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Author Topic: Dragon Twilight  (Read 25897 times)

Offline Xen

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« Reply #135 on: January 02, 2005, 12:35:53 AM »
I was working on that Dragon language, and I started fresh on it. Can anyone give opinions on it?

Here is the changed version(using the phrase I used last time):

The quick brown fox jumped over the lazy dog.

Qya foagz plesb ved noxwat ejal qya cihm tek.
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Offline DragonBlaze

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« Reply #136 on: January 02, 2005, 12:39:13 AM »
That looks pretty good  :)
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Offline drenrin2120

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« Reply #137 on: January 02, 2005, 12:39:21 AM »
looks good, i think.

The fact you have a language is pretty kew land all in it's self. Do you have grammar lessons and pronounciations and things like x before y except after z?
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Offline Xen

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« Reply #138 on: January 02, 2005, 12:54:13 AM »
Quote
Originally posted by drenrin2120
Do you have grammar lessons and pronounciations and things like x before y except after z?


Naah, none of those.

Quote
Originally posted by Dragonblaze
That looks pretty good


You think so? It was just randomized like my last attempt at the dragon language, except in his attempt, I replaced vowels with vowels and consanants with consanants.
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Offline Tomi

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« Reply #139 on: January 06, 2005, 02:09:44 AM »
Do you still need Ideas for puzzle?
One Idea for you is one where there is a field of ice, and when you walk on it, you slip until you hit a rock or a wall or something.  And then you have to navigate it right to get out.  May even be able to add it so you can only step on each tile once, otherwise it breaks.

Hope these work.  (Oh ya, and the language looks cool)
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Offline Xen

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« Reply #140 on: January 08, 2005, 04:46:19 PM »
(Forgot to check this thread, so the reply is a little late)

Hey, that's a good idea Tomi! I think I may use it, although, the puzzles will be done by Dragons, so an ice floor room would'nt work, because they could just fly over it, unless I have it so the dragons cannot use their wings because the room is too cold or something.

But thanks for suggesting anyway!
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Offline drenrin2120

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« Reply #141 on: January 08, 2005, 05:55:21 PM »
hm... when you can fly it kills alot of puzzle ideas... I guess...
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Offline RPG LORD

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« Reply #142 on: January 08, 2005, 10:00:33 PM »
Quote
Originally posted by Xen
Yeah, I could use 'em. Anyone else got any suggestions for puzzles?

Killing monsters, getting keys from them, putting keys in keyholes over and over again?
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Offline Xen

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« Reply #143 on: March 03, 2005, 09:58:37 PM »
I haven't been able to update for a while, as I haven't been able to work on my game, because of school.

I want people to give me feedback on a MIDI I'm making for the game's intro. It's not very long at the moment, as it's still in progress, so there'll be more on the end of it's current state.

Any feedback would be kindly appreciated!
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Offline barnsalot

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« Reply #144 on: March 03, 2005, 10:09:22 PM »
Well, I don't really know much about making midis so I can't say anything to help you make it better, but it seems to me like the song's coming along pretty good.
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Offline Xen

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« Reply #145 on: March 13, 2005, 06:58:07 PM »
I'd like to share the CMS I'm currently working on:

http://img208.exs.cx/img208/3690/cmsdraftforforums2nk.png

I'll explain the menu list:

Item - Obvious, but I'm gonna try and have my own items menu for this, using the items in the already made rm2k3 menu.

Techniques - Also obvious, but I'll make 'em all myself, with variables and switches, and such.

Equip - Also obvious. And again, but I may do the same for this as what I'm gonna do with the items...

Status - *sighs* Obvious...again. The stats will be made using variables which trigger pictures and stuff.

Journal - The journal will have 2 sections, which are: Quests (including Side Quests) and the story so far, from the main character's point of view.

Bestiary - This contains a list of all the monsters encountered in the game, including Profile pictures (Not sure yet), stats, and descriptions.

Information - This part will contain all the things you may(?) want to know about the world of Dragon Twilight, includong Character Profiles, info about the lands, towns, cities etc, and other stuff.

Tutorial - A guide to some of the features in the game. Although I haven't got any features yet...

Options - Obvious.

Quit - Obvious.

Also, the black background on the CMS will be slightly transparent, so you can see the game still behind the CMS, although the game will be paused.

Well? Any good?

(Note that the CMS is not a screenie, but I'll post it in action once I get it working)
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Offline Dragonium

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« Reply #146 on: March 13, 2005, 07:10:23 PM »
Looks cool. Look forward to playing that.

Even if you used the same System graphic that I did.  :D
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Offline Xen

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« Reply #147 on: March 13, 2005, 07:16:34 PM »
Quote
Originally posted by Dragonium
Looks cool. Look forward to playing that.

Even if you used the same System graphic that I did.  :D


Meh. The system graphic I'm using was actually made by me.
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Offline DragonBlaze

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« Reply #148 on: March 13, 2005, 07:28:20 PM »
The CMS dose look pretty good, but it dosen't look too differant from the DMS. The thing is that usually CMS's don't work as good as the DMS, and if your system is basically a copy of the DMS, I say just stick to the DMS. I may be wrong though :). Just make sure you pack it with a bunch of cool features the DMS dosen't have  :D

Anyway good luck with it!
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Offline Eternal Darkness

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« Reply #149 on: March 14, 2005, 10:29:21 AM »
I think the game and the CMS look really good and i hope they work out plus you made the CMS yourself and it turned out great so hopefully the game will to,  Good luck
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