Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

Click here to join us on IRC (#charas on irc.freenode.net)!



  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Old Game Discussion »
  • Stick World
« previous next »
  • Print
Pages: [1] 2 3 4 5 6

Author Topic: Stick World  (Read 13599 times)

Offline coasterkrazy

  • June 2005 - September 2008... January 2011?
  • Exemplar
  • *
  • Posts: 1,915
  • Hello...
Stick World
« on: September 14, 2005, 10:29:36 PM »
Yes, I am copying this from my website because I'm too lazy too rewrite it.  :p

Story
Stick World is a very orderly world of stick figure people. It's a thriving world that offers plenty of food and protection to all of its inhabitants. But just as our world's technology becomes more and more enhanced, so does the technology of the world of Stick World. With the all of the thriving technology, Stick World is running out of resources, and fast. The resources the inhabitants commonly use for energy is estimated to be completely depleted within 5-10 years. The capitol of Stick World, Technopolis, is home to a company called Tech Corp., a company with a master plan to create an unlimited source of energy. The source - fusion. But not just any fusion - cold fusion. Scientists of Tech Corp. have been studying cold fusion for years, and finally discovered an existing mineral buried deep underground that is capable of cooling fusion energy. (Yes I know this could pretty much never happen, but it's a game.) The negative side of mining the mineral is that the area it's located in is directly under Technopolis, which risks the collapse of the city, and maybe even the entire continent. Tech Corp. decides to notify the mayor of each town of Stick World about the project of mining the mineral, which remains unnamed until further study.


Azure's Scenario
When Mayor Lite of Arborville receives word of the project, he thinks of the town's expert minerologist and geographer, Azure. Mayor Lite sends a letter back to Tech Corp. informing them that he is sure Azure could be of some assistance. Azure willingly accepts the task and so he leaves home to go to Technopolis, where the story unfolds.


Rose's Scenario
After word spreads of the excavation, a group of environmentalists from Arborville form a protest against the project to mine the mineral, for fear of the collapse of the continent. Rose, being an environmental activist, soon catches word and joins the rebellion, which gets the title the title of "The Continental Safety Activists." Rose eventually decides to go out to Technopolis on her own so she can get more information and speak with the president of Tech Corp.

Characters
Azure Blue
Gender: Male
Age: 23
Occupation: Minerologist/Geographer
Weapon: Pickaxe
Bio: Azure is an average person who doesn't really get into too many things besides his daily life and his hobbies. He has a tendency to get upset easily, but not often. For the most part he's just a normal guy who studies minerals and geography for a living.


Rose Fleur
Gender: Female
Age: 20
Occupation: Environmental Activist
Weapon: Flower Spores
Bio: Rose is nature-lover. She is a happy person who loves her job of working with the Environmental Protection Society, but she finds other business she has to attend to when she hears of an environment-threating plan. Generally, she tries to not get angry with people, but that doesn't mean she's always happy.


Silver
Gender: Male
Age: 29
Occupation: Unemployed - Ex-Chemist/Physicist
Weapon: Adaptor Gun
Bio: Silver is a victim of memory loss. He's generally a quiet kind of a guy who needs to say more when he's asked. Since he doesn't remember anything, he can't say much about himself.


Violet Tula
Gender: Female
Age: 25
Occupation: Accountant
Weapon: Twin Boomerangs
Bio: In general, Violet is a calm-minded person who often has to attend business meetings. She is easily frustrated and annoyed when her lifestyle has to be interupted for trivial types of things, so she doesn't like her job too much, but deals with it. She doesn't think much of the recent news about the excavation, but she ends up being dragged into it anyway.


Quoise Green
Gender: Male
Age: 28
Occupation: Barkeep
Weapon: (Undecided)
Bio: Quoise plays it cool, but not when bad things happens - then he is often just quiet and doesn't say much. When something really bad happens, he becomes uneasy and upset. He's a well-liked barkeep to his regular customers, and is training an apprentice.

