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Author Topic: The Omega Seal  (Read 41560 times)

Offline Meiscool-2

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« Reply #135 on: December 09, 2005, 10:50:17 PM »
Lol, you don't have to worry about ZeroKirby getting mad, he's the one that gave me that site to give to other people looking for FE stuff.
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Offline Ace of Spades

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New Site
« Reply #136 on: January 15, 2006, 12:20:30 AM »
Been a while since I posted in here, eh? Anyway, I made a new site with an html editor called Dreamweaver. Right now there's nothing really updated yet, but I like it a lot better than my old crappy freewebz site. Freewebz is still my host for this one except I didn't use the freewebz site builder to do this, so it's more custom. Special thanks to DragonBlaze and Shino for helping out on this, I probably couldn't have done it without you guys. So, that's about all I have to say. Check it out and tell me what ya think! ^_^

 The Omega Seal New Website
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Offline Tomi

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« Reply #137 on: January 15, 2006, 01:16:43 AM »
Whoa, awesome site, dude.
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Offline drenrin2120

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« Reply #138 on: January 15, 2006, 01:56:18 AM »
very nice site dude.
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Offline coasterkrazy

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« Reply #139 on: January 15, 2006, 02:09:34 AM »
Fantastic site dude. Seriously, it is cool.
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Offline DragonBlaze

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« Reply #140 on: January 15, 2006, 03:30:58 AM »
That site looks a bit familuar, :p, anyway, its a sweet site :)
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Offline coasterkrazy

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« Reply #141 on: January 15, 2006, 03:56:48 AM »
I knew I saw that layout before!
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Offline Linkforce

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« Reply #142 on: January 15, 2006, 04:49:39 AM »
Sweet site.  I like how things are coming out.  Keep it up!  ^^
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Offline WarxePB

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The New OS Battle System
« Reply #143 on: January 15, 2006, 05:31:34 AM »
As Ace said, a completely new CBS is currently being developed for OS. Our idea for this is somewhat unique, and will probably be disliked by some people, but both me and Ace have agreed that the story should take precedence over battles.

The basic premise:
In most battle systems, you directly control the hero/es, making them attack, use skills, and the like. Well, in the OBBS (Order-Based Battle System), there's none of that. Instead, a global command is issued to the party, and they act based on what you told them.
There are three types of commands - Attack commands, Defense commands, and Other commands. Attack commands have options such as Attack Strongest, Attack Same, and the like. As well, you can choose to use regular attacks, the most powerful techs the party possesses, or the most effective attacks.
Defense commands include defensive maneuvers like Defend, Heal with Items, Escape, etc. Other commands are battle-specific, so revealing any of the planned ones would be spoilers.
After the heroes have acted, the enemies act. After both sides have acted, total damage from both sides is calculated. If the heroes have doen more damage than the enemies, the battle is "won", and they gain experience, money and items. If the enemies have done more cumulative damage than the heroes, another command is issued to the heroes, followed by another enemy turn, until the damage dealt by the heroes is more than the enemies. Boss battles don't end until either side is defeated.

That's the gist of it, anyways. Comments? Suggestions? "Th15 B4TT13 S7ST3M SUXX00RZ!!!!!11!!111"?
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Offline blaze_shinigami

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« Reply #144 on: January 15, 2006, 05:35:09 AM »
something like ogre battle?
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Offline WarxePB

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« Reply #145 on: January 15, 2006, 05:38:39 AM »
Quote
Blaze
something like ogre battle?


Hmm, I didn't think of that. Yeah, it is kinda similar to the Ogre Battle games. Although, if I remember correctly, the parties attack based on their rows, and not by commands.
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Offline DragonBlaze

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« Reply #146 on: January 15, 2006, 05:57:28 AM »
I'll be honest, I don't think I'll like how that battle system works. A big thing I like about rpg battle systems is the ability to command each character and form a stratagy of your own. Sometimes if I'm stuck with a 'bad' character, I'll set them back and defend with them, and then I'll also use them to heal characters that are injured, meanwhile I'll have another character attack, and yet another character may be doing something else. If you have one general command for the whole party, you can't really indevidualize moves and stratagies.

Also, I'm not to fond of the idea that you'll win if you deal more damage than the monsters in one turn. Sometimes there needs to be monsters that you just have to wack at again and again and again to defeat. Dealing more damage in one turn shouldn't be enough for the party to win.

I guess I really won't know how the battle system will be until I actually try it out though.

 
Quote
Our idea for this is somewhat unique, and will probably be disliked by some people, but both me and Ace have agreed that the story should take precedence over battles.


Although the story is more important than the battles, the battles are very important, and add a LOT to the gameplay. EVERY aspect of a game needs to be great in order to have a great game, its what seperates most good games from great games.
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Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN

Offline Celius_401

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« Reply #147 on: January 15, 2006, 03:54:59 PM »
Good site.
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Offline WarxePB

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« Reply #148 on: January 15, 2006, 06:45:48 PM »
Quote
DragonBlaze



Quote
I'll be honest, I don't think I'll like how that battle system works. A big thing I like about rpg battle systems is the ability to command each character and form a stratagy of your own.


Yes, but what about those random battles in dungeon Y wher you just keep hitting Attack to defeat the group, with no real strategy needed? That's what this system is developed for.

Quote
Also, I'm not to fond of the idea that you'll win if you deal more damage than the monsters in one turn. Sometimes there needs to be monsters that you just have to wack at again and again and again to defeat. Dealing more damage in one turn shouldn't be enough for the party to win.


Again, the random battle example. A lot of time is wasted in RPGs by fighting random monsters who just won't die (ie. keep respawning every 5 seconds). With this system, if you get stuck in a tough encounter, you can just attack the weakest enemy and get it over with, even if you don't get the exp and money you would get otherwise. And there are planned features that will differentiate bosses and major enemies from regular battles.

Quote
Although the story is more important than the battles, the battles are very important, and add a LOT to the gameplay. EVERY aspect of a game needs to be great in order to have a great game, its what seperates most good games from great games.


You have a good point. But as you said,
Quote
I guess I really won't know how the battle system will be until I actually try it out though.
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Offline Meiscool-2

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« Reply #149 on: January 15, 2006, 06:56:28 PM »
Well, ace told me about the battle system over MSN, and I think meh of it. It sounds like he's trying to shorten battles because he doesn't like them, but he has to remember that games don't have just plot, they need a strong source of gameplay to go with.
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