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Charas-Project
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RPG Maker Programming
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"special skill"
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Topic: "special skill" (Read 6054 times)
Slayer004_69
Member
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Posts: 81
"special skill"
«
on:
June 24, 2005, 10:05:46 PM »
how do we do that : i want to do something like when i have 10% or less of life, one special skill apear for me, i can use it everytime, only, i can'T use it if i have 10% or more of life, but less of that, i can, do u understand what i want to do?if yes, ill apreciate help
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maxine
Average scripter
Zealot
Posts: 736
¨Dude i am 16 with 2 balls and hair
(No subject)
«
Reply #1 on:
June 24, 2005, 11:11:38 PM »
well yes me and Slayer needs too know how too make the percent stuff. We already knoes the basic. But we need too know how too make that attack after an amount of percentage
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FFL2and3rocks
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Posts: 2,638
(No subject)
«
Reply #2 on:
June 24, 2005, 11:35:25 PM »
In the battle event, in the Trigger settings, check the Hero box. Select the hero you want to do it for, then change the percentages to 0% and 10%. In the battle event, use the Change Skill event to teach the character the skill.
If you want to forget the skill after recovering enough HP so you don't have that low HP anymore, make a second page. In the trigger, check the Hero box, and set the percentages to 11% and 100%. In the battle event, use the Change Skill event to make the character forget the skill.
That's just for one character though; if you want several characters to have it, then I assume you could add more pages for that but I'm not sure if it would cause glitches or not. For example, if 2 characters are knocked down to 10% HP at the same time, only one might learn the skill. I haven't tested it this way though, so maybe not. :/
You would have to put that in EVERY monster party in the Monster Party tab. Put it into the coding of all of your monster parties that you have already set, and then copy one and paste it in maybe 100 or so of your blank monster parties. That way you won't have to enter in all the coding again, you'll just have to change the monsters.
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Slayer004_69
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Posts: 81
(No subject)
«
Reply #3 on:
June 24, 2005, 11:42:29 PM »
i tried wut u said but, when im in the battle, the skill, i cant use it, its in gray... :S
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Slayer004_69
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Posts: 81
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«
Reply #4 on:
June 24, 2005, 11:46:09 PM »
is something wrong in my skill properties?
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FFL2and3rocks
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«
Reply #5 on:
June 24, 2005, 11:49:28 PM »
I noticed that you set the skill to be under the "Spirit" classification. Maybe that character isn't set to be able to use Spirit.
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Slayer004_69
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«
Reply #6 on:
June 24, 2005, 11:51:43 PM »
in battles, i set that my hero can use, spirit, blk magic, magic...but none of them work..
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Slayer004_69
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Posts: 81
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«
Reply #7 on:
June 24, 2005, 11:58:24 PM »
look to my monster group trigger... i need only that?
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garyrobinson1990
Gary
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Posts: 84
Gamer
(No subject)
«
Reply #8 on:
June 24, 2005, 11:59:55 PM »
is the battle command option for them set to skill or skill divided?
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Slayer004_69
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Posts: 81
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«
Reply #9 on:
June 25, 2005, 12:02:17 AM »
skill devided
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FFL2and3rocks
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Reply #10 on:
June 25, 2005, 12:04:08 AM »
Hmm... the only thing I can think of is that you put something on your 2nd page's trigger that prevents the 1st page from triggering.
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Slayer004_69
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«
Reply #11 on:
June 25, 2005, 12:06:40 AM »
thats my 2nd page
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garyrobinson1990
Gary
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Posts: 84
Gamer
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«
Reply #12 on:
June 25, 2005, 12:13:09 AM »
okay then can we see the full code?
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Slayer004_69
Member
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Posts: 81
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«
Reply #13 on:
June 25, 2005, 12:14:14 AM »
what do u mean by "full code" ?
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garyrobinson1990
Gary
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Posts: 84
Gamer
(No subject)
«
Reply #14 on:
June 25, 2005, 12:25:29 AM »
Argh. I'm just used to programming so forgive me on that. I mean the part like.
Change hero skill
Play sound effect bong
wait 1.0
get the picture?
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Choice, not chance, determines ones destiny.
-Unknown
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Charas-Project
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"special skill"