Yelonda Brite
Gender: Female
Age: 20
Occupation: (Undecided)
Weapon: (Undecided)
Bio: (Currently Unavailable)

Main NPCs/Antagonists
Scarlet Rouge
Gender: Female
Age: 27
Occupation: Tech Corp. CEO
Bio: She is a strong-willed type of person who is viewed by some as a friend and some as an enemy. She becomes more of an antagonist than a protagonist throughout the game, but she really isn't bad.

Mayor Lite
Gender: Male
Age: 33
Occupation: Mayor of Arborville
Bio: This friendly mayor is who really starts the game. He's a nice guy and is a respected mayor.

Mayor Lec
Gender: Male
Age: 40
Occupation: Mayor of Technopolis
Bio: He is a very busy man. Few people of the public ever get to talk to him, so no one knows that much about him except that he is very official.

Owner of Tech Corp. - No info yet

Circ/Circi
Gender: Depends which character you are playing as.
Age: Ageless
Occupation: Your personal helper.
Bio: Circ/Circi is a little circle person who provides explanations. You can view the explanations whenever you want after they are given to you.

Features
CMS - I'm currently developing it.

Custom Skill System - I was going to have a CBS, but that proved to be too hard for me, and I wasn't going to bother anyone to make one. So instead, I'm customizing the DBS with a custom skill system (well, it's pretty basic, but it's custom nonetheless), and I'm also putting in my own "feel" of the DBS, which a lot of people do.

TBS - Though there won't be a CBS, I'm still using Meiscool's TBS idea (page 2). I think I could code it because it wouldn't involve extreme amounts of variables to determine health.

FAS (Field Ability System) - Each character has their own special skills that can be used in the field to start with. Up to 10 field abilities can be learned (including mandatory field abilities).

All Sprites/Music Custom - I will be using absolute no RTP except for maybe sound effects.

Helpers
They will be included in the game credits. I also plan on my demo having credits so if you have helped me in any way you don't have to worry.


I also attached a little example of what the world map looks like. Of course, there will be more detail in the real thing - the chipset isn't done yet, so I was limited.

So let me know what you think. I accept all comments and constructive criticism.  :)

Credits
Spriting - Kjkjkj, PyroAlchemist
Logged

Offline coasterkrazy

  • June 2005 - September 2008... January 2011?
  • Exemplar
  • *
  • Posts: 1,915
  • Hello...
(No subject)
« Reply #1 on: September 14, 2005, 10:32:53 PM »
Whoops, forgot to add the attachment.
Logged

Offline Hell Angel

  • ...uhhh...ummm...
  • Zealot
  • *
  • Posts: 596
(No subject)
« Reply #2 on: September 14, 2005, 11:01:59 PM »
I like it. It's like nothing I've ever seen, heh. I wish you good luck.

Story could use a couple tweeks though.
Logged

I make musics. You should listen.

Offline coasterkrazy

  • June 2005 - September 2008... January 2011?
  • Exemplar
  • *
  • Posts: 1,915
  • Hello...
(No subject)
« Reply #3 on: September 14, 2005, 11:04:27 PM »
Don't worry. That's just the base idea of the story. There will be many twists and turns through the game. Unless you mean the whole thing. If that's the case, what kind of tweeks?
Logged

charaman

  • Guest
(No subject)
« Reply #4 on: September 14, 2005, 11:06:21 PM »
nice screen. i like the style.
Logged

Offline Bluhman

  • Global Moderator
  • Royal
  • *
  • Posts: 4,977
(No subject)
« Reply #5 on: September 14, 2005, 11:11:18 PM »
Mein eyes! It hurts mein eyes and mein leben!!!

Well... yeah. Bright and simple isn't my style at all; so I'm probabily going to dispise this game...

Well good luck on yas project.
Logged

Offline Hell Angel

  • ...uhhh...ummm...
  • Zealot
  • *
  • Posts: 596
(No subject)
« Reply #6 on: September 14, 2005, 11:11:25 PM »
Oh, then nevermind. I too like the style. Looks like this game will be 100% custom. Will you be making all/most of the MIDIs?
Logged

I make musics. You should listen.

