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Author Topic: ~Screenshot Central~  (Read 624599 times)

Offline Bluhman

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« Reply #30 on: May 21, 2006, 10:14:06 PM »
Not... Quite. Try giving the old walls some railing of sorts to make the two look like different elevations.
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Offline ThaSprout

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« Reply #31 on: May 21, 2006, 10:17:45 PM »
Much better, at least, I can see some depth now ;)
but You shouldn't have done it both sides, at the left wall. I'd say remove one side, Otherwise, it's not a wall, but just a slope, with a stright path on top ;)

And for the water, maybe you should lighten it a bit, it's not a little to dark for me, just to be water. Of course, it's a different story when the water is moving, but still ;)

But it's a good map m8 n__n
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Offline drenrin2120

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« Reply #32 on: May 21, 2006, 10:31:55 PM »
Quote
Originally posted by Bluhman
Not... Quite. Try giving the old walls some railing of sorts to make the two look like different elevations.


Well, they're not ment to be walked on, and no sprites will walk on them. Maybe the tile on top?
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Offline Bluhman

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« Reply #33 on: May 22, 2006, 07:01:27 PM »
Quote
Originally posted by drenrin2120
quote:
Originally posted by Bluhman
Not... Quite. Try giving the old walls some railing of sorts to make the two look like different elevations.


Well, they're not ment to be walked on, and no sprites will walk on them. Maybe the tile on top?


Nonono. Like THIS:
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Offline drenrin2120

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« Reply #34 on: May 22, 2006, 11:47:30 PM »
ahah! That took me way too long to figure out, but I got it.

NOTE: Doors will be added later.
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Offline Bluhman

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« Reply #35 on: May 22, 2006, 11:49:55 PM »
 
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Offline drenrin2120

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« Reply #36 on: May 24, 2006, 12:40:41 AM »
Taking into consideration its unfinished state, would you say this is a decent sized church?
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Offline Robotam

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« Reply #37 on: May 24, 2006, 08:05:05 PM »
Where do you go in? :p
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http://i3.photobucket.com/albums/y90/Giga_Illusion/NewGetbackers1.gif

Offline Meiscool-2

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« Reply #38 on: May 24, 2006, 08:30:33 PM »
It's big enough. Dunno how it really matters though, doesn't look like you'll see the whole thing, unless it's via map scrolling event.

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Offline aboutasoandthis

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« Reply #39 on: May 24, 2006, 10:08:05 PM »
drenrin2120: That cathedral is big enough. It really depends on what size your interior is. I usually go double sized. As for the rest of your town, I liked the one pic where the castle walls were slanted into the ground with the water right next to it. That is a really good way to show levels. I might use something like that in my game now.

Robotam: I like your maps just so you know.

Meiscool: Why do you bother posting here? Out of all your maps I've seen I like this one the best. Are you using pictures or double sized charsets?

I know this isn't a map like everyone elses but this place said Screenshot so I'm assuming it's okay for now.

http://i75.photobucket.com/albums/i316/aboutasoandthis/FFR-EquipMenu.png

I know the Icons look a little off. I'm using charsets. Soon I'll use pictures to get the placement just right. Right now, I'm wondering what to do with the space. Should I add anything?
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.  



Offline Bluhman

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« Reply #40 on: May 24, 2006, 10:22:36 PM »
MIC... Flooded. City. Great.
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Offline Robotam

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« Reply #41 on: May 25, 2006, 05:36:19 AM »
From my game.
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Offline Meiscool-2

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« Reply #42 on: May 25, 2006, 04:47:42 PM »
Nice forest Rob. For some odd reason, I really like that sign in the middle lol.

The CMS looks fine. Not as classy as your other ones, but I'm sure you'll make it look better.

As to the water, those would be charsets. If I had a picture, it would be harder to animate, and it would overlap on the birds, which would make them seem underwater.

Slight update on that. What do you think, is the effect to strong?

EDIT: Yes, I do know that the roof of the house is unrealistically reflected, but it looks way nicer this way.
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Offline ZeroKirbyX

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« Reply #43 on: May 25, 2006, 08:12:34 PM »
Well, I don't like it, because as you said, it shows the roof. It wouldn't show the roof normally, so it like messes with my head.
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Offline aboutasoandthis

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CMS and Beach
« Reply #44 on: May 25, 2006, 10:51:16 PM »
Thank you for the comment Meiscool. Now that I thought about it, I decided to put in a lot of detail into the menu. I think it looks better now.

http://i75.photobucket.com/albums/i316/aboutasoandthis/EQBack.png

While I'm on the subject, can I get some comments on my beach?This is actually a very heavily edited chipset that I spent a lot of time on. I'm using the same water effect as you (I didn't steal the idea just now. I came up with the water months ago. If you want proof, look on the third page of my thread.

http://i75.photobucket.com/albums/i316/aboutasoandthis/FR-ScreenBeach.png

For now ignore how the flowers are in straight lines. I probably should have put in some more levels. Consider the map unfinished. As for my map comments:

Meiscool: Like ZeroKirbyX said, please take out the orange on the roof. You ruined the map for me. The reflection idea is awesome though. Did you use photoshop or did you do what I do (Make picture over one frame of water, save, repeat, then convert to character sets)?

Robotam: I'm a little disappointed in this one. The forest idea is kinda cool, but I'm pretty sure almost anyone could do it (You and Meiscool put how to in your tuts). Could you put in a rain splash effect in the water and in some of the ground? I'm not sure but I think "The Way" had one in there somewhere. It's your map and your decision.
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.  



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