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Author Topic: Dragon Twilight  (Read 25774 times)

Offline Kenshin_Sagara

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« Reply #105 on: November 26, 2004, 05:05:51 PM »
hey your game seems to be coming out quite nicely. Anyways I like sword 2 better because it actualy looks like a sword while 1 looks like a chain saw IMO.
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Offline Xen

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« Reply #106 on: November 26, 2004, 05:27:53 PM »
I'll have sword two then...with just a few adjustments...

I'll post my main character's charset with sword two on his back when I finish it!

Quote
Originally posted by DragonBlaze
Just give sword two a bit larger handle, then I say use that one.


I'll do that then DragonBlaze!

Quote
Originally posted by Kenshin Sagara
1 looks like a chain saw IMO


lol! I hadn't expected an opinion like that!!!
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Offline Xen

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« Reply #107 on: December 02, 2004, 09:40:33 PM »
Thanks to one of my friends, I'm adding something extra to my games intro. As you all (should) know, the intro scene is the dragon fight scene, but the bit I am adding is before the fight scene.
The cave that the Dark Dragon resides in, was a temple, but that was five years ago from my game's current time. In this temple, lies some evil dragon armour, in which some dragons are sent to retrieve it. I'm not letting anything out about it yet though, 'cause I need to get maps, charsets, etc. Let's just say that the dragons go to retrieve the armour, and 'stuff' happens, and something happens after that, and so on, and so forth.
I'll update about the extra part of the intro when I progress further....
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Offline Xen

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Update...update...update...
« Reply #108 on: December 21, 2004, 09:21:40 PM »
I haven't progressed much further on my game 'cause a lot of stuff to do with my life has drastically gotten in the way. But as long as I am still making this game, I'm not sure that really matters...

Anyway, as for the update...

In this game, the dragons will have their own language, it is similar to the Al Bhed language from FFX (the letters in english are replaced with a different letter, for those of you who don't know, like A=E, and so on), but the way I did it, the language looks pretty much like utter nonesense. I'll show you what I mean:

The phrase 'The quick brown fox jumped over the lazy dog' uses every letter of the alphabet (well...duh!!), so I'll change it to my game's dragon language...like so:

 The quick brown fox jumped over the lazy dog

In Dragon, it looks like this:

 Xmn Vjofe Kculh dub gjtyns uinc xmn zqrw sua

See what I mean about the utter nonesense.

Anyway, more on that intro....

 As I mentioned in the last update, I will be putting a little extra on the intro before the dragon fight scene. The extra part of the intro introduces a dragon warrior called .:Insert name here(I will take suggestions):. who, with a bunch of dragon soldiers, have been sent to an old temple to retrieve some armour.
 This is no normal armour however (well, of course not! What would be the point of it's importance!?), it contains the ancient plague of the Xercas (Xercas are dragon zombies,  click this for an idea of their apperance), the plague that mutates dragons into flesh hungry (any flesh, dragon, human, monster, and so on) dragon zombies, the Xercas.
 The armour is being retrieved so it can be destroyed in a holy ceremony, and so that the Xercas plague can be ridded from the world. In ancient dragon legend, it says that if a dragon wears the armour, it consumes that dragon, and the plague of the Xercas takes over them. That dragon can then use the plague to their wanting.
 In this extended intro, you can explore the temple as the dragon warrior. I plan to have many puzzles blocking the way to the armour, but I'm not sure what yet.
 Upon reaching the armour room, the dragon warrior goes on inside, but is manipulated by plague within the armour, which shows him distant, horrible memories, and it enrages him. After this, the plague has him under it's contol, and he puts on the armour....

That is all of the extra part of the intro.

I don't have screenies yet, but I'll put 'em here when I get some.
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Offline DragonBlaze

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« Reply #109 on: December 21, 2004, 09:49:31 PM »
Cool, the intro sounds pretty good :)

The only thing is that for the dragon language, some of those words would be imposible to pronouce without vowels. I know you want it to look like nonsence, but if it is a language, it would probably be best if it could actually be spoken. If you're worried that replacing a vowel with another vowel would make the language too easy to figure out, you can always use a "made up" language.

Oh and you know what would be really cool? If you had it so that like in FFX you could get "primers" that would change one of there leters to English.  :jumpin:
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Offline Xen

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« Reply #110 on: December 21, 2004, 10:29:37 PM »
Okay, I gotta admit, the dragon language is all one big screw up. But I may have a little play with the letters a bit, and try and give the language a bit of pronouctiation (however it's spelt). I'm still working on that language.

