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  • **The Fortold Conquest: A Seekers Story Geo Version**
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Author Topic: **The Fortold Conquest: A Seekers Story Geo Version**  (Read 9919 times)

Offline xJericho

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« Reply #30 on: February 13, 2006, 06:48:47 AM »
thats really really nice
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Offline InsaneJP

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« Reply #31 on: February 13, 2006, 11:18:28 PM »
IM tryin to do a picture based CMS and i already have the base done but im in need of some help with the sub menus like status equips skills and items ad such....heres what the main menu looks like when it comes up on the screen

http://img.photobucket.com/albums/v289/Insense343/WebSites/Menu.png


heres my idea for the status menu where you see either the persons stats or you can read their background

http://img.photobucket.com/albums/v289/Insense343/WebSites/StatusMenuGeo.png
http://img.photobucket.com/albums/v289/Insense343/WebSites/StatusMenuGeo5.png
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Offline Tomi

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« Reply #32 on: February 13, 2006, 11:54:33 PM »
Thats really sweet!
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Offline blackskullwarlock

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« Reply #33 on: February 14, 2006, 12:22:22 AM »
This is sweet indeed. It'll take a bunch of coding to get it to work but it should be worth it.
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Offline Desimodontidae

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« Reply #34 on: February 14, 2006, 12:32:38 AM »
Err... them graphics could be a little better.
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My MGS3 main character sprites

Offline InsaneJP

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« Reply #35 on: February 14, 2006, 12:37:57 AM »
Quote
Originally posted by Desimodontidae
Err... them graphics could be a little better.

yea probly but its my first menu with photoshop...i just started using it so im not alll really good but i try!
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Offline Desimodontidae

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« Reply #36 on: February 14, 2006, 12:42:48 AM »
Yes, well, with photoshop those can be made a lot better. Just play around with it some more.
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My MGS3 main character sprites

Offline Meiscool-2

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« Reply #37 on: February 14, 2006, 12:42:56 AM »
I hate picture menus, they always turn out so flawed.

I hate map menus more, because when you warp outta the menu, all the events change back to their original places.
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Offline drenrin2120

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« Reply #38 on: February 14, 2006, 12:54:38 AM »
Nice screens. I like the GFX, simple but effectively good.

As for the choice.. hm... It's tough. Making 5 seperate stories was never going to be easy. But I don't think you should just throw away all that work. Maybe there's a way you can combine all the stories into one? It might make for an interesting pot.
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Offline InsaneJP

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« Reply #39 on: February 14, 2006, 01:06:38 AM »
TemptedTobInsane: yeaa thats wat i was thinkin but im really thinkin of droppin everyone except the main 5
TomiRm2k3: awww
TomiRm2k3: NOOO
TemptedTobInsane: i kno i knoooo
TomiRm2k3: *sniffle*
TemptedTobInsane: i kno!!!
TomiRm2k3: you should just make seperate games, like concurrent sequals
TemptedTobInsane: wait
TemptedTobInsane: thats a GREAT IDEA
TomiRm2k3: and you see the other people in this game, but you play as them in other
TomiRm2k3: of course! ;-)
TemptedTobInsane: not 5 games rolled into one
TemptedTobInsane: but 5 seperate games!!
TomiRm2k3: one rolled into 5!
TemptedTobInsane: i love you!
TomiRm2k3: awww
TemptedTobInsane: lol
TomiRm2k3: i wov u tooo
TomiRm2k3: lol



You heard him folks!! .....this is now just Geo's Game! and there will be 4 other projects after this one is done!!!
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Offline Tomi

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« Reply #40 on: February 14, 2006, 01:17:51 AM »
Quote
TomiRm2k3: you should just make seperate games, like concurrent sequals

Pure genius.  :)

I'm glad you like the idea, and it will make it so much easier on you.
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Offline Meiscool-2

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« Reply #41 on: February 14, 2006, 02:02:07 AM »
I think you should keep the selection of 5 characters in the begining, but link them all together 1/4 of the way through or something. That's what I did with my game at least....
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Offline InsaneJP

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« Reply #42 on: February 16, 2006, 06:40:34 PM »
well ive finally got the limit break system due to my good friend Tomi!!! i think every membas his system right??? well hes not usin it anymore soo im gunna instead!!!







you need to press the arrows indicated before the time runs out



andd heres the way my main items menu is going to look...i plan to have it so when you clik on the item it tells you how much of each you have and if you would like to use one.

http://img.photobucket.com/albums/v289/Insense343/WebSites/ItemMenu1.png
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Offline Prpl_Mage

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« Reply #43 on: February 16, 2006, 07:04:02 PM »
Hmm a Limit Break system with action commands? Never seen that before.

 
Quote
andd heres the way my main items menu is going to look...i plan to have it so when you clik on the item it tells you how much of each you have and if you would like to use one.


And a picture of how the item look like?
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Sprite till you die

Oh my god, this was ...10 years ago...

Offline InsaneJP

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« Reply #44 on: February 16, 2006, 07:05:41 PM »
Quote
Originally posted by Prpl_Mage
Hmm a Limit Break system with action commands? Never seen that before.

 
quote:
andd heres the way my main items menu is going to look...i plan to have it so when you clik on the item it tells you how much of each you have and if you would like to use one.


And a picture of how the item look like?



yeaa thats a good idea too thanxXx
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