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Author Topic: Feature Suggestion Thread  (Read 34144 times)

Offline LegacyCrono

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« Reply #30 on: November 06, 2004, 08:45:38 PM »
Hey, It's me again!

I was thinking in:
-+>On-line suporter (To make some MMORPGs, like Well of Souls);
-+>Two map modes: Pixel by Pixel and 32 x 32 Grid;
-+>Random map generator;
-+>Monsters events and projectiles;
-+>Test play with Debug mode.

I think that's all.Good luck (Again, again and again!!)!!!!!!!!!!!
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Offline Grandragora

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« Reply #31 on: November 06, 2004, 09:49:32 PM »
- There is no scope at this present time for creation of online RPGs.
- Please read the other posts, I've already discussed tile-based and pixel by pixel modes.
- A random map generator wouldn't be ideal, as it would very rarely create anything better than a human could.
- Monster events and projectiles are a certainty.
- Test play/Debug mode are a certainty.
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Offline GaryCXJk

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« Reply #32 on: November 06, 2004, 10:58:57 PM »
Ah... 3D... still reminds me of something...

Is Dagger still in the making, or has the developer discontinued the project?
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Offline Grandragora

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« Reply #33 on: November 07, 2004, 10:57:25 AM »
I lost contact with Sparrow almost a year ago now, he seems to have totally disappeared.  So I doubt it will ever be made.
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Offline Sephiroth rocks

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« Reply #34 on: November 07, 2004, 06:00:25 PM »
How 'bout that you could choose to use either 320x240 or 640x480 resolution so you could also use rm2k/3 resurces and make some yourself w/o being graphical expert.
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Offline Grandragora

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« Reply #35 on: November 07, 2004, 06:21:39 PM »
There will only be one set resolution, as I'm planning no RM2k/3 compatibility whatsoever.
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Offline Osmose

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« Reply #36 on: November 07, 2004, 06:48:55 PM »
Will graphics be imported through a set image or will it be imported through different images?

Lemme rephrase that. In RPG Maker, you need to have a full image of all the sprites, and in the right position. Will it be like that, or will each different animation frame be imported through the program and then compiled for the game?
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Hrm.

Offline Neonlare

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« Reply #37 on: November 08, 2004, 01:47:48 PM »
Errrr, Grandroga, WinRAR charges now...
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Offline Osmose

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« Reply #38 on: November 08, 2004, 03:53:46 PM »
And that is why Winzip is the best.
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Offline Neonlare

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« Reply #39 on: November 08, 2004, 07:27:25 PM »
And Winzip charges now...

Maybe you should make a special Compresion File, that only SEER can open, somthing like ser.
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Offline Osmose

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« Reply #40 on: November 08, 2004, 10:45:20 PM »
Last time I checked, though they have a screen saying "Trial is over" they never actually stop you FROM using it. So stop whining.
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Offline Grandragora

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« Reply #41 on: November 09, 2004, 06:15:30 PM »
I don't know about WinRAR charging.  My copy of WinRAR just tells me that I need to register, but it hasn't stopped me from compressing or uncompressing anything as of yet.

Osmose: I'm hoping to include a system like Klik/TGF, where each frame can be a different size and they're all linked together with a hotspot.  Hopefully that will be useful for removing whitespace and keeping file sizes down a little.
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Offline Neonlare

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« Reply #42 on: November 09, 2004, 07:12:53 PM »
Quote
Originally posted by Osmose
Last time I checked, though they have a screen saying "Trial is over" they never actually stop you FROM using it. So stop whining.


Was the Last Comment needed? Sorry for asking.

Anyway, why don't you have one of thoose colour swatching thingy's, except a bit better, you highlight the certain part (Say hair) so the whole skin doesn't change colour as well.

It's hard to explain.
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Offline Grandragora

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« Reply #43 on: November 12, 2004, 06:50:26 PM »
I understood what you meant perfectly.  I'll include a palette similar to those in paint packages that allows you to select the colour of everything seperately.
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Offline VahnGrave

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« Reply #44 on: November 12, 2004, 06:58:49 PM »
You should be able to make the Charasets any size, allowing you to make monsters on the map without using pictures.
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