And about the intro, thanks Dragonblaze!

EDIT: Also, the primer-like thing would'nt work, for certain reasons which I am not entitled to say.
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Offline White Dwarf

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« Reply #111 on: December 21, 2004, 10:37:32 PM »
its a dragon speeking it, so us human dont need to be ably to say it, as dragons might be able to
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Offline DragonBlaze

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« Reply #112 on: December 22, 2004, 01:50:19 AM »
 
Quote
its a dragon speeking it, so us human dont need to be ably to say it, as dragons might be able to


Yeah thats true.  :)  

Oh and Xen, if the language is meant to be hard to speak (at least for us humans) then by all means you should keep it the way it is.
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Offline Xen

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« Reply #113 on: December 22, 2004, 01:00:41 PM »
Quote
Originally posted by DragonBlaze
Oh and Xen, if the language is meant to be hard to speak (at least for us humans) then by all means you should keep it the way it is.


Well, I did wanna give the language a kind of mysterious feel to it, but not to an extent to where it couldn't be spoken with ease. But maybe it seems okay, because on my game, humans cannot translate the language in any way, unless they have a dragon with them.
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Offline Ace of Spades

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« Reply #114 on: December 22, 2004, 04:10:17 PM »
Hmm...I always thought that dragon language was like "roaaaarrrr....rarrr.....rooooooaaaaar.....ROOOOOAAAR!!!!" (lol) Sorry, I had to say that, but anyway, curse you! I have an ancient language in my game too. But the difference with my game, is I am going to have primers, but they're not going to be called that though. Anyway, I'll stop talking about my game now, seeing as this is a thread on YOUR game. The game is looking cool so far, keep at it. I like the intro too. This game should become interesting...Keep up the good work! :D
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Offline White Dwarf

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« Reply #115 on: December 22, 2004, 04:17:23 PM »
yeh, in my game you cant read english, and need it translated
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Offline Xen

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« Reply #116 on: December 22, 2004, 04:26:25 PM »
Quote
Originally posted by Ace of Spades
Hmm...I always thought that dragon language was like "roaaaarrrr....rarrr.....rooooooaaaaar.....ROOOOOAAAR!!!!"


lol! Well, Dragons on my game will have enough I.Q to communicate with speech (in words of their own language), instead of a series of roars. I will have a few dragons that can speak in dragon and human too.

Quote
Originally posted by Ace of Spades
I like the intro too


Thanks!!
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Offline Moosetroop11

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« Reply #117 on: December 22, 2004, 05:28:03 PM »
Wow, looks good so far, and your site is cool too. The midi is also great, so thumbs up all round, I think.

I was a bit worried back their as your first plotline sounded too much like mine!!! But your plotline now is inventive and different.

The only problem is perhaps the speed you're going at. You don't seem to be getting much done, and sometimes that makes games grind to a halt... Anyway, yeah, good good good. I'd like to play the demo when it comes out.
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Offline The_Shadow_of_Night

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« Reply #118 on: December 22, 2004, 05:31:44 PM »
Some advice on the dragon language. Change the vowels to a different vowels otherwise the wors won't make much sense. And just mix all the other letters up. The game sounds very worthwhile and i suspect will be big. Keep up the good work kid.
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Offline Xen

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« Reply #119 on: December 22, 2004, 07:14:06 PM »
Quote
Originally posted by The_Shadow_of_Night
Some advice on the dragon language. Change the vowels to a different vowels otherwise the wors won't make much sense. And just mix all the other letters up. The game sounds very worthwhile and i suspect will be big. Keep up the good work kid.


Yeah, thanks for the advice.

And, uh, please...don't call me kid. lol

Quote
Originally posted by Moosetroop11
Wow, looks good so far, and your site is cool too. The midi is also great, so thumbs up all round, I think.


Thanks! But, the midi? I don't like it.

Quote
Originally posted by Moosetroop11
The only problem is perhaps the speed you're going at. You don't seem to be getting much done, and sometimes that makes games grind to a halt...


Yeah, the progress of this game is very slow, but I can't help that. I've got loads of school work to catch up on(my fault), and my motivation to get the game done isn't great either.
I don't see this game grinding to a halt though, I mean, look at what I'm planning to do. I'm not gonna give that up when everyone really wants a demo. It's my first RPG too, so I really want to complete it.
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