Offline coasterkrazy

  • June 2005 - September 2008... January 2011?
  • Exemplar
  • *
  • Posts: 1,915
  • Hello...
(No subject)
« Reply #7 on: September 14, 2005, 11:16:06 PM »
Quote
Originally posted by Bluhman
Mein eyes! It hurts mein eyes and mein leben!!!

Well... yeah. Bright and simple isn't my style at all; so I'm probabily going to dispise this game...

Well good luck on yas project.


I was considering making the grass darker. It is a bit bright. One of the things I'm trying to say with this game is that amazing graphics and extreme visual eyecandy isn't needed to make a good game - not to say my game's visuals will be basically nothing, just that it's very basic (visually basic XD).

@Hell Angel: Yes, I will be doing most, if not all, of the midis, but I'm currently still working on two for other people and I have a lot of school stuff to worry about, so I haven't been doing to much with this game's midis lately.

EDIT: Wow, one major feature I left out. Multiple scenarios. Well, you can see that, but there also unlockable scenarios. The game itself won't be extremely long, but the replay value (the extra scenarios) will make it feel like the game is still going.
Logged

Offline Bluhman

  • Global Moderator
  • Royal
  • *
  • Posts: 4,977
(No subject)
« Reply #8 on: September 14, 2005, 11:19:13 PM »
Good. That grass looks more like... what I was going to make my avatar drinking...
Logged

Offline AsakuraHao2004


  • RAM-TORTOISE!!
  • Exemplar
  • *
  • Posts: 1,623
  • AIM: dakutenshisdemon YIM: desimodontidae
(No subject)
« Reply #9 on: September 15, 2005, 12:31:25 AM »
Cool. Awesome screen..
Logged
AKA Desimodontidae. If you're seeing this profile, Im probably at school.

If i were a clown, would you hold me when I'm down?/I wish I had someone to make me drown/So many people don't know that it's so damn hard to be a clown/I am the clown with the giant frown/My heart is in a state of being upside down...

Offline coasterkrazy

  • June 2005 - September 2008... January 2011?
  • Exemplar
  • *
  • Posts: 1,915
  • Hello...
(No subject)
« Reply #10 on: September 15, 2005, 12:34:49 AM »
Thanks for the support, everyone. I'll be updating a lot more hopefully. The start of school has slowed me down too much, but I want to try to keep updating anyway.
Logged

Offline Archem

  • One, one too many schizophrenic tendancies
  • Global Moderator
  • Over 9000!
  • *
  • Posts: 15,013
  • I made a fortune in toothpicks, but I lost it all in a fire.
(No subject)
« Reply #11 on: September 15, 2005, 12:43:47 AM »
I like your originality. I never would have thought to make something so tacky!(Pardon my poor choice of words, I just can't think of anything more accurate than this potentially insulting comment. Don't take it the wrong way.)
Logged

Offline Meiscool-2

  • Sage
  • *
  • Posts: 7,030
  • If you support n00bs, you support communism.
(No subject)
« Reply #12 on: September 15, 2005, 01:10:53 AM »
This is the best low budget looking thing ever!
Logged
Most Recent:

________________________
Old Stuff:

Offline coasterkrazy

  • June 2005 - September 2008... January 2011?
  • Exemplar
  • *
  • Posts: 1,915
  • Hello...
(No subject)
« Reply #13 on: September 15, 2005, 01:15:37 AM »
Quote
Originally posted by Meiscool
This is the best low budget looking thing ever!


My point exactly.  :D
Logged

Offline Tomi

  • *does mannerism*
  • Leader
  • *
  • Posts: 2,000
(No subject)
« Reply #14 on: September 15, 2005, 01:16:27 AM »
Hey, looks awesome, and the story sounds great!  Nice job on this!
Logged

  • Print
Pages: [1] 2 3 4 5 6
« previous next »
  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Old Game Discussion »
  • Stick World
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum