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Author Topic: The Ghosts of Heart Lake  (Read 34458 times)

Offline drenrin2120

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« Reply #120 on: July 17, 2006, 01:05:17 AM »
Quote
Originally posted by aboutasoandthis
The "Guy" who makes "The Way."


I'll prolly sound dumb for saying this, but I'm not too sure what the way is. Sounds a little familiar, though.

EDIT: To CK, yeah, 40s would be the LEAST. But I'm almost positive the lowest the levels will be is around the 50s. I mean, you'll be in the 20s before you even get to... well... I'll not reveal that much. :p
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Offline aboutasoandthis

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« Reply #121 on: July 17, 2006, 01:16:47 AM »
Oh. Well if that's the case.

The Way is a semi-famous RM2k Game. It is made up of a whole bunch of episodes.

It's about a guy named Rhue. In the games World, the biggest religion believes that there should be no towns and that people should spend there lives traveling.

Rhue was a settler as a boy, but he had to become a "Wanderer of the Way." One day, a pack of Evil looking beasts attacked his hometown "The Landorin Stretch."

A lot of people were killed. He saw his girlfriend at the time get thrown into the river. Landorin became infamous because there were no real survivors there.

Rhue spends his time "Wandering the Way" looking for his lost girlfriend. At the same time, you'll see a creepy murderer has been following him.

The plot is actually very well done. Lots of plot twists. It's full of minigames like the main one "The Plunge" which is a strategic and customizable form of Rock/Paper/Scissors. It even has some 3D graphics.

Enough preaching. The main site is here:

http://www.crestfallen.us/

They've even re-released it with easier versions.
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Offline drenrin2120

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« Reply #122 on: July 17, 2006, 02:03:21 AM »
Quote
Originally posted by aboutasoandthis
Oh. Well if that's the case.

The Way is a semi-famous RM2k Game. It is made up of a whole bunch of episodes.

It's about a guy named Rhue. In the games World, the biggest religion believes that there should be no towns and that people should spend there lives traveling.

Rhue was a settler as a boy, but he had to become a "Wanderer of the Way." One day, a pack of Evil looking beasts attacked his hometown "The Landorin Stretch."

A lot of people were killed. He saw his girlfriend at the time get thrown into the river. Landorin became infamous because there were no real survivors there.

Rhue spends his time "Wandering the Way" looking for his lost girlfriend. At the same time, you'll see a creepy murderer has been following him.

The plot is actually very well done. Lots of plot twists. It's full of minigames like the main one "The Plunge" which is a strategic and customizable form of Rock/Paper/Scissors. It even has some 3D graphics.

Enough preaching. The main site is here:

 http://www.crestfallen.us/

They've even re-released it with easier versions.


Hmm... interesting, it doesn't really sound that great, but I can't really say anything until I've played it.

EDIT: got boring fast.

EDIT2: But the storyline and plot were pretty good.
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Offline Meiscool-2

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« Reply #123 on: July 17, 2006, 02:05:21 PM »
The Way and A Blurred Line are the two most famous RPG Maker games to people who can't speak German... I do believe. Both are meh in the ways of gameplay, but they both have a very memorable plot, and that's what makes them liked.

I haven't played either.
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Offline drenrin2120

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Pretty Big Update
« Reply #124 on: July 17, 2006, 02:22:11 PM »
So I've got a pretty big update for you all. I've added three bios to the front page, all are NPC's but play pretty big roles in the game.

I've also got some screens from my CMS. Note that it is far from completion, I still have to code Key Items and the Change Party Menu. But I've been working on the Materia system, which is taking some time, and a lot of coding. I've gotten pretty far though. So here's some screens.


When Shift is pushed, you are brought here. When you have 5 or more party members on your team, the Change Party Menu is also selectable.


Here you can scroll through the characters on your team and select which ones you want to equip/unequip materia from.


I selected Samson because he's one of the few who's had atleast one weapon coded for slots. Slots aren't hard to code at all, just takes time when you've got more than a hundred weapons.


Same thing as above, different character.


Same deal, different character.

Now, note that these are not mockups. I have not finished coding the actual equipping. I've only got it so that when you equip a materia it knows which slot it is equipped to. I'm having some trouble coding the actual part where it remembers what materia is euipped. But I should be over that hurtle soon enough.
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Offline aboutasoandthis

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Nice Job.
« Reply #125 on: July 17, 2006, 02:29:17 PM »
It looks like an old version of my addition system. Very Nice.

As for the not remembering stuff, what do you mean. Aren't you using variables? Why don't you just use Conditional Branches? I don't understand what the problem is.
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Offline drenrin2120

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« Reply #126 on: July 17, 2006, 02:32:13 PM »
haha, I guess I worded that odd. What I mean is that it's a lot of coding so that the materia you equip is remembered, you know? So like, you equip a Fire Lv1 materia, by setting off the right switches and variables, it has to "remember" what number slot it is equipped to, to whom it is euipped and that it's a Fire Lv1 Materia equipped. And yes, I check that through a series of Conditional Branches.
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Offline Meiscool-2

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« Reply #127 on: July 17, 2006, 02:44:59 PM »
Quote
Originally posted by drenrin2120
haha, I guess I worded that odd. What I mean is that it's a lot of coding so that the materia you equip is remembered, you know? So like, you equip a Fire Lv1 materia, by setting off the right switches and variables, it has to "remember" what number slot it is equipped to, to whom it is euipped and that it's a Fire Lv1 Materia equipped. And yes, I check that through a series of Conditional Branches.


Maybe we have different ideas of what 'a lot' of coding is, but remembering what is and isn't equipt shouldn't require much coding. Like, in my game you can equip different spells and stuff as well, but that wasn't hard at all. What will be hard is making the menu to equipt the stuff.
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Offline drenrin2120

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« Reply #128 on: July 17, 2006, 02:48:13 PM »
Quote
Originally posted by Meiscool
quote:
Originally posted by drenrin2120
haha, I guess I worded that odd. What I mean is that it's a lot of coding so that the materia you equip is remembered, you know? So like, you equip a Fire Lv1 materia, by setting off the right switches and variables, it has to "remember" what number slot it is equipped to, to whom it is euipped and that it's a Fire Lv1 Materia equipped. And yes, I check that through a series of Conditional Branches.


Maybe we have different ideas of what 'a lot' of coding is, but remembering what is and isn't equipt shouldn't require much coding. Like, in my game you can equip different spells and stuff as well, but that wasn't hard at all. What will be hard is making the menu to equipt the stuff.


Well, compared to your ABS, yeah, this is nothing. lol, but to me, I don't do a lot of coding. Like, I can do it, but I just don't do it often. So this is a lot for me.
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Offline aboutasoandthis

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Hmm...
« Reply #129 on: July 17, 2006, 02:50:39 PM »
Meis is kindof right. Why don't you just do this?

Variable:SamsonMateriaSlot1: (whatever materia #)

Then just write the matching numbers down. Unless your trying to get it the materia to stay with the weapon, even if it's not equipped to you.

That was not supposed to be a smiley. Fixed.
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Offline drenrin2120

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« Reply #130 on: July 17, 2006, 02:53:45 PM »
Quote
Originally posted by aboutasoandthis
Meis is kindof right. Why don't you just do this?

Variable:SamsonMateriaSlot1: (whatever materia #)

Then just write the matching numbers down. Unless your trying to get it the materia to stay with the weapon, even if it's not equipped to you.

That was not supposed to be a smiley. Fixed.


Well, I know how to do it, I've just been postponing it for a while. And no, I'm going to have it so once you unequip your weapon all materia equipped to it is unequipped.
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Offline Meiscool-2

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« Reply #131 on: July 17, 2006, 03:00:31 PM »
If you ever need help, just ask. I won't do stuff for you, but I'll point you in the right direction.
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Offline drenrin2120

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« Reply #132 on: July 17, 2006, 03:01:14 PM »
Quote
Originally posted by Meiscool
If you ever need help, just ask. I won't do stuff for you, but I'll point you in the right direction.


Thanks, and don't worry, I wouldn't want you to do it for me. No offense.
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Offline Jek

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« Reply #133 on: July 17, 2006, 04:31:30 PM »
looks AWESOME can you send me the demo or maybe the finished copy. just send sumthin to clow911@hotmail.com plz. www.narutofan.8m.com is my homepage for info on my Rpg named Jek Rpg
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Offline drenrin2120

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« Reply #134 on: July 17, 2006, 04:50:33 PM »
Quote
Originally posted by Jek
looks AWESOME can you send me the demo or maybe the finished copy. just send sumthin to clow911@hotmail.com plz. www.narutofan.8m.com is my homepage for info on my Rpg named Jek Rpg


Sure...

Uh... just wait for when I release a demo dude.

EDIT: Plus, finishing this will take a long time.
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