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Author Topic: The Ghosts of Heart Lake  (Read 34461 times)

Offline drenrin2120

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« Reply #180 on: November 07, 2006, 04:01:19 AM »
Someone kicked this. Oh well, I might as well post something.

The class changing system is done and working like a charm! I'm excited. All I have to do now is the Key Items and Hero Change/Swap/whatever systems done. And the Hero Change one isn't even needed until like 8 hours into the game. (that's an estimate.) Production will be picking up speed. Yayzors!


A few screens of the Key Items Menu. It was very simple to code and is a very simple system in itself. It serves its purpose well.



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Offline Bart_Fatima

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« Reply #181 on: November 07, 2006, 09:17:41 PM »
Damn dude, your still working on this? I have been gone for a while but, damn man...kick ***

This looks so damn awesome, I know you have put a ton of ****** work into this so...keep going and... excellent work my friend
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Offline drenrin2120

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« Reply #182 on: November 08, 2006, 02:30:55 AM »
lol, thanks dude! :D It's either this gets done or nothing for me. I've been screwing around with RPGMakers too damn long as it is. Too bad even after all this work I still don't have much to show. Almost a year and a half now, you'd think I'd be close to finishing it... nope!
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Offline Meiscool-2

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« Reply #183 on: November 08, 2006, 05:15:22 AM »
ROFL.

"Key" items menu.

LMAO.

On a side note, that's neat. That's kinda what I ment for the job class thing. Little discriptions and whatnot.
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Offline Bart_Fatima

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« Reply #184 on: November 08, 2006, 10:21:50 PM »
Played and I have some to say....


LOVED IT DUDE!

I love the bottom of the port with all the different levels of ground and the fish and stuff good job (hope you understood that).
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Offline drenrin2120

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« Reply #185 on: November 10, 2006, 04:12:44 PM »
Thanks, BF. Glad you liked it, hopefully when I release the next one it won't disappoint you. :)

Meiscool: Are you laughing at the fact I put a Key in the Key Items Menu? lol, geez.
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Offline drenrin2120

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« Reply #186 on: December 19, 2006, 11:57:07 PM »
Calling any person interested in Beta Testing my game as it is now, please post.
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Offline coasterkrazy

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« Reply #187 on: December 19, 2006, 11:59:03 PM »
I'll do it, as I'm on break now. :)
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Offline drenrin2120

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« Reply #188 on: December 20, 2006, 12:04:55 AM »
Okay then, that was fast. lol, I don't need any other takers, only one. MAYBE two for a little difference in opinion.
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Offline aboutasoandthis

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« Reply #189 on: December 20, 2006, 12:29:18 AM »
I'd ask to beta-test, but I've got a slow internet, and I don't feel like downloading tonight.

Good luck with your next demo. When it comes out, I'll play it.
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Offline ZeroKirbyX

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« Reply #190 on: December 20, 2006, 12:30:49 AM »
Shure, why not. I'll give it a shot.
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Offline drenrin2120

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« Reply #191 on: December 20, 2006, 01:35:57 AM »
Sure, why not. ZKX you can be the second Beta Tester. But that's all I'll take, this isn't a demo, just a test.

I'll contact you on MSN or AOL, or vica versa.
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Offline InsaneJP

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« Reply #192 on: December 20, 2006, 12:56:57 PM »
how could i resist to beta test?? ill try to gte it from you today ill be on at like 5 after work
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Offline drenrin2120

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« Reply #193 on: December 23, 2006, 04:19:16 AM »
Which of these titles appeals to you most?

1


2


3


4



Number 2 is the one I'm using now. This is just a random no big deal thing, I'm just curious to see if people think any of these titles don't suck.

EDIT: The blurry and some what discolorment is caused by the hosting site. Not sure why. Forgot to turn them into PNG's, that always solves the problem.
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Offline Linkforce

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« Reply #194 on: December 23, 2006, 04:40:27 AM »
Its between the 1st and 4th.  hmm......Maybe the lettering of the 4th and the pic. of the 1st?
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