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Author Topic: The Ghosts of Heart Lake  (Read 34456 times)

Offline aboutasoandthis

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« Reply #90 on: July 14, 2006, 04:39:09 PM »
A materia system would be ******* awesome. I've been making a couple systems similar to that (Equip AP System, Crystal System, Esper Magic Transfer System) so if you need any help, drop me a line.

I wouldn't call it materia though, since it's not Final Fantasy. I'm assuming you'll call it something else.
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Offline drenrin2120

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« Reply #91 on: July 14, 2006, 04:46:32 PM »
Hm... Yes, but what else could I call it without making it sound gay?

EDIT: How about... essence? Like, equip the Essence to your weapon's Essence slots. And you can buy essence, level your essence, maybe even combine different essences? Except Red Essences, which would be you summon essences.
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Offline aboutasoandthis

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How about...
« Reply #92 on: July 14, 2006, 05:06:30 PM »
Essence sounds worse to me. No offence. It reminds me of insence or scent like perfume.

Well, I can tell you some of my names, and we'll go from there.

My stuff like Link Attacks and Defence Chains I call Additions. I have twelve main "Jewels," one from each of the zodiac, and I have twenty-five "Stones" which are special things.

I'd say start with how exactly you equip them. If you put them in your weapon or something, I'd just go Squaresoft and call it "Gems" or "Orbs" or something.

Or I'd just stick with materia.
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Offline drenrin2120

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« Reply #93 on: July 14, 2006, 05:11:29 PM »
Well, I'll definitely put some thought into it, but right now, I'm working on graphics. Names can come later. Check out where this is headed. I'm not an astounding artist, but I can do simple recolorings. The recoloring here is of the FF6 Bio. I figured making a small 7X7 pixel orb would be a piece of cake, and it was. The slots weren't so hard either. Just some simple shading. I've still got more colors to make, but it's pretty simple so far.

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Offline drenrin2120

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« Reply #94 on: July 14, 2006, 06:28:02 PM »
Double post I know, but check it out!



I've already seperated them and placed them each in their own file. I've succesfully reduced them to 256 color and imported them into rm2k3 with no color loss. Here's the low down on the colors.

Red: Summons (ex: Bahamut)
Blue: Materia Support (ex: All)
Green: Support Magic (ex: Heal)
Yellow: Offensive Magic (ex: Fire)
Purple: Attributive Magic (ex: High Guard)
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Offline Meiscool-2

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« Reply #95 on: July 14, 2006, 06:36:37 PM »
Quote
Originally posted by drenrin2120
Double post I know, but check it out!

Red: Summons (ex: Bahamut)
Blue: Materia Support (ex: All)
Green: Support Magic (ex: Heal)
Yellow: Offensive Magic (ex: Fire)
Purple: Attributive Magic (ex: High Guard)


Way to much of a rip-off. Do you learn the abilities perminatly after battling with the magic on for so long, or not?

Red should be fire elemented magic, blue water, green wind, and brown earth.

My suggestion, if you know how to do it, is to also keep the colors yellow, purple, light blue, and white on hand. Make a materia (or whatever) combining thing. Meaning, you could combine a fire and wind materia to make a yellow, thunder magic, because lightning is basically fire in the wind. Fire and earth would make holy, water and earth would make dark, wind and water would make ice. Wind and Earth would great force (like gravity spells), and Fire and Water would make.... I dunno. Antipode?

Just an idea. Do with it as you please.
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Offline drenrin2120

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« Reply #96 on: July 14, 2006, 06:40:19 PM »
I Was thinking of some sort of a combining system, but I want to get the equipping system down first. But before even that I need to get the details down.
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Offline Meiscool-2

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« Reply #97 on: July 14, 2006, 06:53:48 PM »
Do you know how Shadow Hearts Steller charts work?

It's like.... you can only put healing spells in certain slots, magic in another, and support in others.

Perhaps you could add something like that. Each weapon would have different slots as well as the number of slots.
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Offline drenrin2120

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« Reply #98 on: July 14, 2006, 07:03:24 PM »
Quote
Originally posted by Meiscool
Do you know how Shadow Hearts Steller charts work?

It's like.... you can only put healing spells in certain slots, magic in another, and support in others.

Perhaps you could add something like that. Each weapon would have different slots as well as the number of slots.


Never heard of it, but I was planning on having different weapons having different numbers of slots.
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Offline aboutasoandthis

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« Reply #99 on: July 14, 2006, 07:58:57 PM »
Well, I don't really like Meiscool's idea. I think it sucks. That's just me.

When you use elements like that, it's really hard to put in strategy.

Have you ever heard played Rudra's Treasure? In that game, you could only have elemental magic, and stat boost magic. It had a "word" based system that is similar to this combining system. The game was really hard because your opponents had extra strategy that you couldn't have. Cause of this game, I HATE element based systems.

At least with materia, you can put in double-attacks and stuff. You know, I'm thinking about using something like the Materia system in my game (Laughs Maniacally). My thoughts.
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Offline drenrin2120

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« Reply #100 on: July 14, 2006, 08:07:31 PM »
Quote
Originally posted by aboutasoandthis
Well, I don't really like Meiscool's idea. I think it sucks. That's just me.

When you use elements like that, it's really hard to put in strategy.

Have you ever heard played Rudra's Treasure? In that game, you could only have elemental magic, and stat boost magic. It had a "word" based system that is similar to this combining system. The game was really hard because your opponents had extra strategy that you couldn't have. Cause of this game, I HATE element based systems.

At least with materia, you can put in double-attacks and stuff. You know, I'm thinking about using something like the Materia system in my game (Laughs Maniacally). My thoughts.


Hm... How about I just do it my way, and we'll see how it turns out. :)
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Offline Meiscool-2

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« Reply #101 on: July 15, 2006, 12:49:46 AM »
Quote
Originally posted by aboutasoandthis
When you use elements like that, it's really hard to put in strategy.


You can not like my idea, but putting that in is stupidity. It would take a massive ammount of strategy to choose what magic to combine, use, and assign. Also, if he used my specific nodes= specific magic types on specific weapons, it will leave you using old weapons in a new area just so you can use your favorite spells, or force you to take off better spells so you can use newer weapons.

If anything, it would require to much advanced (as in ahead of time) thinking and planning. No strategy my ***.

Plus, Rudra looks like it was a shitty game. The only good part about it was the mapping/spriting.
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Offline drenrin2120

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« Reply #102 on: July 15, 2006, 01:58:47 AM »
So you're saying Meiscool, that only certain weapons can use certain materia. So like, each weapon would have an element, and if it was, let's say, fire, only fire materia could be attatched to it. Hm.. I like it, but I think if I do use this, it won't be Elements but something else, because I don't want the materia to be element based. How about... color based. Some weapons could use more than one color.
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Offline Meiscool-2

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« Reply #103 on: July 15, 2006, 03:09:54 AM »
Sure. Do what you want.

You could even expand that too. Like, if you have fire gloves, naturally you can't put ice or water in them. Or if you have a priest's staff, you can't put doom spells in it.

As too the colors, I know it might be hard, but try to shift it away a bit from copying FF7 to much. That's why I suggested the elemental colors. I know it's hard because there are only so many colors... I dunno, maybe I'm just ranting. :p
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Offline drenrin2120

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« Reply #104 on: July 15, 2006, 03:19:41 AM »
Quote
Originally posted by Meiscool
Sure. Do what you want.

You could even expand that too. Like, if you have fire gloves, naturally you can't put ice or water in them. Or if you have a priest's staff, you can't put doom spells in it.

As too the colors, I know it might be hard, but try to shift it away a bit from copying FF7 to much. That's why I suggested the elemental colors. I know it's hard because there are only so many colors... I dunno, maybe I'm just ranting. :p


No, I get what you mean. And yeah, the system is pretty tough. I've got tons of coding to do for this. Especially because the Attributive Materia. Right now, for every magic skill I'm making 6 others likeit, each with the added affect of an Attributive Materia. They are, All, 2/3 MP Cost, Doble, Quad, Perfect Aim, and Absorb. There's no other way to do it, too. Unless I get rid of the Attributive Materia. Hm... This is gonna take some thinking.
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