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Author Topic: ~Screenshot Central~  (Read 624699 times)

Offline Archem

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« Reply #15 on: May 10, 2006, 08:14:01 PM »
Quote
Originally posted by Meiscool
quote:
Originally posted by Archem2
quote:
Originally posted by Meiscool
WHETHER or not you think my mapping is good isn't relevant. It's nice to hear that you like my maps, but I just wanted to know if the overlay is good or not.

I see no fault with the overlay. I do feel that your map is (and often are) too crowded. Strip it down to only what's important, and they're nothing more than strips. There, that's my two cents... continue with the overlay criticism.


They are crowded because my maps are ABS maps. If I put to much space in it, you'll be able to walk by to many enemies, and get ganged up on to easily.


As to the forests, it looks fine. Sorta looks like it's lacking effort, and more just pre-made on the chipset, but if you make the entire forest look like that, it will look fine. It all depends on how you want your mapping, be it open like what you've got, insanly detailed like what Robotam does, or crowded and detailed like mine.

I always thought it would be good to give more breathing room in an ABS, since you can get group attacked more easily in a crowded, claustrophobic area. Mebe I'm not thinking on the same wavelengths as you on this, but it's not important. Your maps still look good nomatter what. Even if I don't like them, I can't lie about their awesomness.
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Offline jynce

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« Reply #16 on: May 12, 2006, 08:21:41 PM »
robotam i see that's a very nice room not alot of space though
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Offline Zerlina

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« Reply #17 on: May 12, 2006, 09:21:06 PM »
Quote
Originally posted by Robotam
Just a simple room in an underground hideout.


I like it ^^. And on a side note, I also like your spriting style!
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Offline Meiscool-2

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« Reply #18 on: May 12, 2006, 11:43:10 PM »
Quote
Originally posted by jynce
robotam i see that's a very nice room not alot of space though


Where the hell are you gonna walk in a SMALL ROOM?
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Offline Robotam

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« Reply #19 on: May 13, 2006, 07:51:16 AM »
Quote
Originally posted by Meiscool
quote:
Originally posted by jynce
robotam i see that's a very nice room not alot of space though


Where the hell are you gonna walk in a SMALL ROOM?


Hahah, agreed. :P
Thank you, p'eeps.
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Offline drenrin2120

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« Reply #20 on: May 20, 2006, 03:07:48 PM »
A new chipset makes a world of difference. what do you guys think?
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Offline Robotam

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« Reply #21 on: May 21, 2006, 04:49:01 PM »
Not bad, dren. It's not the kind of map I'd make, but I like it.
That house would look even better if it was one level higher. ^^'
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Offline darkrune

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« Reply #22 on: May 21, 2006, 06:21:38 PM »
Those are both good screens :D
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Offline drenrin2120

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« Reply #23 on: May 21, 2006, 07:14:23 PM »
Thanks guys. I like your map too Robotam.

Here's another map, it's a mansion in a massive city. 100 x 100, with about 20 enterable houses.
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Offline ZeroKirbyX

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« Reply #24 on: May 21, 2006, 07:37:10 PM »
Dunno why, but I really like that.
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Offline drenrin2120

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« Reply #25 on: May 21, 2006, 08:22:57 PM »
Thanks ZKX, what do you guys think of the city walls? Look good enough? I had to improvise.
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Offline Bluhman

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« Reply #26 on: May 21, 2006, 08:32:16 PM »
That one, dren, I don't quite like. You aren't using the chipset quite right. See, what you are currently using for a roof is actually supposed to be a slope of a castle wall, sort of like this:
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Offline drenrin2120

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« Reply #27 on: May 21, 2006, 08:51:38 PM »
okay, checked. What about the wall itself?
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Offline Bluhman

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« Reply #28 on: May 21, 2006, 08:56:07 PM »
Quote
Originally posted by drenrin2120
okay, checked. What about the wall itself?


Well, because I'm just so used to how the chipset is used by the Mac and Blue fellows, the top of the wall doesn't look quite right to me; It looks like one could just cross over to the ground below. Simply said, it looks like that the courtyard inside the walls is a big trench. Try using a different chip for the top of the walls, Ok?
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Offline drenrin2120

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« Reply #29 on: May 21, 2006, 10:02:40 PM »
how's this?
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