concept and no coding. Instead of coding things to work you just write some rules on how it should work. Really speed things up from idea to finished product.
Logged
Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Dr. Ace

  • Herr Doktor
  • Associate
  • *
  • Posts: 258
    • Rebirth Studios
Re: Tabletop games
« Reply #20 on: January 06, 2016, 12:52:30 PM »
It's called game design, Prpl. Game design principles for designing board / tabletop / video games can be used interchangeably a lot. Some ideas work a lot better in certain platforms, and some ideas work in others. In the game design classes I give the students actually start with looking at board games before getting into making video games.
Logged

Offline Donut

  • Associate
  • *
  • Posts: 290
  • Meh
    • RSN
Re: Tabletop games
« Reply #21 on: January 06, 2016, 01:46:08 PM »
Exactly! It's how I got Game Design taught (I'm not at all working into Game Design but I took some courses). It's a very good way to start.
Logged
- [My stuff] -

Offline Apex

  • Member
  • Tech Support
  • Exemplar
  • *
  • Posts: 1,699
Re: Tabletop games
« Reply #22 on: January 08, 2016, 06:51:34 AM »
I got Tabletop Simulator, and I'm willing to play anything with anyone.
Logged

Offline Prpl_Mage

  • Administrator
  • Sage
  • *
  • Posts: 7,645
  • The Administrator Mage
    • Check out our itch website
Re: Tabletop games
« Reply #23 on: January 09, 2016, 11:37:17 AM »
Sweet, got anything interesting downloaded yet?
Logged
Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Prpl_Mage

  • Administrator
  • Sage
  • *
  • Posts: 7,645
  • The Administrator Mage
    • Check out our itch website
Re: Tabletop games
« Reply #24 on: February 24, 2016, 09:42:33 PM »
So I totally dumped my previous idea and started working on a rpg of sorts with inspiration from mage knight and talisman and such.

This is what I got so far.
Logged
Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Apex

  • Member
  • Tech Support
  • Exemplar
  • *
  • Posts: 1,699
Re: Tabletop games
« Reply #25 on: February 25, 2016, 10:28:04 AM »
I'd like to give that a try when you've got it up and running Purp. I'm pretty busy as of now, but as soon as I have some time, I'll be up for a few rounds.
Logged

Offline Prpl_Mage

  • Administrator
  • Sage
  • *
  • Posts: 7,645
  • The Administrator Mage
    • Check out our itch website
Re: Tabletop games
« Reply #26 on: March 13, 2016, 09:58:35 AM »
So I'm pretty sure my project is done. The balance might need some tweaking and I suppose some things are not as smooth as they should be. But overall it works and provides a challenge
Logged
Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Archem

  • One, one too many schizophrenic tendancies
  • Global Moderator
  • Over 9000!
  • *
  • Posts: 15,013
  • I made a fortune in toothpicks, but I lost it all in a fire.
Re: Tabletop games
« Reply #27 on: March 13, 2016, 04:51:16 PM »
Perhaps a game night should be set up.

Perhaps I should call it a game "night", given how time zones work...
Logged

Offline Razor

  • Staff
  • Sage
  • *
  • Posts: 6,247
  • 2 cool 4 skin
Re: Tabletop games
« Reply #28 on: March 15, 2016, 01:07:21 PM »
6th session of this DnD campaign this weekend
it's going to be good; the set up from the previous session is so f'ed up that it's going to be a disaster, and that's great.
Logged
Always right.

Offline Linkizcool

  • Doesn't exist for official purposes.
  • Exemplar
  • *
  • Posts: 1,290
  • I am Canadian.
Re: Tabletop games
« Reply #29 on: March 24, 2016, 08:01:18 AM »
Does the game have any story elements build into it, or did you just flesh out the mechanics? I'm interested to see what you came up with!
Logged

  • Print
Pages: 1 [2] 3
« previous next »
  • Charas-Project »
  • Off-Topic »
  • All of all! »
  • Tabletop games
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum