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Author Topic: ~Screenshot Central~  (Read 673236 times)

Offline aboutasoandthis

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Wait a minute...
« Reply #315 on: July 23, 2006, 10:39:15 PM »
Are you a member of Gaming World? Just asking. Hi! I wouldn't say he was lashing out. Think about it. Both forums have good programmers, artists, and game makers. They both have assholes. I can't see how he was lashing out.

Now as for your screenshot, it looks alright. Not the best but far from the norm.

I really like your charasets. I can't shade that well so I respect those sprites (whoever made them).

The map itself is way to simple. You have a lot of straight edges and not that much detail (other than the trees). To me, it looks like you're relying on the chipset to make it look good.

I'd suggest looking a couple pages back on this topic. Meiscool used a chipset like that and it looked amazing. You could learn from that.

BTW, where do you GW people get that font?



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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.  



Offline drenrin2120

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« Reply #316 on: July 23, 2006, 10:46:01 PM »
Not bad, it may be lacking in detail when it comes to rocks and miscallaneous crap like that, but the picture effects and tinting, and rain add a lot to it. I'd give it a B. If it's not a major map, I wouldn't bother changing it around.
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Offline Meiscool-2

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« Reply #317 on: July 24, 2006, 05:16:47 PM »
Meh First Boss fight of Metal Tears.

http://i26.photobucket.com/albums/c105/Meiscool2/307de5f2.jpg

In the game... it's hella darker then that, but I lit it up so you can see stuff.

@Skie Fortress: Unless you plan on sending that out as a demo or something, I would take the Frame out. Also, if you want to make that map better, go ahead and use the one I made with that chipset as reference. You could add a little more height to it, but it looks fine.
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Offline drenrin2120

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« Reply #318 on: July 26, 2006, 12:52:29 AM »
That screens pwns.
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Offline aboutasoandthis

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It so does.
« Reply #319 on: July 26, 2006, 02:30:57 PM »
Why do you even bother posting here?

Anyway, I've been working really hard on my demo. This will be an important place you go to.

http://i75.photobucket.com/albums/i316/aboutasoandthis/Screenshots/Ruins.png


It's unfinished. It's kind of based off the ruins put in the Mapping Contest. I didn't put in the events in yet. There's a hidden minigame right in the screenshot. See if you can find it.
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.  



Offline drenrin2120

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« Reply #320 on: July 26, 2006, 04:08:29 PM »
Umm... jumping across the gap? I have no idea. but that's a realyl good use of a chipset.  thumb
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Offline Meiscool-2

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FINALLY!!!
« Reply #321 on: July 27, 2006, 02:00:39 AM »
Well... before I talk about myself:

About: Nice. I like that chip, but all the ones I fine are really bright in yellow. I don't like yellow/gold a whole lot. You've got some things that look odd (like, in the middle, I don't know if that's a doorway or part of the ground).

Now for me!!!!

By playing Shadow Hearts 3, I walked through one of the coolest dungeons eva. All it was was a house that had been burned down, but it inspired me to do so much.

Meh Haunted House!!! (incomplete untill I find more broken crap to throw in there)

EDIT: Wow, the forum makes it look a bit darker. Well, it's ment to be REALLY dark, but I have lightning flash while you're in there. So basically, you look while the lightning flashes, and move based on memory.
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Offline aboutasoandthis

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« Reply #322 on: July 27, 2006, 02:08:32 AM »
Meis: It PWNS since you're using custom lighting. I like it.

Oh, and the chipset was a recolor/mix/edit. I see what you mean. Eventually I'll put in a shadow.
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.  



Offline Tomi

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« Reply #323 on: July 27, 2006, 02:33:47 AM »
That middle space seems awkward, because the light is coming out like all of the windows are in full sunlight, but then the top is black.  Just weird...
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Offline Meiscool-2

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« Reply #324 on: July 27, 2006, 02:43:52 AM »
There's a garden in the middle there, but it's on the outside, hence, you can't see it unless you look out the windows. Kinda like ToP or Shadow Hearts 2 castles if anyone has played those.
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Offline MrMister

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« Reply #325 on: July 27, 2006, 03:26:03 AM »
Yeah, it's still a little weird that the sun is sitting RIGHT on top of that courtyard then. Good work though, show some more of that place.
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Offline Meiscool-2

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« Reply #326 on: July 27, 2006, 02:38:34 PM »
Quote
Originally posted by MrMister
Yeah, it's still a little weird that the sun is sitting RIGHT on top of that courtyard then. Good work though, show some more of that place.


Yeah, it's moonlight, and I know it's weird. However, there wouldn't be much light if I only showed it coming from the north and west. It's not realistic, but sometimes unrealistic looks better.

As to showing more... most of what I have done are basic hallways and rooms. I've got two main halls that are sorta like foyers (sp?)

http://i26.photobucket.com/albums/c105/Meiscool2/Hau.jpg
^Entry Hall

http://i26.photobucket.com/albums/c105/Meiscool2/Haunted1.jpg
^Children's old Bedroom

http://i26.photobucket.com/albums/c105/Meiscool2/Haunted2.jpg
^Main Hall Number2

http://i26.photobucket.com/albums/c105/Meiscool2/Haunted3.jpg
^Husband's old Bedroom

http://i26.photobucket.com/albums/c105/Meiscool2/Haunted4.jpg
^Different Section of the second Main Hall

It's a little dark to notice a lot of detailing I put in, like rips in the rugs and stuff, but you can see it clearly in the game, and that's all that counts.

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Offline Raen Ryong

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« Reply #327 on: July 27, 2006, 03:19:28 PM »
Oooh, very nice custom lighting. Are they pictures?

A haunted house is a really nice idea. I'm interested to see whether you can create fear -- something I've never seen an RPG Maker game do (except when badly-used RTP is seen :dry: ). I definitely find eerie things in games fun (hence why I found Shadow Hearts 1 so compelling -- take the Dollhouse subquest for instance). The music will have to be very understated I think, and you'll want a lot of sound effects. Anyway, this is getting away from the screenshot, isn't it?

@About: Those are some really nice ruins... the elevation in particular looks perfect. I agree with Meis that the tiles inside the cave look a bit ambiguous, but otherwise I like it!

Btw, what do you guys think of this screenshot? It doesn't compare in awesomeness to most of them in this thread, but I'm not really a graphics person -- I'm more into the less superficial elements, like balancing, plot, coding etc.

This is supposed to be an optional area -- just a hut in the middle of nowhere kind of idea. A problem I have with doing graphics is if I make an area look genuinely good, it then looks too dramatic. Any suggestions?

EDIT: There is more wildlife than that in the actual map, but they must've all vacated to one of the areas not captured in the screenshot :dry:

There are about 7 butterflies in all, and one more human NPC.
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Raen Ryong...
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Guardian of all worlds...

Hoard and covet not, but be brave and free. Quest always after knowledge and slowly learn to know what science cannot see. Seek and strive for learning, be temperate and wise, for skill and wisdom only will help us to survive.

Offline coreystranick

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« Reply #328 on: July 27, 2006, 03:33:09 PM »
It isn't bad,Atleast by my standards, but maybe you could add some more miscalleanous(SP?) items. Like flowers and rocks.
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Offline Meiscool-2

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« Reply #329 on: July 27, 2006, 04:10:15 PM »
Though the map isn't super great Raen Ryong, that's probally the best use of that chipset I've ever seen.

As to fear.... that's REALLY hard to pull off in 2d. The only time I've been honestly scared in a game was RE1 remake, because I hated the randomness of the Crimson Heads, and Eternal Darkness, when I looked in the bath tub and saw myself dead and the tub overflowing with blood.

I could try and make it really freaky though, but that might interfear with puzzles I have planned.

The Puzzle, basically, is where no doors in the house are locked. However, to go through doors, you have to do certain things. To go through the first door, (door number one), you have to of not gone through any other doors. Meaning, once you enter, you can't leave. To get through door number two, you have to of gone through an even door first. To get through door number 4, you'd have to of gone through a number less then 4 first. Then, to get through door number 3, you have to of gone through a number greater then 3, OR, you could do through door number five, which requires a number less then 5.

Kinda makes you go to different places and stuff. That's what I like to do, make really small duegeons that require you to enter the same room several times.
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