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  • Charas-Project »
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  • Kuest
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Author Topic: Kuest  (Read 56551 times)

Offline Momeka

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Re: Kuest
« Reply #15 on: July 01, 2018, 08:21:33 PM »
Thanks and will do.

Here's the knight, he got a squire companion.

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Offline Donut

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Re: Kuest
« Reply #16 on: July 02, 2018, 07:30:36 AM »
Lush :3
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Offline Prpl_Mage

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Re: Kuest
« Reply #17 on: July 02, 2018, 01:42:47 PM »
This is like an entirely different game.
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Offline codeamur

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Re: Kuest
« Reply #18 on: July 02, 2018, 02:57:33 PM »
This is exciting.
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Offline Momeka

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Re: Kuest
« Reply #19 on: July 02, 2018, 04:50:40 PM »
Thanks, just don't have too high expectations >>

Quote from: Prpl_Mage on July 02, 2018, 01:42:47 PM
This is like an entirely different game.

The core is still there, collect items and fight monsters. Just spicing it up a bit. Adding classes that have some perks and set stats and over the course of the three levels I want to hint at some sort of backstory for them. Just haven't figured it all out yet.
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Offline codeamur

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Re: Kuest
« Reply #20 on: July 04, 2018, 04:31:50 PM »
You will get there.  I believeth in you.
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Offline Momeka

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Re: Kuest
« Reply #21 on: July 08, 2018, 09:20:07 PM »


Working on the battle system
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Offline codeamur

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Re: Kuest
« Reply #22 on: July 09, 2018, 09:02:42 AM »
That is looking really good.
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Offline Fisherson

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Re: Kuest
« Reply #23 on: July 15, 2018, 05:49:35 AM »
Just competed the first vsrsion. Magic Maul FTW ^_^ It was fun learning to do a balanced canpaign then yrikg a challenge of trying to max each stat and see if I could go through. Your AI was simple but fun by the way.

Cool to see you're spicing it up and adding classes and stuff as I was thinking that was all it was lacking.
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Offline Momeka

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Re: Kuest
« Reply #24 on: July 24, 2018, 08:37:37 PM »
Here's some random progress gifs:





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Offline Fisherson

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Re: Kuest
« Reply #25 on: July 25, 2018, 02:15:08 AM »
Dang it's looking quite professional, Red! Very lovely design so far.
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Offline Donut

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Re: Kuest
« Reply #26 on: July 25, 2018, 08:38:56 AM »
Marry me! It's insane I love everything you do :D
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Offline Prpl_Mage

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Re: Kuest
« Reply #27 on: August 02, 2018, 07:05:52 PM »
Is the knight-caterpillar a thing or just an engine test?

Also I love how there is a smaller thumbnail of the interface during the timer.
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Offline Momeka

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Re: Kuest
« Reply #28 on: August 03, 2018, 06:35:59 AM »
Quote from: Prpl_Mage on August 02, 2018, 07:05:52 PM
Is the knight-caterpillar a thing or just an engine test?

Nah, just engine test. You won't have five knights with you. Some classes will have a follower with them, the knight will have a squire and the mage will have a familiar. And then you can hire a mercenary in cities that also follows you around. These types of followers will help you out in battle, jump in from time to time to either attack the enemy or heal you.
Besides that thinking of having escort quest where you need to lead people out of the dungeon and back to the city.

I'm also playing around with the idea of having some enemies that will attach themselves to your party and follow you around. Then in battles they will jump in and attack you.
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Offline Momeka

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Re: Kuest
« Reply #29 on: August 10, 2018, 10:43:36 PM »
Random dump of progress again.

Finished tileset for a crypt area + finished companions AI:


Working on a small map generator for a certain area of the game:

(Still really debug-y)
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