New forum theme up and running!
Thanks Fish.I think that as long as there is an incitement to explore open world will be fine. We could add collectibles of different kind, such as the birds in Heart of Gold. Or place resources of different kinds that are needed in difficult to reach places. Or just take the metroid route and place stat upgrades and unique weapons and upgrades out there. Regardless, gotta make it feel alive somehow. Also, realized that I had removed the npc map with character notes. So here they are instead. Feel free to use or dismiss, didn't come up with names for them all.
Awesome, with the characters, prpl. My intention is to use the story/lore you posted before. Not sure how much of the politics and characters will be in the start, writing and story isn't my strongest side. But feel free to go back into my part and flesh it out.Here's how I'm thinking about the open world: You can't leave the main base to go directly into the wilderness. Instead you take a shuttle. When you take the shuttle you see a world map and get to pick a zone to be dropped of in. Each zone is a larger area to explore and they are tied to the base level. So upgrading the base level also adds a new zone to the map. Thinking there can be barricades between the zones as well, so you can buy items from the base to destroy them and interconnect all the zones into a larger open world (like Pokémon HM)Also thinking of having a special resource, a crystal or something. Each zone only have one of them and one is always required to upgrade the base to the next level. So if we have main story events we want to happen in a zone we can gate the crystal behind those events. Think it will be a pretty effective way of making the player experience what we want and forcing them to explore each part of the world.
Also not sure what you guys think about it. But I was thinking of removing gold and experience from fights. So instead you just get items from defeating monsters. Some of these items can be sold for gold and other can be traded in for Research Points (RP). And these RP can be used for various things in the base, one being leveling up your character. Thinking you could also put in RP to research new gear and such in the base, that gets added to a shop. But I'm not sure yet, depends a bit how long everything else takes to make.
Maaaaaaaaaaaaaaaaaaan I missed you.
Maaaaaaaaaaaaaaan I missed that welcome.